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Thread: MCP - A Divine Wind Modification

  1. #121
    Corporal Sokullu_Mehmet's Avatar
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    Yes, never thought that default difficulty would be very easy. Thanks a lot. Also to remind others default colonist size is set at 400, which I guess is not what the mod's "real" default level, thus it would be to wise to check gameplay options at start.
    Eu2 1.08 & Agceep 1.29

  2. #122
    So are you saying the inflation is messed up due to my changing the difficulty level. I would have changed mine to hard, should I have left it on the default very easy? If so, are the 'very easy' modifiers still in place? It be a shame, I dont want to steamroll through the game.

    Ive started another game. High costs and increased inflation is due to the higher difficulty. Is this is an intentional change and dosnt unbalance the game? Or does this mod collection require the defualt settings to be used to avoid unbalancing the game?
    Last edited by sPOONz; 09-04-2011 at 14:26.

  3. #123
    Captain Masakary's Avatar
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    The increased inflation is definitely not caused by the hard/very hard difficulty settings, just by the easy/very easy (0.25 and 0.5 inflation reduction), maybe it's some sort of modifier, can you please check that out.

    And the mod can work fine with any settings, just like vanilla
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  4. #124
    Ive done a clean install and so the saves are gone. I'll be playing a similar campaign tho this weekend, i'll let you know if the problem occurs again.

  5. #125
    Colonel dskod1's Avatar
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    Ok I have seen alot of comments on the difficulty level and I will include a section in the Installation read me telling people to check the options before starting a new game.

    Furthermore I should be releasing a new update today which includesthe Miscmods and also some bug fixes.
    MCP - A Victoria 2 Modification [AHD]
    MCP - A Divine Wind Mod
    NLS - New Loading Screens (Victoria 2: AHD)
    A Big Shout out to all modders who made MCP possible. Thank you again for allowing your mod to be Integrated.

  6. #126
    Lt. General Dotto1979's Avatar
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    Is there a way to put the shield back to the left? I am also having flags (revolt risk and etc) too much to the left with the shield centered. I use 1920x1080 res.
    Last edited by Dotto1979; 12-04-2011 at 02:03.

  7. #127
    Colonel dskod1's Avatar
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    Yes do not include the MCP - Extras folder in your installation process IE move your backup GFX and Interface vanilla folder back to your EU3 directory.

    Ok the mod is ALMOST ready to be released. Unfortunatly I am having a crash before getting to the main menu. I will be uploading the mod anyways primarily so that Masakary can have a look at it. But feel free to look at it yourself if you wish. So it will be up shortly
    MCP - A Victoria 2 Modification [AHD]
    MCP - A Divine Wind Mod
    NLS - New Loading Screens (Victoria 2: AHD)
    A Big Shout out to all modders who made MCP possible. Thank you again for allowing your mod to be Integrated.

  8. #128
    Banned IanDury's Avatar
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    Just send it in a pm to him instead?

  9. #129
    Captain Masakary's Avatar
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    Yeah, sending it to me first would spare the others a few days of punishment :>
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  10. #130
    Colonel dskod1's Avatar
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    either way I would have had to upload it to Fileshare. And this way people wont download it and spam this topic with crash reports lol.

    Take the burn people. TAKE IT!!!

    But seriously this will hopefully be solved soon
    MCP - A Victoria 2 Modification [AHD]
    MCP - A Divine Wind Mod
    NLS - New Loading Screens (Victoria 2: AHD)
    A Big Shout out to all modders who made MCP possible. Thank you again for allowing your mod to be Integrated.

  11. #131
    Captain Masakary's Avatar
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    Well, i'm still waiting for it :>
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  12. #132
    Colonel dskod1's Avatar
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    its been uploaded to the site. It is under MCP6.0NOTWORKING
    MCP - A Victoria 2 Modification [AHD]
    MCP - A Divine Wind Mod
    NLS - New Loading Screens (Victoria 2: AHD)
    A Big Shout out to all modders who made MCP possible. Thank you again for allowing your mod to be Integrated.

  13. #133
    Quote Originally Posted by dskod1 View Post
    Ok I have seen alot of comments on the difficulty level and I will include a section in the Installation read me telling people to check the options before starting a new game.
    Why not just put the default difficulty back at "normal"?

  14. #134
    Colonel dskod1's Avatar
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    Ok I am going to sound like a noob when I say this. I have no idea how. Sorry guys.
    MCP - A Victoria 2 Modification [AHD]
    MCP - A Divine Wind Mod
    NLS - New Loading Screens (Victoria 2: AHD)
    A Big Shout out to all modders who made MCP possible. Thank you again for allowing your mod to be Integrated.

  15. #135
    Captain Masakary's Avatar
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    Don't worry, i will take care of that :P I just downloaded the version and i'll be starting the bugtesting soon

    Edit : Sweet, just made the game workable again And it was all caused by a missing bracket....
    Last edited by Masakary; 11-04-2011 at 17:27.
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  16. #136
    Colonel dskod1's Avatar
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    I knew it. I had a sneaking suspicion. Now to wait four years to download it as I have the slowest internet alive

    Also did I mention I hate rapidshare

    Anyways great work as always. Thanks for that. I may have to tkae the optional feature of Interface Mod away from MCP however because apparently I do not have permission. But I swear that I did. All well. It is all down to minefield
    MCP - A Victoria 2 Modification [AHD]
    MCP - A Divine Wind Mod
    NLS - New Loading Screens (Victoria 2: AHD)
    A Big Shout out to all modders who made MCP possible. Thank you again for allowing your mod to be Integrated.

  17. #137
    Captain Masakary's Avatar
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    Always glad to help Next time i'll use mediafire, so we can enjoy your mod this year.
    Knowledge is power. Hide it well.

  18. #138
    Colonel dskod1's Avatar
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    Ok so after Downloading it. Making bugs of my own (and fixing them) I have finished the latest version of MCP. I am not very happy with it but will still release it none the less.

    MY next version (after this one is released) will be a complete re do of all the integrations so that the Mod runs more smoothly.
    MCP - A Victoria 2 Modification [AHD]
    MCP - A Divine Wind Mod
    NLS - New Loading Screens (Victoria 2: AHD)
    A Big Shout out to all modders who made MCP possible. Thank you again for allowing your mod to be Integrated.

  19. #139
    If you could pass on what some of those bugs are(or atleast post a lit somewhere), I'd be willing to help flush them out.

  20. #140
    Colonel dskod1's Avatar
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    I only have noticed some of the bugs. Such as 800 days for a colonisation of a province.

    I do not know the rest. The game is expected to be bugged. I have not fully tested it yet and have no plans on doing so as I am planning on releasing a stable version of 6.0 in a weeks time
    MCP - A Victoria 2 Modification [AHD]
    MCP - A Divine Wind Mod
    NLS - New Loading Screens (Victoria 2: AHD)
    A Big Shout out to all modders who made MCP possible. Thank you again for allowing your mod to be Integrated.

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