• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
The smaller / medium sized AI countries are not trading effectively.
For example, Hungary has a big deficit on energy but surplus on rares.. It won't exchange the goods and its IC is working on like 25% capacity if the human player won't interfere. Noticed this playing Austria as human, and since I'm low on all resources myself I can't really help those guys.
Also I believe they should try selling money and/or supplies for any resource that they lack since the cost in IC is usually less than the IC gained..

What a great mod! I found this a couple of months ago but am getting deeper and deeper and really doubt I'm ever going back to vanilla. So you're getting new fans, guys! :)
Just send them resources for free. You'll get them back anyway if the puppet's stockpile reaches 1000.
 
Just a random thought here: most of the major countries have an annual -1 dissent event for some holiday, be it Guy Fawkes Day, Bastille Day, Lenin's Birthday, etc. I'm curious as to why "Bonny and Clyde Day" was chosen for the CSA, when May Day seems to fit so much better, given that it has its origins in Chicago and is such a major labor-related holiday.
 
What are the conditions for Union of Britain to join the Syndicalists (France) when the big war starts vs. Germany? (usually because of Italy)
This is my second game not being able to join the fun. And why cant Britain join France's alliance in the first place? (Chances = 0)
 
In my Germany game the Soviet Union did form, and with no bloodshed either, there was just an event that was something along the lines of where the people want to be governed like that. I knew I'd end up having to fight them, and they chose to jump when i was busy in France. They took Ukraine, White Ruthenia, and the Baltic nations before I was done. Its been over a year now, and I am up to the Ural mountains. Is there a specific event where the Soviets surrender? Or Do I have to annex the entire Soviet Union for that? There was also an event where they took alot of Qing china, I need to know if there is a way to get that from them too that doesnt involve going all the way around there.
 
What are the conditions for Union of Britain to join the Syndicalists (France) when the big war starts vs. Germany? (usually because of Italy)
This is my second game not being able to join the fun. And why cant Britain join France's alliance in the first place? (Chances = 0)
The conditions are that France and Germany are at war, within a few days you'll get the event to jump in.

Beware though, Canada will get an event to declare war on you should you join the war, so the Canadian Carrier fleets will start roaming your waters.
 
By god this is annoying, I just can't get this game to work properly!???!?!?, I downloaded the game and used the hot fix since I have the 1.02 beta patch except when I try and play as any nation I get a critical error saying how 'Tag = CAN' = line = 1062 is an unknown string and the game will refuse to start because of that :( can ANYONE hallpp
 
I know but I haven't seen that event now in two games. France is getting slaughtered and annexed. Are there some sort of additional conditions?

Ok lets see the event itself:
Code:
event = {
    id = 9445520
    country = ENG
    style = 2

    decision = {
        flag = GER_FRA_WAR
        NOT = {
            war = { country = GER country = ENG }
            alliance = { country = ENG country = FRA }
            alliance = { country = ENG country = GER }
            ispuppet = ENG
            ispuppet = FRA
        }
    }

    decision_trigger = {
        war = { country = GER country = FRA }      
        government = communist
    }

    trigger = {
        flag = GER_FRA_WAR
        war = { country = GER country = FRA }
        government = communist
        NOT = {
            war = { country = GER country = ENG }
            alliance = { country = ENG country = FRA }
            alliance = { country = ENG country = GER }
            ispuppet = ENG
            ispuppet = FRA
        }
    }

name = "Germany and France at War"
desc = "After the assassination of Albert Dufour-Feronce, the German Ambassador to Austria by a French Anarcho-Syndicalist named Gustave Bouvet, France and Germany alike began to moblilize and Germany declared war shortly after. If France falls, we will be alone on this continent and it is being questioned if we could even keep up our industrial capacity without the resources France trades."
picture = "English_declaration_war"
decision_picture = "decision_english_declaration_war"

date = { day = 14 month = march year = 1938 }
offset = 18
deathdate = { day = 1 month = december year = 1960 }

