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Thread: Items/Gear [Suggestion/Discussion Thread]

  1. #1
    Dreamlords Dev RiedelK's Avatar

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    Post Items/Gear [Suggestion/Discussion Thread]

    I have been told that you players want a good way of presenting your ideas to us developers. Because of that I will create a couple of threads for that purpose. This thread is dedicated to your suggestions regarding Items/Gear.

    Please note that this thread is for you (the players) to come up with ideas and discuss them among each other. Us developers will mostly just read what you write and sometimes comment.
    Last edited by RiedelK; 12-03-2011 at 23:57.
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    Robert Riedel
    Dreamlords Developer

  2. #2
    Dreamlords Moderator prophious's Avatar

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    i'd say any item that is gotten by patria bosses or from cv quests should have no timer on it at all but only the era you receive it

    like the worshipers DL gear has 60 days, tho sometimes the era lasts longer then 60 days, perhaps change it to 90 or like have no Divine composition on those DL gears, and also for the patria bosses like the Nightmare generals orb, and every boss there after have the items with more then 50 Divine Composition on them(tho to be honest i would have upgraded my nightmare general orb to something higher later when i can use something better, but really these items perhaps should last all era

    Wings and Key(from old and beta players) -- also should have no divine composition or atleast if they do ya could put over 300 days(after that who is really going to care weather they have them or not), reduce the value to zero so then dissolving them does nothing
    I'm about the content, new content is always good, stay with the same stuff for years I might not stay around
    But Dreamlords is one of the exceptions, I've been playing since August 2008, even tho it repeats from time to time...
    i find myself playing it mostly all day, and now being a Mod makes it even harder to leave

    One of the current Mods on Dreamlords

  3. #3
    What i was wondering is about crafting
    actually the most intersting craft is absolutely dreamsorcery (at least for pvp)

    we could implement new crafting ideas with new gear (maybe with little customatization inside) and add crafter name
    for example a warlord arrow modified by the crafter could add something like more speed or a little more morale (as the crafter during customatizationmay add) while nerfing another one ..

    For example
    Warlord arrows (crafter XXX)
    range + 10%
    Morale + 3%

    and maybe with crafting another special charm u can add who knows.. Life drain + 1%
    or dreamforger can make another item that will add durability + 4 or well range + 1%

    so we can actually mix the 3 crafting.....
    because atually near EoE weaving and forging get really understimated since the only thing necessary well the most wanted one is sorcery

    lemme know what do you think

  4. #4
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    hmmm, i think DL charms should make DL gear sparkle or glow, to make it known you have charms :P
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  5. #5
    Dreamlords Moderator prophious's Avatar

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    Quote Originally Posted by Lightcaster View Post
    hmmm, i think DL charms should make DL gear sparkle or glow, to make it known you have charms :P
    yea i like this idea, this way you an also tell who is a bigger real cash spender
    I'm about the content, new content is always good, stay with the same stuff for years I might not stay around
    But Dreamlords is one of the exceptions, I've been playing since August 2008, even tho it repeats from time to time...
    i find myself playing it mostly all day, and now being a Mod makes it even harder to leave

    One of the current Mods on Dreamlords

  6. #6
    Quote Originally Posted by Lightcaster View Post
    hmmm, i think DL charms should make DL gear sparkle or glow, to make it known you have charms :P
    Not to mention, when you mouseover a Dreamlord's gear in PvE or PvP you can't see that his gear is charmed and what the actual bonus on it is.

  7. #7
    having 999+1 repair for 999 devine comp would effectivly solve this

  8. #8
    i also believe that the Armor and hp values of the units and Dl on the other side and your sould be shown
    ,
    on another issue please add a Option in the settings too turn show Hp on->Alt perma unless Alt is held
    the very oposight of what it is now
    making on the go strg easyer as a weak unit need only die or attack another weak unit.

