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Thread: Clausewitz Save Game and Scenario Editor/Viewer

  1. #221
    Captain molace's Avatar
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    Hi,
    I use the editor a lot, makes a lot of things easier, but mass replacement for a lot of provinces is still very tedious to do.
    Is it possible to get the replace function(Ctrl+H) working too?
    What about multiline find & replace?
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  2. #222
    If you need to find and replace something in every province history file, I'd suggest using Notepad++'s Find In Files feature instead. As a bonus, it also handles multiline find & replace, if I remember right.

    Clausewitz Tools: Clausewitz Save Game and History Editor (EU4-Compatible) - New! Version 0.8.6 released 24 August 2014! ||| Clausewitz Map Positions Editor (beta)
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  3. #223
    I downloaded the latest version, but it won't open my save games, I have divine wind. It asks me to select them, so it must have the right directions folderwise, but after that nothing happens. Also, the config.bat wont open properly, it says it is not a function in Java or something. I also have the latest Java.
    It opens up the game if it is a non save game though.

  4. #224
    Can you post a save game that fails to load? (7z format preferred, but zip or rar will do)

    Clausewitz Tools: Clausewitz Save Game and History Editor (EU4-Compatible) - New! Version 0.8.6 released 24 August 2014! ||| Clausewitz Map Positions Editor (beta)
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    Made with EugFile: an open-source Java library for reading and writing files in the Paradox format.


    Whatever you do, do it all for the glory of God.I Corinthians 10:31b (NIV)

  5. #225
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    What does it mean when editing a savefile and it says ERROR with Country TRR:null?

    How can I fix it I'm trying to add countries in a V2 savegame.
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  6. #226
    General CanOmer's Avatar
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    I use this great tool for a long time. Now, I have a problem with my last mod, Mare Nostrum for DW, while using this tool. After the first message (do you want to load a save game) nothing happens. In the task manager's processes tab new java thread is creating. Tool's window does not open. Is there any troubleshooting list?

  7. #227
    Publicly Certified 17blue17's Avatar
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    Quote Originally Posted by CanOmer View Post
    I use this great tool for a long time. Now, I have a problem with my last mod, Mare Nostrum for DW, while using this tool. After the first message (do you want to load a save game) nothing happens. In the task manager's processes tab new java thread is creating. Tool's window does not open. Is there any troubleshooting list?
    Did you correctly edit the config.txt file so it is set to DW and to your mod directory?

  8. #228

  9. #229
    General CanOmer's Avatar
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    Still the problem is continuing. I added new cultures and culture groups, technology groups, religions and religion group, countries, completely new map..etc. I use Validator, according to it there is nothing wrong. Also I get CTDs in the game too quick.

  10. #230
    Sounds like something is wrong, but I don't know why the validator wouldn't catch it. Unfortunately I don't have time to examine further at present.

    Clausewitz Tools: Clausewitz Save Game and History Editor (EU4-Compatible) - New! Version 0.8.6 released 24 August 2014! ||| Clausewitz Map Positions Editor (beta)
    EU2: EU2 Map Positions Editor (alpha) ||| EU2 Event Generator
    Made with EugFile: an open-source Java library for reading and writing files in the Paradox format.


    Whatever you do, do it all for the glory of God.I Corinthians 10:31b (NIV)

  11. #231
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    Quote Originally Posted by CanOmer View Post
    Still the problem is continuing. I added new cultures and culture groups, technology groups, religions and religion group, countries, completely new map..etc. I use Validator, according to it there is nothing wrong. Also I get CTDs in the game too quick.
    For your new religion group did you add an entry in buildings.gfx for a missionary for the new religion group? If you forgot then that could explain the CTD's and validator would not find this.

    Have you run your mod in game debug mode (twice in a row) and then looked at the error log?

    Beyond that if you want to send me a PM with a download link for your mod I could take a look over the next couple days and see if I can find why it will not work with the scenario editor.


  12. #232
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    Quote Originally Posted by 17blue17 View Post
    For your new religion group did you add an entry in buildings.gfx for a missionary for the new religion group? If you forgot then that could explain the CTD's and validator would not find this.
    I didn't.

    Quote Originally Posted by 17blue17 View Post
    Have you run your mod in game debug mode (twice in a row) and then looked at the error log?
    No, how can I do it?

    Quote Originally Posted by 17blue17 View Post
    Beyond that if you want to send me a PM with a download link for your mod I could take a look over the next couple days and see if I can find why it will not work with the scenario editor.
    Thanks a lot, I will.

  13. #233
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    Quote Originally Posted by CanOmer View Post
    I didn't.


    No, how can I do it?

    Debug mode is one of the best things Paradox did for DW. You need to have the final DW 5.1 or a DW 5.2 beta as most of the DW 5.1 betas did not have it.

    To use debug you make a desktop short cut to your game exe - specifically the eu3game.exe file not the eu3.exe. You then need to edit your desktop short cut to add -debug -mod modname like:


    "C:\Paradox\Paradox Interactive DW\eu3game.exe" -debug -mod Terra Nova

    You need to edit the path to match your install and also change the mod name to match your mods name.


    Next you need to use the new desktop short cut to start your mod. Then when your mods either runs for a month or it crashes then do it again using the short cut. IT IS IMPORTANT TO DO IT TWICE IN A ROW.

    After running twice you would then look in your main games log directory at the error.log file and note the errors.

    If you have errors about too many corners (after running twice - only running once gives false errors) then your map has too many provinces in one small area and you might need to simplify.

    Bad pixels if relating to color 0,0,0 on province.bmp can be ignored otherwise you should fix them.

    The origo error can be ignored if it is n:0

  14. #234
    General CanOmer's Avatar
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    I tried debug mode. It helps very much!

    IT IS IMPORTANT TO DO IT TWICE IN A ROW.
    What is its mean?

  15. #235
    Quote Originally Posted by CanOmer View Post
    I tried debug mode. It helps very much!

    What is its mean?
    You have to start and close the game two times in debug mode as just running it once, there are a number of erroneous errors in the log. Running it a 2nd time clears these and leaves just the errors that apply to the current mod setup.

    Edit -hmm I replied with a quote but part of the quote is missing, was posting about Its important to run it twice in a row.

  16. #236

  17. #237
    What was the problem? I'd like to have a better error message if the editor can detect it in the future.

    Clausewitz Tools: Clausewitz Save Game and History Editor (EU4-Compatible) - New! Version 0.8.6 released 24 August 2014! ||| Clausewitz Map Positions Editor (beta)
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    Made with EugFile: an open-source Java library for reading and writing files in the Paradox format.


    Whatever you do, do it all for the glory of God.I Corinthians 10:31b (NIV)

  18. #238
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    Quote Originally Posted by MichaelM View Post
    What was the problem? I'd like to have a better error message if the editor can detect it in the future.
    I don't know the problem but I was trying to help him and the error was:


  19. #239
    I believe that error occurs when a culture group has no cultures defined. Instead of making a better error message, I think that should simply be accounted for in the code. Thanks.

    Clausewitz Tools: Clausewitz Save Game and History Editor (EU4-Compatible) - New! Version 0.8.6 released 24 August 2014! ||| Clausewitz Map Positions Editor (beta)
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  20. #240
    General CanOmer's Avatar
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    I am not sure what is the main reason that makes editor to not open. There was a wasteland province and it was also a non wasteland province. So it could be the reason.

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