    action_a = {
        ai_chance = 97
        name = "This is the first stage of the Worldwide Revolution!"
        command = { type = trigger which = 9445521 }
        command = { type = belligerence which = ENG value = 3 }
        command = { type = dissent value = -10 }
        command = { type = manpowerpool value = 25 }

        command = { type = relation which = FRA value = 200 }
        command = { type = relation which = RSI value = 175 }
        command = { type = relation which = SPR value = 150 }
        command = { type = relation which = GER value = -200 }
        command = { type = relation which = AUS value = -100 }
        command = { type = relation which = HUN value = -100 }
        command = { type = relation which = ITA value = -100 }

        command = { type = domestic which = interventionism value = 1 }
        command = { type = domestic which = defense_lobby value = 1 }
    }
    action_b = {
        ai_chance = 3
        name = "We cannot get involved, we're safe here on our island"
        command = { type = belligerence which = ENG value = -5 }
        command = { type = dissent value = 15 }

        command = { type = relation which = FRA value = -100 }
        command = { type = relation which = RSI value = -75 }
        command = { type = relation which = GER value = 20 }
        command = { type = relation which = AUS value = 10 }
        command = { type = relation which = HUN value = 10 }
        command = { type = relation which = ITA value = 10 }

        command = { type = domestic which = interventionism value = -2 }
        command = { type = domestic which = defense_lobby value = -2 }
    }
}
It just looks like the conditions for it are FRA and GER to be at war, UoB is communist, and nobody are puppets from what I can understand of it.

Have you checked the UoB's decision folder? I haven't played UoB in 1.1 yet, though quite a lot of events were moved over to decisions to give the player a chance to save I think, this was especially true of Qing Empire.

By god this is annoying, I just can't get this game to work properly!???!?!?, I downloaded the game and used the hot fix since I have the 1.02 beta patch except when I try and play as any nation I get a critical error saying how 'Tag = CAN' = line = 1062 is an unknown string and the game will refuse to start because of that :( can ANYONE hallpp

The Kaiserreich is now in 1.1 for Darkest Hour, it's best you update to it.

Here is a link:
http://cs.servegame.com/kaiserreich/showthread.php?tid=618
 
Ok lets see the event itself:
..
It just looks like the conditions for it are FRA and GER to be at war, UoB is communist, and nobody are puppets from what I can understand of it.
..
Have you checked the UoB's decision folder? I haven't played UoB in 1.1 yet, though quite a lot of events were moved over to decisions to give the player a chance to save I think, this was especially true of Qing Empire.

I'm not sure what's up.. What is communist in game terms? I'm radical socialist. I have taken one step towards authoritarianism from the starting defaults.
They're still our ideological bro's and relations are good..
 
I've played Aog --> Republican China and I just want to note that the events seem... wierd. They never fire, for instance. When I played the Qing it happened rather quickly but it took several years before I got an event for war as the Republicans.
 
I'm not sure what's up.. What is communist in game terms? I'm radical socialist. I have taken one step towards authoritarianism from the starting defaults.
They're still our ideological bro's and relations are good..
Communist in KR terms is either Radical Socialist, Syndicalist or Totalist. The Game Engine considers them to be Communist since they're leftists and dictatorships.
 
Communist in KR terms is either Radical Socialist, Syndicalist or Totalist. The Game Engine considers them to be Communist since they're leftists and dictatorships.

Yes, but we don't yet have an answer to my problem. Next time I'll try to have a save a little before the war, and if the event misses again, some people might be interested in taking a look at it.
 
Yes, but we don't yet have an answer to my problem. Next time I'll try to have a save a little before the war, and if the event misses again, some people might be interested in taking a look at it.
If it doesn't work, just punch in the actual event code 9445520, that should solve it.
 
I just lost ANOTHER save game to the same bug that has been brought up several times here! Is there any hope of a fix? It just freezes at the loading screen!
Alt-tab out then alt-tab back in when it crashes, there should be an error message with the commands, ignore, retry or abort.

