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Thread: Guide to Modding and Useful Tools

  1. #21
    Where can I find a list of US core provinces in numerical order?
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  2. #22
    Useful tools for more accurate checksums:

    RapidCRC
    QuickSFV

    Indefinitely retired from modding Paradox games.

  3. #23

  4. #24
    El Presidente of Tropico & etc Ivir Baggins's Avatar
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    I can't find the province.csv file for DH full. Where is it? It's not in the db file, and the one in the main Darkest Hour uses the old map.
    "Moab is my washpot, and over Edom shall I cast out my shoe." - Psalm 108:9

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  5. #25
    DH\Map\Map_1\provinces.csv

  6. #26
    Hi,

    is there/will be there an editor interface, like the one for HOI2 ARMA?
    If I could be three birds, I could see myself from above as I'm flying above myself.

  7. #27
    Is there a guide to new event types? I looked at
    http://www.paradoxian.org/hoi2wiki/i...Event_Commands
    but didn't find syntax descriptions that fully cover events like:

    ############ reserves arrive

    event = {
    id = 1350002
    random = no
    persistent = yes
    one_action = yes

    name = "1350002name"
    desc = "1350002desc"
    style = 1
    picture = "Wehrmacht"

    action = {
    name = "1350002"
    ai_chance = 50
    command = { type = strength which = land when = 1 where = 0 org = 0.5 value = 0.8 }
    command = { type = local_setflag which = RES }
    }

    action = {
    name = "1350002"
    ai_chance = 35
    command = { type = strength which = land when = 1 where = 0 org = 0.3 value = 0.65 }
    command = { type = local_setflag which = RES }
    }

    action = {
    name = "1350002"
    ai_chance = 15
    command = { type = strength which = land when = 1 where = 0 org = 0.2 value = 0.5 }
    command = { type = local_setflag which = RES }
    }
    }
    I *think*
    command = { type = strength which = land when = 1 where = 0 org = 0.5 value = 0.8 }
    means "add(?) (0.8) strength(type=strength) of all (when=1) land units (which = land) everywhere (where = 0) ... ?

    ..but what is the "org = 0.5" about? Did I misinterpret the syntax?

  8. #28
    Check DH\Modding Documentation\Guide to Darkest Hour.pdf and DH\Modding Documentation\event_commands.txt, it's all explained there.

  9. #29
    Quote Originally Posted by ^_AC_^ View Post
    Check DH\Modding Documentation\Guide to Darkest Hour.pdf and DH\Modding Documentation\event_commands.txt, it's all explained there.
    ty, that was exactly what I needed.

  10. #30
    Nice thread! Simply want to say: Ty!
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  11. #31
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    Quote Originally Posted by njlegion View Post
    is there any changes to models.csv not mentioned in the pdf?

    i'm trying to implement new models names for some countries infantry and cavalry models, but the game will only display every other new model name i've put into models.csv

    for example...

    MODEL_GER_0_7;Infanterie '26;;;x
    MODEL_GER_0_8;Infanterie '31;;;x
    MODEL_GER_0_9;Infanterie '36;;;X
    MODEL_GER_0_10;Infanterie '39;;;X
    MODEL_GER_0_11;Infanterie '42;;;X

    but in game only 0_7, 0_9 and 0_11 will correspond to models.csv, whereas 0_8, and 0_10 will still display as standard infantry 1931 and infantry 1939
    Has this been explained at all? Curious as to the reason that this might occur in case I try the same....

  12. #32
    hey guys!

    regarding making changes to the start/end date, should we just use the HoI II Wiki?

    Also, when it comes to events, same thing as HoI II I would presume? I read the post regarding the darkest hour event creator and such but I can't seem to figure it out... I am trying to make some events like I had for HoI III just to test and see if they work.. for example, i'm trying to add IC, speed up research, add manpower, speed up production, etc... usually those can be done with using options like research_effectiveness or leadership_modifier or something like that in HoI III, but it doesn't seem to work the same here... If you wouldn't mind just pointing me in the right direction, I would really appreciate it!

    quick edit: I did read some more and i think i am just missing something when it comes to events... i know the commands are different and i think i am maybe missing some or just doing something totally off point ya know? are there any examples of working events that do some of the things I mentioned?

    thanks!
    GFM
    United Christian Slavs

  13. #33
    Quote Originally Posted by ^_AC_^ View Post
    Check DH\Modding Documentation\Guide to Darkest Hour.pdf and DH\Modding Documentation\event_commands.txt, it's all explained there.
    this is the post i was talking about... i am not sure exactly where this file is if i'm just missing it i sincerely apologize for asking, i mean i am sure this is like beating a dead horse for you guys and i don't mean to make a problem.. i am just trying to get used to modding Darkest Hour because I see how much potential it has and honestly - i love messing around with things and this is one of the most modder-friendly games i have ever seen... i just need a bit of direction if you lads wouldn't mind helping!

    thanks,
    GFM
    United Christian Slavs

  14. #34
    You can use http://www.paradoxian.org/hoi2wiki/i...modding_guides as a base guide. Then apply DH\Modding Documentation\Guide to Darkest Hour.pdf and DH\Modding Documentation\Guide to Darkest Hour.pdf on top of it (it basically contains the changes from HOI2 to DH). Or use DH\Modding Documentation\event_commands.txt for all triggers and commands of events.
    DH\Modding Documentation\ is the directory where DH is installed on your computer.

