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Is their actually a nuclear Submarine that you can use because i have seen it in game but its in the units files

In game, no, they cannot be built. My guess would be it's a holdover from HOI 2.
 
hm thats odd to add it in their though without doing anything with it
Why would it be odd?

It's pretty common to either just copy files from previous games or just create files you think will be needed during development, but then end up not using them all.

Remember that while they do have an obligation to produce a polished game, this in no way means their code or files have to look nice and clean (it just need to work).

There is alot of other legacy from other older paradox games in the HoI3 files IIRC, like values for prestige (used in Vic) and luck (used in EU3) that are obivouslly not used.
 
Immediately, so be carefull when changing law : If you're building a Division with Specialist Training and switch to Standard Training 2 days before the division is ready you loose the aditional xp and gain only two days.
Thanks! Although I was hoping that wouldn't be the case... as in your example, you could commission 40 divisions under minimal training, and switch to "Specialist" a day or so before they're due... ;)
Makes you wonder, a lot of what the recruits must take away with them depends on the last lecture given by their instructors: "well, soldiers, it's been a long an arduous journey turning you from boys into veritable gods of war, but as you go from here to the fields of battle, remember... <TRAINING LAW CHANGED> ...that you were only commissioned so the brass could get a "leadership bonus"! They might as well have just made uniforms for an army of mannequins, so... just keep your heads down, and you may just live!"
 
Thanks! Although I was hoping that wouldn't be the case... as in your example, you could commission 40 divisions under minimal training, and switch to "Specialist" a day or so before they're due... ;)
But since it does work that way the extra building time is also added when you do, so you can't cheat the system ;)

It recalculates the full buildtime to what it would take on specialist training.
 
Doing my first playthrough as Germany, semper fi and common weapons pack, bizarre situation here. It's October 1941, I've conquered France, low countries, Greece, Yugo, Denmark, Norway, Poland. Japan, Italy, Persia, Saud, Portugal, Yemen, Brazil, Argentina, Siam, Hungary, Bulgaria and several of those tiny Chinese states are in the Axis. Together with the Italians, Saud and Persia, a German Afrika Korps has conquered huge chunks of allied territory in africa, the ME, and India - by early October '41 these forces in India are linking up with Japanese and Siamese troops.

At this point, I launch my Sealion invasion. In 26 days, all UK victory points are seized by German troops, ending with London. No other axis troops have set foot in the UK. Once London falls, the UK falls below its surrender threshold and the British government surrenders to....Japan? The first time I did this, they actually gave up, Japan annexed them, and any UK territory I hadn't physically occupied turned yellow, and Japanese and Manchugo units actually popped up in britain. Stunned, I reload my Oct 26 savegame, only days before london falls. Same thing, they choose to surrender to Japan, not Germany, only britain continues the fight - this is what has happened each time I've reloaded before London falls.

Obviously I find this incredibly annoying. Between palestine/iraq, gibraltar, malta, the UK itself, and the central-west coast india victory point, I have far more UK victory cities then either Italy or Japan. Anyone understand why they would not surrender to the chief axis power which holds most of their territory, and is there anything I can do to change this? Thanks.
 
Obviously I find this incredibly annoying. Between palestine/iraq, gibraltar, malta, the UK itself, and the central-west coast india victory point, I have far more UK victory cities then either Italy or Japan. Anyone understand why they would not surrender to the chief axis power which holds most of their territory, and is there anything I can do to change this? Thanks.
As far as I know, nations tend to surrender not to who occupies the most VPs, but who occupies the number of provinces.
 
But since it does work that way the extra building time is also added when you do, so you can't cheat the system ;)

It recalculates the full buildtime to what it would take on specialist training.
Ah, I see. I suppose the game doesn't knock x day's build time off your next unit when you shift "down" (as in Allexiel's example), though? ;)

Re: Genosse's "Japan conquers England" problem: Ah, that'll be what happened to me as SU when I took Harbin and the rest of Manchukuo was transferred to Shanxi. I HATE it when that happens!

Another question: The "Tank Buster" air leader trait has an effect on target softness, but isn't clear what: is it for making armoured units softer (and thus more vulnerable to Tacs, with high soft attack), or as the Wiki says "decreases" softness, making units "harder" (and thus more vulnerable to CAGs, for example)?

Q2: Is Strat Attack (the value) used against all province-based targets, e.g. installations, ports, infra?

Q3: Does Installation Strike destroy accumulated supply in a province, or just damage the infrastructure, limiting what can pass through?

Cheers
 
Q2: Is Strat Attack (the value) used against all province-based targets, e.g. installations, ports, infra?

No. It hits AA, Industry, and resources production in the province.


Q3: Does Installation Strike destroy accumulated supply in a province, or just damage the infrastructure, limiting what can pass through?

For supply, you must pick Logistic bombing. Btw, Logistics bombing also destroys infrastructure. Installation hits... installation only.