  9. #9

    Aura Gear

    Auto Casting Dreamlord Gear
    sample name
    call it noobie armour
    and give it too new players for the first 60 days
    add it too the shop also
    -AG shoulder
    3% range dmg
    -AG helm
    3% range dis
    -AG armour
    3% armour
    -AG bands
    3% speed
    -AG leggs
    3%chance too deal double dmg
    -AG boots
    1% chance too auto random tellaport within 20 meters
    -AG gloves
    5% drain attacks

    Armour auras Applie too your UNITS not your DL
    he gains no Armour attack etc.

    aura range 10 meters

  10. #10
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    1 Stone/wood/metal=1SP

    Pump up resources by making them transferable into (approximately[can go down if do tons at once like the cash into sp formula])1 sp each
    Nowadays lategame resources are basically useless (theres massive supply and low demand), they sell on the market for about 40-20 each, no one needs a mine to produce them and they're easily available. There is no incentive at all to upgrade mines and put men into them because resources are too cheap! This is partially because a few players are losing cash as they buy high and sell low but still I think making resources worth 1 sp is a great idea, it gives them value during the game throughout both to produce it and to buy it through the market, it gives an easily transferable mode of sp trading and I believe it would better the game. Give it meaning to produce resource buildings.

    More of a next era kindda thing you could try, I don't have any workers in resources anymore and I sold most of mine off before the crash, I'm just putting it forth as a way to improve the game and make it more fun.
    Last edited by misher; 01-04-2011 at 07:01.
    Chancellor&Archmage of Kuromisher [KaM]

  11. #11
    First Lieutenant Keeks's Avatar

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    Quote Originally Posted by misher View Post
    1 Stone/wood/metal=1SP

    Pump up resources by making them transferable into (approximately[can go down if do tons at once like the cash into sp formula])1 sp each
    Nowadays lategame resources are basically useless (theres massive supply and low demand), they sell on the market for about 40-20 each, no one needs a mine to produce them and they're easily available. There is no incentive at all to upgrade mines and put men into them because resources are too cheap! This is partially because a few players are losing cash as they buy high and sell low but still I think making resources worth 1 sp is a great idea, it gives them value during the game throughout both to produce it and to buy it through the market, it gives an easily transferable mode of sp trading and I believe it would better the game. Give it meaning to produce resource buildings.

    More of a next era kindda thing you could try, I don't have any workers in resources anymore and I sold most of mine off before the crash, I'm just putting it forth as a way to improve the game and make it more fun.
    Just a little comment to this one - ppl do resources late game for rare resources, so there are thousands of basic resources. If every of those would be worth 1 sp, then resource production would be the strongest way to get SP

  12. #12
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    Not sure how the formula works, but you get diminishing returns with SG into SP, I mentioned that the same thing can be done with resources.

    And the point is the thousands of resources are useless! There's just too many.
    Chancellor&Archmage of Kuromisher [KaM]

  13. #13
    Quote Originally Posted by misher View Post
    1 Stone/wood/metal=1SP

    Pump up resources by making them transferable into (approximately[can go down if do tons at once like the cash into sp formula])1 sp each
    Nowadays lategame resources are basically useless (theres massive supply and low demand), they sell on the market for about 40-20 each, no one needs a mine to produce them and they're easily available. There is no incentive at all to upgrade mines and put men into them because resources are too cheap! This is partially because a few players are losing cash as they buy high and sell low but still I think making resources worth 1 sp is a great idea, it gives them value during the game throughout both to produce it and to buy it through the market, it gives an easily transferable mode of sp trading and I believe it would better the game. Give it meaning to produce resource buildings.

    More of a next era kindda thing you could try, I don't have any workers in resources anymore and I sold most of mine off before the crash, I'm just putting it forth as a way to improve the game and make it more fun.
    Current SP= 1-1000 =1 = 1000
    Current SP=>1001-2000 =1/2 = 2000
    Current SP=>2001-3000 = 1/4 = 4000
    Current SP=>3001-4000 = 1/8 = 8000
    Current SP=>4001-5000 =1/16 =16000 stone or wood / iron mix

