Few things:
1) Bug reports are great, but if you want us to see them, please post them in the bug reports forum, although without the eyeroll for preference.
2) The Vittorio Veneto class was also known as the Littorio class.
3) This in fact works correctly ingame:
1) I didn't consider a bad model to be a huge bug, hence why I never reported it. Most people won't know the difference anyway.
2) Correct, the class was known by both names, which makes it tricky to just pick one for a game. The Italian Bolzano heavy cruiser is another example of a ship that's hard to place in a class.
3) I'm the SQA person for a US military jet engine. A state of the art one that isn't being produced yet. For more info, read the outdated wiki entry for it here:
http://en.wikipedia.org/wiki/General_Electric/Rolls-Royce_F136 Anyway, my point is, when I see silly things like that what I described I get irritated. No offense to you or the rest of PI, it's just something I do, and I've developed a massive hate for Apple and Microsoft products as a result. That said, it doesn't keep me from using those products, mainly because there's no alternative or I find them better than the alternatives.
Oh, and I didn't get the same result as what you have in your screenshot, because the comment for an Italian battleship.3 says it's a Littorio BB in the Italian ship model file, while the actual localization file says a battleship.4 is a Littorio. Now, I haven't tried 2.04f yet, but in 2.04d that was definitely the case. I won't claim something is true unless I've experienced it, and in this particular case I checked what happened in the official game before making that claim.
But, as I said in point #1, I didn't feel it was a big deal, as the vast majority of players wouldn't know the difference. Some would, and they're the types that would make a but report that you would ignore, since you've ignored all "the picture for model xxx is wrong!lol!" type bug reports since the game was initially released and this is the same type of bug.
Anyway, I'm glad you took a look at this thread. I have no clue if you read every post, but if you did I hope you enjoyed the info I presented and hopefully learned something. That was the whole point of the thread anyway, to educate HOI3 players and challenge them to see if they could do what wasn't possible historically.
The info is also useful for modders who want to make a historical game by teaching the AI to focus on its navies more, and which ship types it should focus on. Slan has already used the data I've introduced so far to teach the AI how to build its navies before WW2 starts in the HPP mod, which has led to some very realistic results lately.