What programs are used to edit .hoi3 files?
Is their actually a nuclear Submarine that you can use because i have seen it in game but its in the units files
Why would it be odd?hm thats odd to add it in their though without doing anything with it
Thanks! Although I was hoping that wouldn't be the case... as in your example, you could commission 40 divisions under minimal training, and switch to "Specialist" a day or so before they're due...Immediately, so be carefull when changing law : If you're building a Division with Specialist Training and switch to Standard Training 2 days before the division is ready you loose the aditional xp and gain only two days.
But since it does work that way the extra building time is also added when you do, so you can't cheat the systemThanks! Although I was hoping that wouldn't be the case... as in your example, you could commission 40 divisions under minimal training, and switch to "Specialist" a day or so before they're due...
As far as I know, nations tend to surrender not to who occupies the most VPs, but who occupies the number of provinces.Obviously I find this incredibly annoying. Between palestine/iraq, gibraltar, malta, the UK itself, and the central-west coast india victory point, I have far more UK victory cities then either Italy or Japan. Anyone understand why they would not surrender to the chief axis power which holds most of their territory, and is there anything I can do to change this? Thanks.
Ah, I see. I suppose the game doesn't knock x day's build time off your next unit when you shift "down" (as in Allexiel's example), though?But since it does work that way the extra building time is also added when you do, so you can't cheat the system
It recalculates the full buildtime to what it would take on specialist training.
Q2: Is Strat Attack (the value) used against all province-based targets, e.g. installations, ports, infra?
Q3: Does Installation Strike destroy accumulated supply in a province, or just damage the infrastructure, limiting what can pass through?
Oops, sorry; I meant Logistic Strike/Bombing. So, it hits accumulated supply and infra together? Nice.No. It hits AA, Industry, and resources production in the province.
For supply, you must pick Logistic bombing. Btw, Logistics bombing also destroys infrastructure. Installation hits... installation only.
If you want to see what is beeing hit during a bombardment, just pause the game when your bombers are beginning their attack. Click to get the battle window up. You'll see what theyr are hitting (ex.: For a Strategic bombing, you see that the opponment is made of... AA, Industry and each Resources located in the province).
As for Strategic Attack, I mean the attack value (like Soft Attack, Hard Attack, Surface (Sea) Attack), not the mission. Is this value used against ports, for example, in a Port Strike? Or would that be another value (e.g. Sea Attack)?
Still experimenting with air leader traits. "Leader Skill +x%" won't reflect any bonus from traits, will it? e.g. if a wing of Tacs under a leader with Superior Air Tactician is flying a Ground Attack mission, would the bonus appear as "Mission Efficiency" or something similar?
It would make sense for NAVs to be good at attacking ports as well as ships, but I've got a funny feeling Strategic Attack must be used against all types of targets built in a province (plus supplies and resources).TAC Bombing : Air to ground
STRAT Bombing : Strategic value
Port attack : Air to ship
For Logistic bombing, I don't know which value is used... I did some attack with either NAV, TAC and STRAT and all the time, the bombing were quite efficient. I remember that NAV did a better job than TAC... but in that game, NAV had been upgraded while TAC had not been. So I guess it explain the gap between the 2 of them.
Air tactician traits affects Dog Fight (air to air).
Tank buster traits affects Air to ground bombing.
When a battle occurs, the traits is one of the last modifier you can see in the stats (officer modifier or something like that, at the bottom of the list - Sorry for not beeing precisse as I don't have my game right upon my eyes right now).
Superior Firepower, part of the Superior Firepower Doctrine under the Land Doctrines tab; You need 3 levels in Tactical Command Structure first, though.Which is the tech that has to be researched to allow you to add a fifth brigade to your divisions?
The tooltip says "Tactical Attack +10%", perhaps there's some confusion over the "Tactical" in "Tactical Bombers"?
Going by what the game tooltip says, I'd guess it increases a target's softness... making Tac wings better at bombing panzer divs, and CAGs... useless ;DYes there is a confusion as Tactical is for Air to air. Do ome test. Send your TAC to bomb something ans check if the traits gets in. You can check by moving the ouse over one of your unit in the battle window during a combat.
I don't know for the softeness stuff. It says tank buster but in fact, you should understand "increased attack against ground unit". So, not sure if the impact, for game mechanisms purpose, is softening or hardening your foe.