  14. #14
    Dreamlords Moderator prophious's Avatar

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    one big issue for me, not really sure about other ppl, but.... its about the wings of old.... now i do like that it shows that we are an old player, but to pay 1k trib (about $1) every 30 days for some ppl that is too much, especially if they really never plan on putting money into the game....personally i would like it to be nearly no trib to repair it as it is, its just for display atm, no buffs, nothing on it, but the price should be like 100 trib instead of 1k trib... and perhaps even some formulas to upgrade it to having some buffs, all types should be in there, with exception to lifesteal, cause to much would make the DL too strong

    now there have been suggestions for no bonus gear from some ppl before... so perhaps we could have that... each piece would be 100-300 trib to buy, then the repair cost is, ofc 75%(like normal, which would make the total repair for 30 days be 75-225 trib per piece) of that, then later on you can upgrade these gears with formulas of a certain type, everything would be able to use every type of buff, boots would get speed only and speed only on boots, and necklaces & rings would have the opportunity to have lifesteal.... and lets make it where you can buff the item with 1 formula(of the same type) maybe 3 times, before having to buy another piece and use a higher formula and each formula you put on would then add lvls to you gear formulas of lower levels can not be used... like this:

    lvl 1 would give .5% bonus, 3x would be 1.5% bonus and gear would be lvl's 1-3.... add 250 trib to cost for each formula used
    lvl 2 would give 1.0% bonus, 3x would be 3.0% bonus and gear would be lvl's 2,4,6.... add 500 trib to cost for each formula used
    lvl 3 would give 1.5% bonus, 3x would be 4.5% bonus and gear would be lvl's 3,6,9.... add 750 trib to cost for each formula used
    lvl 4 would give 2.0% bonus, 3x would be 6.0% bonus and gear would be lvl's 4,8,10.... add 1000 trib to cost for each formula used
    lvl 5 would give 2.5% bonus, 3x would be 7.5% bonus and gear would be lvl's 5,10.... add 1250 trib to cost for each formula used

    costs for each formula would be, 500 trib for lvl 1, 1000 trib for lvl 2, 1500 for lvl 3, 2500 for lvl 4, and 4000 for lvl 5
    and the only way that you can get higher then the normal gear is when you are DL lvl 10 and buying lvl 4 or lvl 5 formulas, ofc as to why they cost so much more then the normal increment of the lower levels


    ofc speed would add 1% per lvl of formula, just like all the other gear has DL lvl equal to the % of speed buff

    anything that would take the gear lvl above lvl 10 would then make it lvl 10, as in the lvls above when doing the 3rd lvl 4 and lvl 5 formulas it caps at lvl 10

    so in example above if you put on 1 lvl 1 formula on to the no-buff gear costing 100 trib, total cost would be 350, and total repair would be 263 per every 30 days for that one gear, which is about normal for a lvl 1 gear
    and the lvl 10 gear with 3 of the lvl 5 formulas on it would be like 100 + 3x 1250 = 3850, 75% of that is 2888 trib for repairs every 30 days per gear piece

    now with this you would have your own unique look and stats, all gear would ofc be charm-able like normal with costs being added to it and buffs from the charms being added to it
    Last edited by prophious; 02-06-2011 at 16:30.
    I'm about the content, new content is always good, stay with the same stuff for years I might not stay around
    But Dreamlords is one of the exceptions, I've been playing since August 2008, even tho it repeats from time to time...
    i find myself playing it mostly all day, and now being a Mod makes it even harder to leave

    One of the current Mods on Dreamlords

  15. #15
    Sergeant

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    It would be nice if dream fragments and nedom marks had greater value (or could be sold on the market, though that may be a bit more contentious) so they were worth dissolving. 5/25/45/65/85 may be a bit high, but more than just 0 or 1 would be nice.

  16. #16
    Master of Orion delra's Avatar
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    In the dream collector story there could be dropped items like nedom shards - out of which you could make dream lord set items. Imagine collector drops one item - and then each dream on each level drops ingredients which collectively let us build an armor. Dream type could dictate the color of the set in the end.
    "Our officers of cavalry have acquired a trick of galloping at everything. They never consider the situation, never think of manoeuvring before an enemy, and never keep back or provide a reserve."

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