+ Reply to Thread
Page 2 of 59 FirstFirst 1 2 3 4 12 27 52 ... LastLast
Results 21 to 40 of 1165

Thread: (MOD) MiscMods

  1. #21
    American Tyrant Beamed's Avatar
    EU3 OwnerDeus Vult!Europa Universalis III: In NomineHearts of Iron IIIHeir to the Throne
    Mount & Blade: Warband200k ClubLegioSemper FiVictoria 2
    Divine WindMagickaDarkest HourCrusader Kings IIPride of Nations
    For the MotherlandVictoria II: A House DividedCrusader Kings II Holy KnightMarch of the EaglesVictoria 2: Heart of Darkness

    Join Date
    Dec 2006
    Location
    Detroit, Michigan
    Posts
    2,285
    It's been awhile since I played (HttT). Has the Anglican religion spread slowed or at all been changed? Watching the Druids of Brittany become Anglican randomly was becoming annoying.
    "We give the facts. You can't say that we have a slant because of it. I hear that the jury's in on evolution."

    "When you divide a country into two sides, one of which cheers the idea of murder and hate, you don't have much choice in which side you're on."

  2. #22
    Field Marshal sprites's Avatar
    EU3 CompleteHearts of Iron IIIFor The GloryHeir to the Throne200k Club
    Semper FiVictoria 2Divine WindMagickaCrusader Kings II
    For the MotherlandVictoria II: A House Divided

    Join Date
    May 2008
    Location
    France
    Posts
    5,712
    i think this is a bug , unlikely a hidden feature :


  3. #23
    Nerevar Cainrae's Avatar
    Deus Vult!Europa Universalis: RomeEU3 CompleteRome: Vae VictisHearts of Iron III
    Heir to the ThroneMount & Blade: WarbandSemper FiVictoria 2Divine Wind
    Sword of the StarsCrusader Kings IIFor the MotherlandSengokuVictoria II: A House Divided
    Crusader Kings II Holy Knight

    Join Date
    Jul 2009
    Location
    Kingdom of Denmark
    Posts
    579
    As Karhunkynsi stated earlier, those bugs are related to your version of the game, use the latest beta patch
    Graphic Designer on the Elder Kings Dev Team

    "I put no stock in religion. By the word religion I have seen the lunacy of fanatics of every denomination be called the will of God. I've seen too much religion in the eyes of too many murderers. Holiness is in right action, and courage on behalf of those who cannot defend themselves, and goodness. What God desires is in your heart and by what you decide to do every day you will be a good man...or not." - Kingdom of Heaven

  4. #24
    Field Marshal sprites's Avatar
    EU3 CompleteHearts of Iron IIIFor The GloryHeir to the Throne200k Club
    Semper FiVictoria 2Divine WindMagickaCrusader Kings II
    For the MotherlandVictoria II: A House Divided

    Join Date
    May 2008
    Location
    France
    Posts
    5,712
    Lol! i dowloaded it but forgot to add it ^^

  5. #25
    I think there may be a bug with the "natives returning" event when tied to colonial culture (so far I've only observed this regarding the Boer culture) - it just keeps looping.

    Right now in a Granada -> Iberia game with the Dark continent scenario, a little town in South Africa is growing into one of the most populated regions in the world.

    I haven't even had it colonized enough to get a core.

  6. #26
    Sergeant Karhunkynsi's Avatar
    EU3 OwnerEuropa Universalis III: In NomineHeir to the ThroneVictoria 2Divine Wind
    MagickaCrusader Kings II

    Join Date
    Jun 2009
    Location
    Minnesota
    Posts
    66
    @Beamed - I did fix Anglicanism so it wouldn't jump across the channel but you've alerted me to the fact that there were no checks to see if it was spreading into non-christian territory, thanks.