  15. #35
    Quote Originally Posted by ^_AC_^ View Post
    You can use http://www.paradoxian.org/hoi2wiki/i...modding_guides as a base guide. Then apply DH\Modding Documentation\Guide to Darkest Hour.pdf and DH\Modding Documentation\Guide to Darkest Hour.pdf on top of it (it basically contains the changes from HOI2 to DH). Or use DH\Modding Documentation\event_commands.txt for all triggers and commands of events.
    DH\Modding Documentation\ is the directory where DH is installed on your computer.
    thanks a bunch AC, really appreciated mate!

    GFM
    United Christian Slavs

  16. #36
    Second Lieutenant aviso's Avatar
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    I'm trying to create a new country (Union of Castille and Len) using the U_99 info (it's Togo) and I changed all perfectly.
    The problem it's that when I start the game it appears that message:

    http://imageshack.us/photo/my-images/339/problemgz.png/

    Whatever I do, the game crash.
    After this, I went to see the revolt.txt and I saw this:
    ''
    U99 = { # Union de Castilla-Len
    date = { day = 1 month = january year = 1914 }
    expirydate = { day = 30 month = december year = 1963 }
    minimum = { 447 448 450 451 452 453 454 455 456 457 458 460 463 465 466 467 468 469 470 471 472 473 474 }
    extra = { 444 445 441 449 }
    capital = { 460 }

    U00 = { # Confederaci Catalano-Aragonesa <-- ERROR HERE
    date = { day = 1 month = january year = 1914 }
    expirydate = { day = 30 month = december year = 1963}
    minimum = { 436 437 439 440 }
    extra = { 475 80 }
    capital = 440 # Barcelona
    }
    ''

    I don't see anything wrong... Can somebody help me?
    Thanks for all!
    "Via barons, en nom de Du, qu els temeu?" - Jaume I el Conqueridor

    "I have conquered an empire for Italy and Mussolini has thrown it away." - Pietro Badoglio.

    "Nobody respects a country with a poor army, but everybody respects a country with a good army. I raise my toast to the Finnish Army." - Josef Stalin, 1948.

  17. #37
    U99 = { # Union de Castilla-Len
    date = { day = 1 month = january year = 1914 }
    expirydate = { day = 30 month = december year = 1963 }
    minimum = { 447 448 450 451 452 453 454 455 456 457 458 460 463 465 466 467 468 469 470 471 472 473 474 }
    extra = { 444 445 441 449 }
    capital = { 460 }
    } <---- add this bracket here to close the U99 tag.

  18. #38
    Second Lieutenant aviso's Avatar
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    Noooooow! Ok, a million thanks for your quickly answer AC!!
    Last edited by aviso; 15-05-2012 at 17:11.
    "Via barons, en nom de Du, qu els temeu?" - Jaume I el Conqueridor

    "I have conquered an empire for Italy and Mussolini has thrown it away." - Pietro Badoglio.

    "Nobody respects a country with a poor army, but everybody respects a country with a good army. I raise my toast to the Finnish Army." - Josef Stalin, 1948.

  19. #39
    Second Lieutenant aviso's Avatar
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    Now I solved all the problems but when I'm going to release any country (original of the game or created by me), it appears these message:
    http://imageshack.us/photo/my-images/703/problem3l.png/

    I don't know what excel file can't be found... There all the files (ministers, teams, leaders, countries, etc). I think that all it's correct.
    If somebody knows what could be happening, would be grateful that he explain this.

    Thanks and sorry for disturbing! ^^

    EDIT: PROBLEM SOLVED!
    Last edited by aviso; 15-05-2012 at 21:26.
    "Via barons, en nom de Du, qu els temeu?" - Jaume I el Conqueridor

    "I have conquered an empire for Italy and Mussolini has thrown it away." - Pietro Badoglio.

    "Nobody respects a country with a poor army, but everybody respects a country with a good army. I raise my toast to the Finnish Army." - Josef Stalin, 1948.

  20. #40
    Second Lieutenant aviso's Avatar
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    Where I can find the propaganda posters and the 'history text about the country' before start the gameplay?

    Thanks!
    "Via barons, en nom de Du, qu els temeu?" - Jaume I el Conqueridor

    "I have conquered an empire for Italy and Mussolini has thrown it away." - Pietro Badoglio.

    "Nobody respects a country with a poor army, but everybody respects a country with a good army. I raise my toast to the Finnish Army." - Josef Stalin, 1948.

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