If you want to see what is beeing hit during a bombardment, just pause the game when your bombers are beginning their attack. Click to get the battle window up. You'll see what theyr are hitting (ex.: For a Strategic bombing, you see that the opponment is made of... AA, Industry and each Resources located in the province).
 
No. It hits AA, Industry, and resources production in the province.




For supply, you must pick Logistic bombing. Btw, Logistics bombing also destroys infrastructure. Installation hits... installation only.



If you want to see what is beeing hit during a bombardment, just pause the game when your bombers are beginning their attack. Click to get the battle window up. You'll see what theyr are hitting (ex.: For a Strategic bombing, you see that the opponment is made of... AA, Industry and each Resources located in the province).
Oops, sorry; I meant Logistic Strike/Bombing. So, it hits accumulated supply and infra together? Nice.
As for Strategic Attack, I mean the attack value (like Soft Attack, Hard Attack, Surface (Sea) Attack), not the mission. Is this value used against ports, for example, in a Port Strike? Or would that be another value (e.g. Sea Attack)?

Still experimenting with air leader traits. "Leader Skill +x%" won't reflect any bonus from traits, will it? e.g. if a wing of Tacs under a leader with Superior Air Tactician is flying a Ground Attack mission, would the bonus appear as "Mission Efficiency" or something similar?
 
As for Strategic Attack, I mean the attack value (like Soft Attack, Hard Attack, Surface (Sea) Attack), not the mission. Is this value used against ports, for example, in a Port Strike? Or would that be another value (e.g. Sea Attack)?


TAC Bombing : Air to ground
STRAT Bombing : Strategic value
Port attack : Air to ship

For Logistic bombing, I don't know which value is used... I did some attack with either NAV, TAC and STRAT and all the time, the bombing were quite efficient. I remember that NAV did a better job than TAC... but in that game, NAV had been upgraded while TAC had not been. So I guess it explain the gap between the 2 of them.


Still experimenting with air leader traits. "Leader Skill +x%" won't reflect any bonus from traits, will it? e.g. if a wing of Tacs under a leader with Superior Air Tactician is flying a Ground Attack mission, would the bonus appear as "Mission Efficiency" or something similar?

Air tactician traits affects Dog Fight (air to air).
Tank buster traits affects Air to ground bombing.

When a battle occurs, the traits is one of the last modifier you can see in the stats (officer modifier or something like that, at the bottom of the list - Sorry for not beeing precisse as I don't have my game right upon my eyes right now).
 
TAC Bombing : Air to ground
STRAT Bombing : Strategic value
Port attack : Air to ship

For Logistic bombing, I don't know which value is used... I did some attack with either NAV, TAC and STRAT and all the time, the bombing were quite efficient. I remember that NAV did a better job than TAC... but in that game, NAV had been upgraded while TAC had not been. So I guess it explain the gap between the 2 of them.




Air tactician traits affects Dog Fight (air to air).
Tank buster traits affects Air to ground bombing.

When a battle occurs, the traits is one of the last modifier you can see in the stats (officer modifier or something like that, at the bottom of the list - Sorry for not beeing precisse as I don't have my game right upon my eyes right now).
It would make sense for NAVs to be good at attacking ports as well as ships, but I've got a funny feeling Strategic Attack must be used against all types of targets built in a province (plus supplies and resources).
Thanks for the help, but I'm still missing how "Tank Buster" helps (does it make targets softer, or "reduce" softness, making them more vulnerable to high-Hard Attack fliers like CAGs?)
...and that's what I thought that's what Superior Air Tactician would do (A-to-A efficiency, presumably regardless of flying Intercept/Superiority or attacked in the air), although the Wiki (I know, I know) says it "gives a 10% combat modifier for ground attacks and interdiction". The tooltip says "Tactical Attack +10%", perhaps there's some confusion over the "Tactical" in "Tactical Bombers"?
 
The tooltip says "Tactical Attack +10%", perhaps there's some confusion over the "Tactical" in "Tactical Bombers"?


Yes there is a confusion as Tactical is for Air to air. Do ome test. Send your TAC to bomb something ans check if the traits gets in. You can check by moving the ouse over one of your unit in the battle window during a combat.

I don't know for the softeness stuff. It says tank buster but in fact, you should understand "increased attack against ground unit". So, not sure if the impact, for game mechanisms purpose, is softening or hardening your foe.
 
Yes there is a confusion as Tactical is for Air to air. Do ome test. Send your TAC to bomb something ans check if the traits gets in. You can check by moving the ouse over one of your unit in the battle window during a combat.

I don't know for the softeness stuff. It says tank buster but in fact, you should understand "increased attack against ground unit". So, not sure if the impact, for game mechanisms purpose, is softening or hardening your foe.
Going by what the game tooltip says, I'd guess it increases a target's softness... making Tac wings better at bombing panzer divs, and CAGs... useless ;D