############ reserves arrive
event = {
id = 1350002
random = no
persistent = yes
one_action = yes
name = "1350002name"
desc = "1350002desc"
style = 1
picture = "Wehrmacht"
action = {
name = "1350002"
ai_chance = 50
command = { type = strength which = land when = 1 where = 0 org = 0.5 value = 0.8 }
command = { type = local_setflag which = RES }
}
action = {
name = "1350002"
ai_chance = 35
command = { type = strength which = land when = 1 where = 0 org = 0.3 value = 0.65 }
command = { type = local_setflag which = RES }
}
action = {
name = "1350002"
ai_chance = 15
command = { type = strength which = land when = 1 where = 0 org = 0.2 value = 0.5 }
command = { type = local_setflag which = RES }
}
}
Check DH\Modding Documentation\Guide to Darkest Hour.pdf and DH\Modding Documentation\event_commands.txt, it's all explained there.
is there any changes to models.csv not mentioned in the pdf?
i'm trying to implement new models names for some countries infantry and cavalry models, but the game will only display every other new model name i've put into models.csv
for example...
MODEL_GER_0_7;Infanterie '26;;;x
MODEL_GER_0_8;Infanterie '31;;;x
MODEL_GER_0_9;Infanterie '36;;;X
MODEL_GER_0_10;Infanterie '39;;;X
MODEL_GER_0_11;Infanterie '42;;;X
but in game only 0_7, 0_9 and 0_11 will correspond to models.csv, whereas 0_8, and 0_10 will still display as standard infantry 1931 and infantry 1939
Check DH\Modding Documentation\Guide to Darkest Hour.pdf and DH\Modding Documentation\event_commands.txt, it's all explained there.
You can use http://www.paradoxian.org/hoi2wiki/index.php/Mods#General_modding_guides as a base guide. Then apply DH\Modding Documentation\Guide to Darkest Hour.pdf and DH\Modding Documentation\Guide to Darkest Hour.pdf on top of it (it basically contains the changes from HOI2 to DH). Or use DH\Modding Documentation\event_commands.txt for all triggers and commands of events.
DH\Modding Documentation\ is the directory where DH is installed on your computer.