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Thread: First screenshots of Naval War: Arctic Circle user interface & gameplay

  1. #21
    Captain MaxRiga's Avatar

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    does it have "beep beep" DOS computer sound when any unit got show down?

  2. #22
    Usermod Coordinator Paradox Dev Team Captain Gars's Avatar
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    Quote Originally Posted by JanH View Post
    The colour scheme was thoroughly tested on a group of over-caffeinated hungover game developers. They all agreed this was the worst, so it's here to stay.
    I love the black screen/green text. I wish all our game had that mode!
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  3. #23
    Major nimitz98's Avatar
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    It is the most-est-est best-est-est interface in the world! hehe
    Last edited by nimitz98; 06-04-2011 at 23:25.

  4. #24
    Major donagel's Avatar
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  5. #25
    Private Thomas R.'s Avatar
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    JanH, you got me.

    It took me 5 min until I noticed the date.

    BtW, what about a demo only for forum members around may or june with maybe one or two subs.

  6. #26
    Games Player steveh11's Avatar
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    Quote Originally Posted by donagel View Post
    What, no Grues?
    There's an Easter Egg in the game that unlocks "You are in a maze of twisty passages, all alike."
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  7. #27
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    Quote Originally Posted by JanH View Post
    The colour scheme was thoroughly tested on a group of over-caffeinated hungover game developers. They all agreed this was the worst, so it's here to stay.
    I love it !!! a true RED interface at last !!!

    no more Hercules monitors !!!

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  8. #28
    It looks too simple. I want some that gives you more information.

  9. #29
    Major nimitz98's Avatar
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    I would like to see pictures of real gameplay.

  10. #30
    Turbo Tape Games Dev JanH's Avatar
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    Quote Originally Posted by nimitz98 View Post
    I would like to see pictures of real gameplay.
    Hehe. We're getting there.

    This is actually real gameplay, just really abbreviated. I did play a test scenario in game engine and copied & pasted from the log, just adding a few commands. I was a bit peeved that the AI kicked my behind, but there you go.

  11. #31
    Major nimitz98's Avatar
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    Quote Originally Posted by JanH View Post
    Hehe. We're getting there.

    This is actually real gameplay, just really abbreviated. I did play a test scenario in game engine and copied & pasted from the log, just adding a few commands. I was a bit peeved that the AI kicked my behind, but there you go.
    Yeah, TR got pummeled! I am happy to see that the p-8 will be in the game.

  12. #32
    Quote Originally Posted by JanH View Post
    The colour scheme was thoroughly tested on a group of over-caffeinated hungover game developers. They all agreed this was the worst, so it's here to stay.
    RGB(0,255,0) Fore- and Background is by far the best! Your testers failed

  13. #33
    how was the f-35c shot down? can i have more detail on please?

  14. #34
    Major nimitz98's Avatar
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    By a Russian missile?

  15. #35
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    I'd totally play that - if all the math was right and there was a map on top so I can see what's where. Seriously, release it this way, then do models as DLC. ;-)
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  16. #36
    Turbo Tape Games Dev JanH's Avatar
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    Quote Originally Posted by nielsenkc View Post
    how was the f-35c shot down? can i have more detail on please?
    Hehe. The F-35 was shot down by an R-77 AA missile which I'd guess was fired by a PAK FA.

    If you haven't detected the launch platform, you will not know who fired.

  17. #37
    Rocker moth Wave's Avatar
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    Even if it sounds A) stupid, B) unrealistic, C) crazy and D) ineffective, could it be possible to waste some Tomahawks on hunting down those harriers?

    I'd play with that interface but it could take a while to get used to it, especially when in combat situation it most likely brings 300 lines of text on your face every minute to tell what's going on
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  18. #38
    Major nimitz98's Avatar
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    Quote Originally Posted by Wave View Post
    Even if it sounds A) stupid, B) unrealistic, C) crazy and D) ineffective, could it be possible to waste some Tomahawks on hunting down those harriers?
    It wouldn't be cost effective, but those Tomahawks might be just fast enough to catch those plodding Harriers. Especially if they're on the ground.

  19. #39
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    Quote Originally Posted by nimitz98 View Post
    It wouldn't be cost effective, but those Tomahawks might be just fast enough to catch those plodding Harriers. Especially if they're on the ground.
    I'm more afraid about the accuracy what comes to ineffectiveness When something is designed to hit a ship, huge steel chunk in the middle of the sea which is moving maximum of 60 kilometers per hour it may not be very accurate against a much targets that are flying around with almost supersonic speed But it might look cool..
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