    @Forkis - It seems I introduced a new bug when I moved the Boers to the colonial culture group. I uploaded a quick fix, download the mod again if it's bothersome. It won't break your current game. Or just wait it out, the event will stop when the city reaches 200,000 people. So just let the event fire a few hundred more times.

  7. #27
    From all the EU3 I played, I'd never checked out MiscMods until now. This really really really makes the base game SO much better! Thanks for maintaining and supporting this, especially making it work with the beta patches!

  8. #28
    Nerevar Cainrae's Avatar
    Deus Vult!Europa Universalis: RomeEU3 CompleteRome: Vae VictisHearts of Iron III
    Heir to the ThroneMount & Blade: WarbandSemper FiVictoria 2Divine Wind
    Sword of the StarsCrusader Kings IIFor the MotherlandSengokuVictoria II: A House Divided
    Crusader Kings II Holy Knight

    Join Date
    Jul 2009
    Location
    Kingdom of Denmark
    Posts
    579
    Truely, the amount of religions really adds some personality to the game It's fun being the only nation of one religion trying to get by So even more religions would not hurt! ;D
    Graphic Designer on the Elder Kings Dev Team

    "I put no stock in religion. By the word religion I have seen the lunacy of fanatics of every denomination be called the will of God. I've seen too much religion in the eyes of too many murderers. Holiness is in right action, and courage on behalf of those who cannot defend themselves, and goodness. What God desires is in your heart and by what you decide to do every day you will be a good man...or not." - Kingdom of Heaven

  9. #29
    Captain cosmeIII's Avatar
    Europa Universalis: RomeEU3 CompleteRome: Vae VictisHearts of Iron IIIVictoria 2
    Divine WindDarkest HourCrusader Kings II

    Join Date
    Dec 2009
    Location
    Some random place in Spain
    Posts
    489
    Something very strange happened in my Dark Continent game as Granada, look at the manpower and reinforcements top left:
    http://img233.imageshack.us/img233/543/problemv.jpg
    Also yes, I am using the last beta patch of 30th march.
    I have more than enough manpower to reinforce my army, yet it doesn't.

    EDIT: Nevermind, I solved the problem, it seems that a low maintenance of armies leads to this, dummy me, I should've thought of that before!
    Last edited by cosmeIII; 03-04-2011 at 19:49. Reason: Various problems with Image uploaders.

  10. #30
    American Tyrant Beamed's Avatar
    EU3 OwnerDeus Vult!Europa Universalis III: In NomineHearts of Iron IIIHeir to the Throne
    Mount & Blade: Warband200k ClubLegioSemper FiVictoria 2
    Divine WindMagickaDarkest HourCrusader Kings IIPride of Nations
    For the MotherlandVictoria II: A House DividedCrusader Kings II Holy KnightMarch of the EaglesVictoria 2: Heart of Darkness

    Join Date
    Dec 2006
    Location
    Detroit, Michigan
    Posts
    2,285
    Quote Originally Posted by Karhunkynsi View Post
    @Beamed - I did fix Anglicanism so it wouldn't jump across the channel but you've alerted me to the fact that there were no checks to see if it was spreading into non-christian territory, thanks.
    Can I at least ask what the point of it is? It completely overtakes all (soon to be only) Christian religions in Britain, and seems pointless considering Protestantism represents the same thing.
    "We give the facts. You can't say that we have a slant because of it. I hear that the jury's in on evolution."

    "When you divide a country into two sides, one of which cheers the idea of murder and hate, you don't have much choice in which side you're on."

  11. #31
    Captain Adam Smith's Avatar
    EU3 CompleteHeir to the ThroneVictoria 2Divine WindCrusader Kings II

    Join Date
    Feb 2008
    Location
    In front of my computer
    Posts
    450
    Loving the Dark Continent scenario! While playing it, however, I had a few suggestions:

    1: In the Dark Continent scenario, playing as Iceland, I generally find that even when interacting with Muslim nations, the lack of in depth relations across religions makes it unlikely that I will find Casus Bellis early in the round, except for Tribal Dispute. Returning the Holy War Casus Belli would help fix this, assuming Holy War only applied to neighboring nations.

