Both of these are SRI related questions, you need to read the manual... otherwise you're missing a lot of good stuff!
Love this modpack. Keep up the good work! Crossing fingers it works with June 21 beta.
Hey all
Just to give you an update. I have lost nearly all interest in this mod. It has (i considered.) blossomed into a nice little mod with a small following I hope.
Right now I have plans in the work for a Victoria 2 MCP version. Also I am looking not to abandon this project completely. I am looking for a modder good at combining mods to take over my work here in combining mods.
Thanks all for your support and comment![]()
MCP - A Victoria 2 Modification [AHD]
MCP - A Divine Wind Mod
NLS - New Loading Screens (Victoria 2: AHD)
A Big Shout out to all modders who made MCP possible. Thank you again for allowing your mod to be Integrated.
Well, you've certainly achieved your goal of seamlessly integrating many new mods for an all-new Divine Wind experience. Seriously, I was shocked when I loaded up the mod for the first time - it felt like a whole new expansion, so it's a well-deserved retirement from the mod. Best of luck with the Vicky2 version. I'll be keeping an eye out for it.
On another note, I had a question for dskod1 (or anyone in the know). I've always been bothered by the bright red frame around the flags that display above the heads of armies and fleets. Does anyone know how I could go about removing them?
Last edited by Mythic; 24-06-2011 at 17:46.
Even though I don't look like it, with my humble 8 posts, I've got quite some experience combining mods. I'm never quite happy to play with just one. So, if you've got no one better who puts himself forward, you can always fall back on me.
Either way, good luck in Vicky.
Isn't it enough to see that a garden is beautiful,
without having to believe that there are fairies at the bottom of it too?
Just to let you all know it is always great to hear support. So far I am working with one modder (in training) and another has volunteered to combine MCP with Dei Gratcia. Perhaps I could form an actual team.
Just an update and thought though
MCP - A Victoria 2 Modification [AHD]
MCP - A Divine Wind Mod
NLS - New Loading Screens (Victoria 2: AHD)
A Big Shout out to all modders who made MCP possible. Thank you again for allowing your mod to be Integrated.

You can cross the Bosporus even if an enemy fleet controls it.
I am not giving up on this mod. I am merely taking an extended brake from it so I can refocus my attention elsewere. Chances are I will return
MCP - A Victoria 2 Modification [AHD]
MCP - A Divine Wind Mod
NLS - New Loading Screens (Victoria 2: AHD)
A Big Shout out to all modders who made MCP possible. Thank you again for allowing your mod to be Integrated.
Yes, this is WAP. Thrace has a small land part east of the Bosporus, it represents the eastern part of Constantinople. It also prevents such Byzantium from beating the Ottomans by just blocking the straight, as the Ottoman army would've been able to use the bridges in Constantinople to cross the Bosporus.
Isn't it enough to see that a garden is beautiful,
without having to believe that there are fairies at the bottom of it too?

There are other crossings that must be removed if that logic is followed. And there were no bridges that crossed the Bosporus; a sufficiently large fleet was capable of blocking it.
Was Delvet Ali Osman removed from the mod at some point? I just installed MCP, over a fresh vanilla install, following the readme instructions, and the map hasn't changed at all.
I wish this mod were playable. It is simply too laggy and has too many bugs, and it is terrible to install. I really liked what I could play, but all the bugs and lagginess made me really sad. (6.3, Win7 x64)
Really needs a .exe file in order to install it.
Last edited by JuniorD; 29-06-2011 at 07:03.












Please don't give up on this...
Robert Glaub
robert.glaub@verizon.net
i know what you mean about lag. You can try some of the earlier versions though. Sory about the bugs, we have tried to get rid of a lot but it was hard work
MCP - A Victoria 2 Modification [AHD]
MCP - A Divine Wind Mod
NLS - New Loading Screens (Victoria 2: AHD)
A Big Shout out to all modders who made MCP possible. Thank you again for allowing your mod to be Integrated.

It has worked seamlessly, but in none of my 3 games so far no one has managed to colonize any significant parts of the Americas and the European AI states suffer from huge stability problems (they all, except OPMs, have less than 0 stability by mid 1600s and they do not seem to recover). I don't think that the horde mechanism works well for the Americas: I can't actually wage war on any native Americans without having a province next to them.
Also. The Teutonic order could use some love. They reigned over poor provinces, so historically, they existed on an enterprise of crusader-tourism. They had nice sand beaches and actual heathens to kill. This attracted rich European noblemen who wanted to secure a pious personal reputation and a remission of past and future sins. I think, that therefore, a trigger could be added, which gives the Teutonic order more money (enhanced income modifiers) if they control a heathen province in Lithuania (which they do at the beginning in 1399) and have a certain level of tradition.
Last edited by victimizer; 08-07-2011 at 23:31.
What this man said ^. I really was looking forward to the new map, but it seems that the map has not changed from the poor vanilla version. Is there any chance that Delvet Ali Osman will be re-implemented? If not, could you perhaps show what mod conflicts with it so that myself or others could try to mod it in ourselves?
Including the 1200 AD mod to MCP would be just cool, provinding the modders agree to it.![]()
Kentoc'h mervel eget bezań saotret - Better dead than screwed
Any plans to update this to work with the new patch? That would be fantastic!
"I am a dummy-file.
I'm here to ensure that the mod directory is created.
I have done my task, yay me!"
Contribute to Terra Normannorum, a mod developing CKII for the year 1000!
"An Offer You Can't Refuse -- A Sicilian Culture Minimod for CKII"