What is the error message and try ignoring it.
 
Since I have simillar problem, I will explain more throughly

This is the error we get when we try to load saves:

Game CTD's when trying to ignore

And this is content of my savedebug.txt

Code:
 DirectDraw object created About to Initialize video!

Setting Mode.
Mode Set.
Video Initialized!

Set windorect!

Windorect set!

Backbuffer cleared

Fonts Initialized!

Loadimage!

Loadimage used!

Starting to Initialize sound!

Sound fully initialized!

Network initialized!

MainPalettes initialized!

Core GFX initialized!

Initialising Map!

Map okay.


Reading unit model files...{
infantry ('db\units\divisions\infantry.txt'): 18 model(s) loaded (0 to 17).
cavalry ('db\units\divisions\cavalry.txt'): 15 model(s) loaded (0 to 14).
motorized ('db\units\divisions\motorized.txt'): 8 model(s) loaded (0 to 7).
mechanized ('db\units\divisions\mechanized.txt'): 6 model(s) loaded (0 to 5).
light_armor ('db\units\divisions\light_armor.txt'): 3 model(s) loaded (0 to 2).
armor ('db\units\divisions\armor.txt'): 8 model(s) loaded (0 to 7).
paratrooper ('db\units\divisions\paratrooper.txt'): 8 model(s) loaded (0 to 7).
marine ('db\units\divisions\marine.txt'): 11 model(s) loaded (0 to 10).
bergsjaeger ('db\units\divisions\bergsjaeger.txt'): 18 model(s) loaded (0 to 17).
garrison ('db\units\divisions\garrison.txt'): 10 model(s) loaded (0 to 9).
hq ('db\units\divisions\hq.txt'): 6 model(s) loaded (0 to 5).
militia ('db\units\divisions\militia.txt'): 10 model(s) loaded (0 to 9).
multi_role ('db\units\divisions\multi_role.txt'): 14 model(s) loaded (0 to 13).
interceptor ('db\units\divisions\interceptor.txt'): 23 model(s) loaded (0 to 22).
strategic_bomber ('db\units\divisions\strategic_bomber.txt'): 10 model(s) loaded (0 to 9).
tactical_bomber ('db\units\divisions\tactical_bomber.txt'): 13 model(s) loaded (0 to 12).
naval_bomber ('db\units\divisions\naval_bomber.txt'): 9 model(s) loaded (0 to 8).
cas ('db\units\divisions\cas.txt'): 8 model(s) loaded (0 to 7).
transport_plane ('db\units\divisions\transport_plane.txt'): 6 model(s) loaded (0 to 5).
flying_bomb ('db\units\divisions\flying_bomb.txt'): 1 model(s) loaded (0 to 0).
flying_rocket ('db\units\divisions\flying_rocket.txt'): 3 model(s) loaded (0 to 2).
battleship ('db\units\divisions\battleship.txt'): 15 model(s) loaded (0 to 14).
light_cruiser ('db\units\divisions\light_cruiser.txt'): 10 model(s) loaded (0 to 9).
heavy_cruiser ('db\units\divisions\heavy_cruiser.txt'): 10 model(s) loaded (0 to 9).
battlecruiser ('db\units\divisions\battlecruiser.txt'): 7 model(s) loaded (0 to 6).
destroyer ('db\units\divisions\destroyer.txt'): 10 model(s) loaded (0 to 9).
carrier ('db\units\divisions\carrier.txt'): (max brigades set to 4) 9 model(s) loaded (0 to 8).
escort_carrier ('db\units\divisions\escort_carrier.txt'): (max brigades set to 3) 7 model(s) loaded (0 to 6).
submarine ('db\units\divisions\submarine.txt'): (max brigades set to 2) 13 model(s) loaded (0 to 12).
nuclear_submarine ('db\units\divisions\nuclear_submarine.txt'): (max brigades set to 2) 3 model(s) loaded (0 to 2).
transport ('db\units\divisions\transport.txt'): 6 model(s) loaded (0 to 5).
Units models read is complete. 298 models loaded in total.

}

Reading brigade model files...{
none ('db\units\brigades\none.txt'): 1 model(s) loaded (0 to 0).
artillery ('db\units\brigades\artillery.txt'): 14 model(s) loaded (0 to 13).
sp_artillery ('db\units\brigades\sp_artillery.txt'): 8 model(s) loaded (0 to 7).
rocket_artillery ('db\units\brigades\rocket_artillery.txt'): 15 model(s) loaded (0 to 14).
sp_rct_artillery ('db\units\brigades\sp_rct_artillery.txt'): 6 model(s) loaded (0 to 5).
anti_tank ('db\units\brigades\anti_tank.txt'): 12 model(s) loaded (0 to 11).
tank_destroyer ('db\units\brigades\tank_destroyer.txt'): 8 model(s) loaded (0 to 7).
light_armor_brigade ('db\units\brigades\light_armor_brigade.txt'): 9 model(s) loaded (0 to 8).
heavy_armor ('db\units\brigades\heavy_armor.txt'): 6 model(s) loaded (0 to 5).
super_heavy_armor ('db\units\brigades\super_heavy_armor.txt'): 2 model(s) loaded (0 to 1).
armored_car ('db\units\brigades\armored_car.txt'): 8 model(s) loaded (0 to 7).
anti_air ('db\units\brigades\anti_air.txt'): 7 model(s) loaded (0 to 6).
police ('db\units\brigades\police.txt'): 3 model(s) loaded (0 to 2).
engineer ('db\units\brigades\engineer.txt'): 8 model(s) loaded (0 to 7).
cag ('db\units\brigades\cag.txt'): 10 model(s) loaded (0 to 9).
escort ('db\units\brigades\escort.txt'): 9 model(s) loaded (0 to 8).
naval_asw ('db\units\brigades\naval_asw.txt'): 7 model(s) loaded (0 to 6).
naval_anti_air_s ('db\units\brigades\naval_anti_air_s.txt'): 6 model(s) loaded (0 to 5).
naval_radar_s ('db\units\brigades\naval_radar_s.txt'): 4 model(s) loaded (0 to 3).
naval_fire_controll_s ('db\units\brigades\naval_fire_controll_s.txt'): 3 model(s) loaded (0 to 2).
naval_improved_hull_s ('db\units\brigades\naval_improved_hull_s.txt'): 1 model(s) loaded (0 to 0).
naval_torpedoes_s ('db\units\brigades\naval_torpedoes_s.txt'): 8 model(s) loaded (0 to 7).
naval_anti_air_l ('db\units\brigades\naval_anti_air_l.txt'): 7 model(s) loaded (0 to 6).
naval_radar_l ('db\units\brigades\naval_radar_l.txt'): 5 model(s) loaded (0 to 4).
naval_fire_controll_l ('db\units\brigades\naval_fire_controll_l.txt'): 3 model(s) loaded (0 to 2).
naval_improved_hull_l ('db\units\brigades\naval_improved_hull_l.txt'): 1 model(s) loaded (0 to 0).
naval_torpedoes_l ('db\units\brigades\naval_torpedoes_l.txt'): 8 model(s) loaded (0 to 7).

}

Loading minister personalities...
The generic minister personality is loaded and set.
Loading minister personalities DONE. 92 personalities loaded.


Calculating minister personality values...{
'Generic minister' (ID 0): -1 (user specified)
'Biased Intellectual' (ID 1): 42 
'Ideological Crusader' (ID 2): 61 
'Apologetic Clerk' (ID 3): 56 
'Iron-fisted Brute' (ID 4): 30 
'Great Compromiser' (ID 5): 143 
'General Staffer' (ID 6): 28 
'The Cloak-and-Dagger Schemer' (ID 7): 15 
'Administrative Genius' (ID 8): 80 
'Resource Industrialist' (ID 9): 60 
'Laissez-Faire Capitalist' (ID 10): 80 
'Theoretical Scientist' (ID 11): 20 
'Military Entrepreneur' (ID 12): 80 
'Battle Fleet Proponent' (ID 13): 20 
'Submarine Proponent' (ID 14): 10 
'Tank Proponent' (ID 15): 20 
'Infantry Proponent' (ID 16): 20 
'Air-to-Ground Proponent' (ID 17): 10 
'Air-to-Sea Proponent' (ID 18): 7 
'Strategic Air Proponent' (ID 19): 10 
'Silent Lawyer' (ID 20): 20 
'Compassionate Gentleman' (ID 21): 20 
'Crime Fighter' (ID 22): 40 
'Prince of Terror' (ID 23): -10 
'Back Stabber' (ID 24): -1 (user specified)
'Man of the People' (ID 25): 60 
'Efficient Sociopath' (ID 26): -20 
'Technical Specialist' (ID 27): 120 
'Logistics Specialist' (ID 28): 250 
'Political Specialist' (ID 29): 70 
'Dismal Enigma' (ID 30): 65 
'Industrial Specialist' (ID 31): 60 
'Naval Intelligence Specialist' (ID 32): 206 
'School of Manoeuvre' (ID 33): 50 
'School of Fire Support' (ID 34): 17 
'School of Mass Combat' (ID 35): 105 
'School of Psychology' (ID 36): 310 
'School of Defence' (ID 37): 120 
'Elastic Defence Doctrine' (ID 38): 27 
'Static Defence Doctrine' (ID 39): 23 
'Decisive Battle Doctrine' (ID 40): 20 
'Armoured Spearhead Doctrine' (ID 41): 30 
'Guns and Butter Doctrine' (ID 42): 60 
'Open Seas Doctrine' (ID 43): 10 
'Decisive Battle Doctrine' (ID 44): 10 
'Power Projection Doctrine' (ID 45): 5 
'Indirect Approach Doctrine' (ID 46): 30 
'Base Control Doctrine' (ID 47): -5 
'Air Superiority Doctrine' (ID 48): 12 
'Naval Aviation Doctrine' (ID 49): 17 
'Army Aviation Doctrine' (ID 50): 20 
'Carpet Bombing Doctrine' (ID 51): 28 
'Vertical Envelopment Doctrine' (ID 52): 25 
'Undistinguished Suit' (ID 53): -1 (user specified)
'Air Superiority Proponent' (ID 54): 20 
'Corrupt Kleptocrat' (ID 55): -1 (user specified)
'Crooked Kleptocrat' (ID 56): -1 (user specified)
'Power-Hungry Demagogue' (ID 57): 34 
'Barking Buffoon' (ID 58): -35 
'Stern Imperialist' (ID 59): 290 
'Ruthless Powermonger' (ID 60): -270 
'Autocratic Charmer' (ID 61): -60 
'Resigned Generalissimo' (ID 62): 115 
'Benevolent Gentleman' (ID 63): 20 
'Weary Stiff-Neck' (ID 64): 44 
'Insignificant Layman' (ID 65): 0 
'Die-Hard Reformer' (ID 66): 5 
'Pig-Headed Isolationist' (ID 67): 20 
'Popular Figurehead' (ID 68): 60 
'Silent Workhorse' (ID 69): -27 
'Naive Optimist' (ID 70): 30 
'Flamboyant Tough Guy' (ID 71): -46 
'Happy Amateur' (ID 72): 10 
'Backroom Backstabber' (ID 73): -1 (user specified)
'Smiling Oilman' (ID 74): 10 
'Old General' (ID 75): 0 
'Old Admiral' (ID 76): 8 
'Old Air Marshal' (ID 77): -8 
'Political Protégé' (ID 78): -2 
'Ambitious Union Boss' (ID 79): -10 
'Corporate Suit' (ID 80): -75 
'The Mad Baron' (ID 81): 108 
'Southern Demagogue' (ID 82): 215 
'Syndicalist Demagogue' (ID 83): -58 
'Totalist President' (ID 84): 81 
'Totalist Chairman' (ID 85): 20 
'Unpopular President' (ID 86): -102 
'Ruthless Dictator' (ID 87): 17 
'Weltkrieg Emperor' (ID 88): 72 
'German Aristocrat' (ID 89): -201 
'Russian Aristocrat' (ID 90): -181 
'Madame Sun' (ID 91): 50 
}Done

Setting Mode.
Mode Set.
Setting Mode.
Mode Set.
Reading Mods\Kaiserreich for DH 1.1\map\map_1\navaldist.tbl... Done! (1386 naval provinces, Read distances = 1920996)



Scenario Validation (provinces)...
Province 1 (Reykjavik) is a landprovince without owner.
Province 3 (Akureyri) is a landprovince without owner.
Province 4 (Stornoway) is a landprovince without owner.
Province 5 (Scapa Flow) is a landprovince without owner.
Province 6 (Inverness) is a landprovince without owner.
Province 7 (Aberdeen) is a landprovince without owner.
Province 8 (Fort William) is a landprovince without owner.
Province 9 (Lerwick) is a landprovince without owner.
Province 10 (Dumfries) is a landprovince without owner.
Province 11 (Glasgow) is a landprovince without owner.
Province 12 (Edinburgh) is a landprovince without owner.
Province 21 (Caernarfon) is a landprovince without owner.
Province 22 (Cardiff) is a landprovince without owner.
Province 244 (Rowne) is a landprovince without owner.
Province 245 (Lutsk) is a landprovince without owner.
Province 247 (Brest-Litovsk) is a landprovince without owner.
Province 248 (Pinsk) is a landprovince without owner.
Province 249 (Sarny) is a landprovince without owner.
Province 251 (Nowogrodek) is a landprovince without owner.
Province 253 (Wolkowysk) is a landprovince without owner.
Province 256 (Vilejka) is a landprovince without owner.
Province 257 (Glebokie) is a landprovince without owner.
Province 327 (Krusevac) is specififed as controlled by Bulgaria but nobody is specified as owner.
Province 327 (Krusevac) is a landprovince without owner.
Province 329 (Pristina) is a landprovince without owner.
Province 330 (Nis) is specififed as controlled by Bulgaria but nobody is specified as owner.
Province 330 (Nis) is a landprovince without owner.
Province 337 (Ruma) is a landprovince without owner.
Province 338 (Belgrade) is a landprovince without owner.
Province 339 (Bor) is specififed as controlled by Bulgaria but nobody is specified as owner.
Province 339 (Bor) is a landprovince without owner.
Province 340 (Sabac) is a landprovince without owner.
Province 342 (Uzice) is a landprovince without owner.
Province 343 (Dubrovnik) is a landprovince without owner.
Province 344 (Osijek) is a landprovince without owner.
Province 345 (Bjelovar) is a landprovince without owner.
Province 347 (Karlovac) is a landprovince without owner.
Province 348 (Gibraltar) is a landprovince without owner.
Province 350 (Split) is a landprovince without owner.
Province 351 (Knin) is a landprovince without owner.
Province 352 (Zagreb) is a landprovince without owner.
Province 353 (Banja Luka) is a landprovince without owner.
Province 354 (Tuzla) is a landprovince without owner.
Province 355 (Sarajevo) is a landprovince without owner.
Province 356 (Mostar) is a landprovince without owner.
Province 357 (Bihac) is a landprovince without owner.
Province 358 (Travnik) is a landprovince without owner.
Province 359 (Tirana) is a landprovince without owner.
Province 360 (Korce) is a landprovince without owner.
Province 361 (Shkoder) is a landprovince without owner.
Province 362 (Vlore) is a landprovince without owner.
Province 378 (Kalymnos) is a landprovince without owner.
Province 379 (Rodos) is a landprovince without owner.
Province 381 (Ermoupoli) is a landprovince without owner.
Province 383 (Mytilene) is a landprovince without owner.
Province 384 (Gallipoli) is a landprovince without owner.
Province 385 (Adrianople) is a landprovince without owner.
Province 386 (Kars) is a landprovince without owner.
Province 387 (Famagusta) is a landprovince without owner.
Province 388 (Nicosia) is a landprovince without owner.
Province 409 (Istanbul) is a landprovince without owner.
Province 436 (Tarragona) is a landprovince without owner.
Province 437 (Gerona) is a landprovince without owner.
Province 438 (Huesca) is a landprovince without owner.
Province 439 (Lerida) is a landprovince without owner.
Province 440 (Barcelona) is a landprovince without owner.
Province 441 (Coruna) is a landprovince without owner.
Province 442 (Zaragoza) is a landprovince without owner.
Province 443 (Bilbao) is a landprovince without owner.
Province 444 (Oviedo) is a landprovince without owner.
Province 445 (Santander) is a landprovince without owner.
Province 446 (Pamplona) is a landprovince without owner.
Province 447 (Salamanca) is a landprovince without owner.
Province 448 (Leon) is a landprovince without owner.
Province 449 (Vigo) is a landprovince without owner.
Province 450 (Plasencia) is a landprovince without owner.
Province 451 (Burgos) is a landprovince without owner.
Province 452 (Segovia) is a landprovince without owner.
Province 453 (Caceres) is a landprovince without owner.
Province 454 (Tarancon) is a landprovince without owner.
Province 455 (Guadalajara) is a landprovince without owner.
Province 456 (Soria) is a landprovince without owner.
Province 457 (Toledo) is a landprovince without owner.
Province 458 (Badajoz) is a landprovince without owner.
Province 459 (Teruel) is a landprovince without owner.
Province 460 (Madrid) is a landprovince without owner.
Province 461 (Castellon de la Plana) is a landprovince without owner.
Province 462 (Alicante) is a landprovince without owner.
Province 463 (Murcia) is a landprovince without owner.
(many many more provs without owner, up to 2173)
Scenario Validation End

Strangely, I didn't have this problem with KR 1.1 beta.
 
Is facing Germany a lost a cause to all but the most skilled player? Can the other nations, such as the Internationale, Japan, the Entente, Russia/Soviets, or any other power beat Germany? Germany seems to start with so much, a large army, navy(though its horribly out of date to begin with) a good size air force in comparison to the others, puppets that can can be useful for extra bodies, and possibly other stuff I have not seen. Is it resonably possible to compete with/beat Germany without too much effort?


Also, I've heard Canada screws itself over after getting back the UK, yet in a youtube vid with the previous KR for normal HoI, the game was paused, the UK was annexed, then liberated before unpausing, I saw no real damage doing it that way. Is that the same? If so, do you have to do it a specific way, and I mean specific, or can you take any path you want and still do it. I've also heard if USA wins the Civil War and annexes, the loose their leaders. Japan also has real dissent problems when it comes to being democratic. Korea, Formosa, even the Niigata riots give you rather large dissent hits if you do anything that isn't authoritarian I've seen this personally and it gets rather annoying.


Any help with these issues would be very appreciated. I'd like to think being anyone other than Germany does not have any real problems. such as it being unable to stand up to/compete with Germany. As well as picking the decisions you want and not pay for it.
 
Last edited:
Hi there folks; I've been puttering around in Kaiserreich for a few days now after getting DH in a steam sale.

Overall, I'm certainly having a lot of fun with it, but I've noticed one thing; the skif package linked in the first post doesn't really work. Since DH has a whole bunch of WW1 era techs, it seems to really screw up the images. For instance, most INT 7 images are jets, while in game they're, for the most part, 1920s biplanes.

The ships seem to work fine, but just about everything else either displays the wrong image, or doesn't display one at all (most infantry seem to be using default icons.)

Anyone have any idea how to rectify this, or is there any model packs compatible with the DH version of KR specifically? I'll be honest, the defaults are kind of lacking, especially for Japan, whom I spend most of my time with.