    That being said, if that isn't an acceptable option, perhaps you could modify the Holy War CB for Christian nations to get a CB on neighboring non-Christians occupying part of Europe. Although I like the idea of fighting to be one of the last remnants of Christianity in the world, without the CB, that just doesn't happen. Instead, I find that wars are only started by Muslim nations going to war without a CB, breaking their own stability.

    Besides, do you really think a Christian nation which could do something about the issue would just allow the historic lands of Europe to be divvied up between Ottomans, Mamluks, Tunisians, and the Golden Horde?

    2: In my Iceland game, I have a fairly big nation, taking the whole of Britain, France, and reaching into Scandinavia. When I look to my Christian friends in the rest of Europe, however... they're not doing jack! No expansion. No colonies. They'll trade a little bit, but that's about it.

    Long term, that's a losing strategy for them. Unless they start grabbing colonies from pretty much day 1, those provinces are doomed. That means it's almost inevitable that I'll be the only Christian power in the region. Is there a way to perhaps give Christian nations a little push toward colonization? Perhaps you could add a modifier to colony upkeep for AI Catholic nations under a certain size?

    3: So right now, I can release Britain and France. I checked what I get for releasing those colonies. In exchange for the fact that I would be losing both a massive swath of territory and my monopoly on the Catholic religion, I would be gaining an ally (unnecessary since I get their manpower anyway), 3 stability (I'm westernized and very stable, so that's useless), and .07 infamy back (even if this was a free .07 infamy regain, it wouldn't be worth the time to press the button).

    What the hell else do I get? The nation is released as an independent nation, not a vassal, so I don't even get the taxes. If I got some sort of permanent "Restorer of the British Isles" modifier to give me... I dunno, prestige, a tax bonus, and/or an infamy reduction, it would be worth pushing the button. As of now, though, it's not even an empire consolidator. It's a province lottery.

    I could definitely see the benefit of this for a non-Christian, non-Westernized nation. But frankly, it's kind of unrealistic for a Muslim nation to receive any sort of prestige as a result of giving power away to the organizations that used to run the show there, but were wiped out by the will of Allah.

    Actually, that just gave me an idea, which may already exist, as I haven't played the non-Christians to any lengthy extent: Do you think it's possible to give the nation-releasing decisions for Muslim nations... Muslim-sounding nation tags? I know you did a couple of these, such as Skanestan and the fact that Granada forms Iberia, not Spain (although I don't know if Spain can be formed by Christian nations... consider this a random guess on my part).

    4: Normally, I don't really like this idea... however, I think it's fitting for this scenario. Is it possible to write in a nation-forming event for European nations which take over the whole of Europe? Personally, I think that after having 99.9% of the Christian population wiped out, the remaining .1% of Christians would have a sense of social unity in their effort to defend against the hordes of Muslim outsiders. The uniting of Europe, rather than being any sort of cultural unity, would be a unity of religious elements against outsiders.

    It just seems to me that in this mod, the Christians don't have any unique social elements that reflect the fact that 99.9% of their people have been wiped out, and Christianity is an endangered species. Being able to form a European-spanning "Kingdom of God" (no, not the Pope one) would be a nice way to symbolize this united struggle. Hell, they don't even have a casus belli against nations which the pope declares a holy war against. They seem much more accepting of their inevitable demise... which I don't like.

