Can be, but the developers have priorities.Shouldn't it be pretty easy to delete/change the event in the files?
Hmm strange it is a bug, I'm looking at the code now.Almost never happened? Huh.. Well, I noticed if I saved before the event happened and save scummed every time it did I could go longer and longer amounts of times without it happening but eventually it began happening at 06:00 on May 21st every time. Will I just have to not play Georgia so?
event = {
id = 996130
country = GEO
style = 2
trigger = {
NOT = {
exists = AZB
}
owned = { province = 713 data = GEO }
control = { province = 713 data = GEO }
}
name = "The Fate of Azerbaijan"
desc = "After a long fight with Azerbaijan, we have launched a full offensive and forced the Azerbaijanian armed forces to surrender. Baku is now in our hands!"
picture = "militaryparade1"
date = { day = 1 month = january year = 1936 }
offset = 15
deathdate = { day = 1 month = december year = 1963 }
action = {
name = "Incorporate them !"
trigger = {
flag = GEO_TRACAU
}
ai_chance = 100
command = { type = supplies value = 1000 }
command = { type = dissent value = -5 }
command = { type = waketeam which = 21004 }
command = { type = waketeam which = 21005 }
}
action = {
name = "Liberate them !"
ai_chance = 0
command = { type = supplies value = 1000 }
command = { type = dissent value = -5 }
command = { type = independence which = AZB value = 1 when = 0 }
command = { type = make_puppet which = AZB }
command = { type = sleepevent which = 996132 }
}
action = {
name = "Occupy them. For now..."
ai_chance = 0
command = { type = supplies value = 1000 }
command = { type = dissent value = 5 }
}
}
I meant if you want to play as Georgia you could edit it yourself.Can be, but the developers have priorities.
No, no it is not.The Game keeps crashing randomly on me. Is it because I'm running W7?
Centralizing is best for warmongering role, Federalizing is generally an idealist/commonwealth role. Its one of those very minor things that shouldn't happen, but there as a choice. Don't know of any news to improve it.Also, are there any plans to improve the situation in Austria-Hungary? Currently the only decision worth taking as Austria is Centralising the Monarchy, because the others are just useless status quo and are virtually the same as each other. The Federalise option should really create the Danube Federation (semi-democratic state) there and then after an agreement with Hungary or the civil war, whereas the centralise option should ideally lead to the Greater Austrian Empire (Autocratic state) after an agreement with Hungary or the civil war. The duel monarchy 'Austro-Hungary' shouldn't really be in the game as it's as viable an option historically as the Dualism choice...what's the point if they are virtually the same?
And then there's other problems with the civil war. The major one being this: It's just not worth it.
The way I see it, there's actually no good reason to fight the civil war and the Italians as Austria. All you get for it is a few extra infantry while you gain a huge amount of belligerence,lose resources/manpower/ic...and lose a lot of land if Romania and Serbia intervenes.
Clearly the best way to do it at the moment is to puppet Italy via the Pope's death event and have Hungary accept centralisation. All it takes is a few save reloads and you don't have to go through this whole mess.
It needs to be redone. I wish I could help more.
Honestly, I'm of the opinion that the Hungarians accepting anything more than status quo (De facto independence that is) is absolutely ridiculous and should have a 0% chance of success. Especially with how the Hungarians in the original timeline wanted away from Austria, and how there's 20 extra years of bottled up anger to go along with that here. Your mileage may vary, but the Danubian Federation is also a ridiculous idea to me, as you can't just have a state that has equal rights for Romanians, Poles and Italians too; these are the guys who hate the state the most, and want to get away from it.SNIP
Honestly, I'm of the opinion that the Hungarians accepting anything more than status quo (De facto independence that is) is absolutely ridiculous and should have a 0% chance of success. Especially with how the Hungarians in the original timeline wanted away from Austria, and how there's 20 extra years of bottled up anger to go along with that here. Your mileage may vary, but the Danubian Federation is also a ridiculous idea to me, as you can't just have a state that has equal rights for Romanians, Poles and Italians too; these are the guys who hate the state the most, and want to get away from it.
By a significant margin? I wouldn't think so, as no matter what, those people will be in a land that for decades had the Austrians and Hungarians as the masters. I'm not sure just centralizing it all and the Empire officials saying 'okay, you all have rights now!' won't make them want to return to their national homelands any less. Especially after several years of brutal Hungarization in the Romanians case.In the Austrio-Hungarian Empire, it was because the Romanians, Italians and Poles didn't have civil rights that made them hate the state and want to get away from it. If the Danubian Federation gave all of it's members equal right and a say in government, don't you think that the amount of people who hated the state
would have reduced considerably?
By a significant margin? I wouldn't think so, as no matter what, those people will be in a land that for decades had the Austrians and Hungarians as the masters. I'm not sure just centralizing it all and the Empire officials saying 'okay, you all have rights now!' won't make them want to return to their national homelands any less. Especially after several years of brutal Hungarization in the Romanians case.
I mean I'm fine with the Federations existence I guess, an Austria player has to have something to aim for, but I'd like it to be harder to get then just 'spam save and reload' before the decision, and to have events pop up for the Federation in regards to the Romanians, Italians, Poles and Serbs in the state, and territories those nations might have taken from the Empire in its weakness. Perhaps plebiscites in those disputed areas, that would fit with a supposedly democratic state, would it? With leaning chances of success depending on who owns lands like Transylvania/Galicia/Bosnia etcetera. Because right now, in the chance the Federation forms, it's waaaaay too overpowered for any nearby states to deal with.
There's a problem with that though, in that Switzerland is tiny, and Danubia would be HUGE. And with many, many more ethnicities than Italians, Germans, and French. And even in the KR timeline, the French populace of Switzerland is incredibly restless and want to secede. So Switzerland is hardly the model to base off of in-game.Well I think the Danube Federation would look a lot more like Switzerland, which does have a content populace. Instead of saying "you're Italian/Romanian/Polish" you simply change it to Danubian, and you have an entirely new nationalist front.
I know hardly enough about Chinese politics OTL as is to comment on that, but the Qing kind of make sense since they are set up by the Germans just to provide stability. Though the relationship between the Qing and the Germans in-game confuses me greatly. Half the time the Qing act like the Germans, for lack of a better term, bitch, the other half they're trying to become an independent super-power in a weird semi-colonial S&M relationship.I think the biggest travesty of a nation is, of course, the Qing Empire.
http://en.wikipedia.org/wiki/War_economyThe new domestic events for Germany are nice, but they don't really help when Germany can somehow fix all its economic problems by getting into a war with a cult state on the other side of the world that it doesn't really fight. I even saw an event for Germany that says 'The War helps the economy!' What.
I'm not a believer in war economics. The thing is, a war economy doesn't work in the long-term. If Germany is going to remain in a perpetual state of war from '37 to, let's say, the early forties, they're economy won't do so well in the long-term. The U.S.A in OTL only did as well as it did in war-time due to its industrial power and relative stability, along with not actually having a war fought on the mainland. Germany meanwhile, has huge stability problems (Involved in maintaining such a huge colonial empire) trouble at home (With the labor unions and French populace) and can only barely compare to even Kaiserreich's U.S's base industry.http://en.wikipedia.org/wiki/War_economy
http://en.wikipedia.org/wiki/Military_Keynesianism
Considering that Prussia was called "army that has a state" and German empire is a direct descendant of it that got to height of its power through war, the concept of war economy/Military Keynesianism is perfect when used to them.
Fighting phony wars on the other side of the world to make the economy work makes plenty of sense here, really.
I'm not a believer in war economics. The thing is, a war economy doesn't work in the long-term. If Germany is going to remain in a perpetual state of war from '37 to, let's say, the early forties, they're economy won't do so well in the long-term. The U.S.A in OTL only did as well as it did in war-time due to its industrial power and relative stability, along with not actually having a war fought on the mainland. Germany meanwhile, has huge stability problems (Involved in maintaining such a huge colonial empire) trouble at home (With the labor unions and French populace) and can only barely compare to even Kaiserreich's U.S's base industry.
Also, as said, it makes the game less fun for every other player when the Germans have the option to basically go over the only thing penalizing them at the start of the game over some war in the East that doesn't really affect them. It's balance that's the issue here.
Germany still has many problems though, that's my point. It's kind of like Great Britain in OTL. A massive colonial empire, that's teetering on the edge. With the added weight of trying to keep a hold on all its European puppets, while having a hostile regime directly across its border. When the game says that Mittelafrika and AllGemOst employ many German soldiers (How much exactly I'm unsure) you have manpower problems as well unless you have conscription, and that's a whole 'nother can of worms. The U.S.A, once it or either the Union State or C.S.A win the Civil War, can probably harness the full value of American industry and than some.The USA IC base is lower because they didn't join ww1 so never had the benefit of British and French money going into their factories and aiding their economy. The German Empire from its formation through to ww1 has massive production, they are self efficient in all industrial materials except oil, which in the mod they own the Romanian oil fields so that's half the problem it would normally be. I've heard that CoF is more likely to win in a war but the annoying thing i find is Canada and National France's AI files which make them sit around and wait for a German victory. As Canada i retook the UK and western (inc South) france but failed to recapture Paris so National France had dissent in France. I Swapped to UK and played as them but the Royal Navy never came back to me so i had to make a new fleet from scratch, also my election events never fired so theres nothing for me to do but sit and hope i can outproduce Germany enough to retake Paris from the KoF for National France
I think the entente needs more love.