Yeah, yeah. I have the folder. And have it selected.
I don't really want to use this intro anyway, but I just felt like fumbling around with the files a bit. Well, thanks anyway.
Yeah, yeah. I have the folder. And have it selected.
I don't really want to use this intro anyway, but I just felt like fumbling around with the files a bit. Well, thanks anyway.
Herrebrugh's Whacky Atmosphere Enhancing Micro-Mods, something for everyone!
If you really want this fixed, please open a thread in the bug report section, but we'll need more information from you.
Darkest Hour, a 1914-1963 grand strategy game:
http://forum.paradoxplaza.com/forum/...play.php?f=554
http://www.darkest-hour-game.com/


Did you rename the file avi.old? Maybe you forgot you did it?
Tukhachevsky's Army and the Politburo -- an Interactive Soviet TFH AAR -- Comrade Genrikh Yagoda Head of the NKVD
"If you love wealth greater than liberty, the tranquility of servitude greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; may your chains set lightly upon you, and may posterity forget that you were our countrymen."
i have for the first time played one of the scenarios. i have chosen 1942 and noticed that its impossible to break the encirclement around stalingrad. i commited 100 divs and the whole german air force to this operation but it was just impossible and i have played on normal. there are certain historical flaws, too.
scenario 1941. i dont want to be rude but there is alot to fix in both scenarios.
Last edited by Bismarck1899; 07-02-2012 at 07:20.
Laws are like sausages. It's better not to see them being made.
Otto von Bismarck
The working classes in every country only learn to fight in the course of their struggles
Rosa Luxemburg
Bugs or issues should be reported into "Bug Reports" sub-forum






Hello this man and I are trying to mod the map here, but cant extract it using Jamie's map utility tools and this may be due to too many province connections.
Could we know many connections there are (and maybe how did you mod the map without these tools apparently)?
Yugoslav Wars Relive a modern quagmire! Version 0.04 AVAILABLE! <We will soon convert the mod for DARKEST HOUR!
Join the fight that ravaged ex-Yugoslavia! Relive Europe's last and most taboo war. Relive it or change history!
End the civil war with NATO, the Serbs, Albanians, Croats and other warring factions in this controversy proof mod.
My apologies if I missed the answer to this (my forum search skills may be lacking).
Is there any guidance out there on how to create a button? Specifically the option to convert DDs and CLs to convoy escorts intrigues me. I'd like to see about adding a button to convert BBs to CVs and BCs to CVLs. If you actually win WWI as Germany you end up with a lot of BBs left over and sitting around. I found myself using as naval artillery mostly but I'd love to actually have them useful in the 1930s and later.




Looking through the game files I see countries like Algeria, Tajikistan, etc. available. Playing as France, USSR, etc. I don't see any way to let these countries go. And I have also never seen many of these countries appear in a game. There has to be some purpose to having them though right? For example, what would have to happen for Korea to become an independent country?
Since the short answers/questions thread seem rather dead I'll ask here as well.
Question to Martin or whoever can answer it. Is it possible change the code so that more technology panels (panels as in the air doctrines, secret weapons etc.) can be moded in, in the interface?
Hello,
i've just downloaded the 1.02 patch and installed it, but when i'm playing germany in 1936, i can't declare war upon other nations...
The game just breaks off!
can anybody help me ?
@InhaledCaffeine: I don't think it's possible to add a new feature without modifying the engine, so it's not possible.
@P-51: you can't release a country if you claim (or have cores on) all his territories. Remove the claim from its provinces (cores can only be removed via event) and the new releaseable countries should appear.
@Easy1: I think we considered it in the past but there were problems. I can't remember anything past that, sorry.
@selinn: I guess you're using the German language. Unfortunately there was a problem with translation in patch 1.02. You can find an hotfix for this problem at the end of the first post here: http://forum.paradoxplaza.com/forum/...1.02-Hot-fixes
@everyone: this thread should not be used to ask question, it has a low visibility. Please open new thread to ask questions, this thread will probably be closed.
Darkest Hour, a 1914-1963 grand strategy game:
http://forum.paradoxplaza.com/forum/...play.php?f=554
http://www.darkest-hour-game.com/
How do I play as someone not listed on the start screen?
Right-click on a flag.
Darkest Hour, a 1914-1963 grand strategy game:
http://forum.paradoxplaza.com/forum/...play.php?f=554
http://www.darkest-hour-game.com/
[QUOTE=Inner Circle;13795591][/QUOTE
Does that mean there will be a 1939 scenario? (Great if there is!)![]()


does garison units have the 25% bonus in fort defence
I hope that 1939 is in. It's the biggest scenario hole ATM. It even feels strange that there is no the-beginning-of-the-war scenario.
It seems you can't. Well, I can't, anyway. Sorry to bring this up for the millionth time, but I can change the scenario enddate (and have), but not in my savegame. If you find endate in the savegame, it will read simply as a number from 0 to 7. I think this refers to your endate setting on the options screen (0 being the default and 7 being 28 years or whatever). So, I tinkered all around with these numbers (and normal dates) trying to get a particular save to end in 1964 but it will still be 1942 if i enter 0 and the Single Player wont launch if you try to just manually type a date, whether you have brackets or not...
Thanks for any help, and awesome game here...

Look for the endate into globaldata. Like this one:Change that one and should work.globaldata = {
startdate = {
year = 1938
month = june
day = 29
hour = 6
}
enddate = {
year = 1964
month = january
day = 0
hour = 0
}
I dont think 'globaldata' appears anywhere in the savegame file. At least no where near the start.