    5: Does the AI modify its value of the Land of Opportunity NI as a result of this mod? In my current game, my three NIs are, in this order, National Bank, Land of Opportunity, Colonial Ventures. The Bank let me start my steamrolling of colonies early in the game by minting for the colony upkeep. As the game progressed, I had more colonies in my possession, often having 6-7 colonies at a time, so Land of Opportunity would give 200 colonists per turn for free throughout the empire (probably in my top 3 favorite NIs in the game, lol). Colonial Ventures was the final piece in my colony engine, now giving me about 16 colonies operating at any one time (I stopped throwing multiple colonists at a single province a long time ago), with Land of Opportunity netting me +500 population per year. At full narrowminded, I gain 108 colonists per year per province, for a grand total of 1728 colonists per year (full disclosure: I sacrificed a ton of research to get my expansion going. Not to mention that I'm using an army of 14,000 men when my manpower levels would allow me to go as high as 94,000... maybe I should get this crazy thing called a military. I figure that, long term, the colonies will pay for themselves, especially since they have developments, including manufactories, when colonized).

    Long story short, as a human, I can take advantage of what is laid out to create a very quick colony-generating engine. I'm way over the overextension threshold, but I really just don't care, lol. But for some reason, my puny little Iceland was allowed to overtake way too big of an empire, while the Muslim nations are fighting with each other to get footholds into Southern Europe (although Morocco reached up to take Holland... nice job).

    Does the AI similarly take advantage of the fact that they have a massive expanse of extremely rich, unclaimed provinces to their immediate north?



    Overall, great mod! I'm having way too much fun expanding into Europe, monopolizing control over the Curia, and creating a huge colonial empire. Not to mention that I just get an eerie feeling when colonizing into the utterly dead Europe, knowing that my nation is pretty much the last bastion of defense for the Christian world after being ruined by a plague. :P
    Look! It's my new signature!

  12. #32
    just started a peace of god and noticed that asia minors full of turkish culture and islam. any chance youll fix that ? also alexandria is greek but its provinces aret tuareg . any chance youll add coptic as a byzantine culture for alexandria and a couple of its provines so that the ai wont change it to tuareg?


    and on completely different note how about in the peace of god you add another christian religion something like catholic orthodox either from the beggining or for a byzantine/defender of the faith missions to show how a christian religion would have evolved if the medi countries didnt lose ground from turks mongols and arabs especially the byzies would have surely tries to reclaim the glory using the clasic convert kiss my ring and i will not kill your children diplomacy. and then whoever loses the war catholics or orthodox every other nation would get an event to choose a religion+get relation bonus with the diffender of faith or remain and get prestige?i guess.(it sounded better in my mind )

    and not that i really care but jerusalem is HUGE for a western tech country having to deal with arab minors. maybe you could brake it up into crusaderstates? maybe antioch and tripoli ? and then just maaaybe make a crusader states subculture for them?

    but yeah awesome mod in the scenario ideas and AWESOME underground mechanics
    Last edited by fireonmyhand; 03-04-2011 at 23:48.

  13. #33
    So I did a little test with the Dark Continents scenario.



    I gave each of the christian countries a little "boost". Tag swapped around giving them a nice little piggy bank and a few (realistically placed) colonies. And lo and behold they began to colonize on their own! After a few years Genoa has begun to expand its borders, and Cyprus only started with a single colony up there in the black Sea.

    Although I was too lazy to take another screenshot, it's now 1430 and they're still colonizing, Aragon moving into Spain, and Cyprus having attained a sizeable empire in southern Russia (except for Scotland, which looks to be sitting there, unresponsive).

    So I guess if you gave the christians a little "push" they might be more responsive to expansion/

  14. #34
    Captain Adam Smith's Avatar
    EU3 CompleteHeir to the ThroneVictoria 2Divine WindCrusader Kings II

    Join Date
    Feb 2008
    Location
    In front of my computer
    Posts
    450
    The problem, though, is that giving them colonies on the European mainland would undermine the backstory behind the map.

    How much of an income boost does the AI need before it starts colonizing? If the boost is small enough, we may be able to pull off the boost through some massive tax modifier, or beefing up the buildings on their start-up provinces, rather than giving them provinces in Europe.

    Either way, they need a boost to actually make the competition in Europe... a competition...
    Look! It's my new signature!

  15. #35
    The colonies on the shores of Europe can be justified, I think, in them just recently recovering enough to begin to reclaim what was lost.

  16. #36
    The whole point of the scenario is that the few Europeans who are left are at an enormous disadvantage. Maybe the AI could be a little more active in colonizing, but they shouldn't be given big unrealistic advantages just to do so.

  17. #37
    Field Marshal sprites's Avatar
    EU3 CompleteHearts of Iron IIIFor The GloryHeir to the Throne200k Club
    Semper FiVictoria 2Divine WindMagickaCrusader Kings II
    For the MotherlandVictoria II: A House Divided

    Join Date
    May 2008
    Location
    France
    Posts
    5,712
    I wouldn't want to colonise so close to the horde of doom if I were Cyprus ...

  18. #38
    Captain Adam Smith's Avatar
    EU3 CompleteHeir to the ThroneVictoria 2Divine WindCrusader Kings II

    Join Date
    Feb 2008
    Location
    In front of my computer
    Posts
    450
    Quote Originally Posted by Gritz View Post
    The whole point of the scenario is that the few Europeans who are left are at an enormous disadvantage. Maybe the AI could be a little more active in colonizing, but they shouldn't be given big unrealistic advantages just to do so.
    First, note that without a boost, the AI will just sit on its island, because it doesn't consider the long term growth potential. That means a European player is largely on their own. Although the game is intended to make those islands difficult, do you really think it was meant to make Christianity a non-issue throughout the game? If the player decides to go Muslim, the Christians just sit there, not even presenting the slightest challenge to your authority... ever. The most I've seen the AI Christians do without player interference is annex one another.

    Second, remember what these locations represent. They're no longer just islands. In a world where the European continent is in jeopardy, these islands represent safe havens for the European population. It could be argued that the wealthier populations would be willing to flee to Malta, Sardinia, and the other islands in order to escape the plague. Thus, although the majority of the population is decimated, we could argue that there would be a heightened development within those few islands, as they became refugee islands for the rich to start over (not the poor, as the poor rarely actually had the means to migrate en masse at that time).
    Look! It's my new signature!

  19. #39
    Field Marshal sprites's Avatar
    EU3 CompleteHearts of Iron IIIFor The GloryHeir to the Throne200k Club
    Semper FiVictoria 2Divine WindMagickaCrusader Kings II
    For the MotherlandVictoria II: A House Divided

    Join Date
    May 2008
    Location
    France
    Posts
    5,712
    As it is an hypotical scenario , the poor could try to move by themselves , like in the people's crusade , rather than wait their death staying in the middle of the plague ... of course , most of them would die but some would reach their goal.

  20. #40
    Nerevar Cainrae's Avatar
    Deus Vult!Europa Universalis: RomeEU3 CompleteRome: Vae VictisHearts of Iron III
    Heir to the ThroneMount & Blade: WarbandSemper FiVictoria 2Divine Wind
    Sword of the StarsCrusader Kings IIFor the MotherlandSengokuVictoria II: A House Divided
    Crusader Kings II Holy Knight

    Join Date
    Jul 2009
    Location
    Kingdom of Denmark
    Posts
    579
    The rich flee to the islands and establish monarchies while the poor form republics with the surviving population? Interesting scenario.. :P

    Also, there should be a catholic country in Poland seeing as the black death didn't really spread to that region:

    http://en.wikipedia.org/wiki/File:Blackdeath2.gif
    Graphic Designer on the Elder Kings Dev Team

    "I put no stock in religion. By the word religion I have seen the lunacy of fanatics of every denomination be called the will of God. I've seen too much religion in the eyes of too many murderers. Holiness is in right action, and courage on behalf of those who cannot defend themselves, and goodness. What God desires is in your heart and by what you decide to do every day you will be a good man...or not." - Kingdom of Heaven

+ Reply to Thread
Page 2 of 59 FirstFirst 1 2 3 4 12 27 52 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts