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1. Is it no longer possible/relevant to annex countries? (since hoi2).

Faction members have a extremely high chance of going into exile if you use the conquer wargoal on them.

2. What do war goals mean (or rather do) when you dow a country?

That's covered in the manual.

4. If you attack from an allied province, do you get the conquered province or does the ally?

The province goes to the owner of the adjacent supply network.

5. As Germany, why does danzig have partisan activity - isnt it meant to be a core?

That's because occupation policies don't differentiate between cores and non cores. If you want the cores, you have to stall the fall of poland long enough (a month) to add another wargoal.

6. Playing as majors, do you need to do something to get your allies to do stuff? I'm playing as Germany, 1941, and Italy has not done anything in Africa or anywhere else?

You need to call them to war because Danzig or war only started a limited war. You can also give them allied objectives on the bottom of the province tab.
 
That's because occupation policies don't differentiate between cores and non cores. If you want the cores, you have to stall the fall of poland long enough (a month) to add another wargoal.

Can you elaborate on this? How can you occupy your own core provinces? The "honor the pact" event happened a while ago in my game and the war with poland is long over. Does it mean I can't have my polish cores? That seems somewhat absurd. What should I have done - what war goal did you mean?
 
Can you elaborate on this? How can you occupy your own core provinces? The "honor the pact" event happened a while ago in my game and the war with poland is long over. Does it mean I can't have my polish cores? That seems somewhat absurd. What should I have done - what war goal did you mean?

You have to differentiate between the owner and the controller of a province. If Poland still exists as a government in exile and you didn't use a wargoal to capture a region or your cores, they will still be the owner and you can only occupy those provinces.
 
1. Playing as Soviet Union... Shanxi claims all of the remaining territories that were still in Manchu' hands at their surrender. I set a Conquer wargoal against Manchukuo at the commencement of hostilities.
So,
Why does Shanxi get all of Manchukuo's territory?
and
How can I take it for myself (preferably without enraging the Allies, who are influencing them)?

2. I'm influencing Sinkiang into the Comintern. The tooltip over the "offer alliance" button explained that I had to reduce my own neutrality relative to threat, but once I hit the threshold, the requirement shot up again, saying I had to wait until their neutrality came down below 25 (from ~40). Is this a bug?
and
Is there a better way to encourage nations to ally with you/join your faction... no way I can help bring down their neutrality... Communist China is at war with Japan, and shows no sign of ever wanting to team with me... in fact, they're drifting towards the Axis (which already includes Japan) because of the alignment penalty for already being to closely aligned to me. C'est ridicule!

3. What makes a good counter to CVs? I'm up against the IJN, and they have loads of them...


Cheers!

Bump.
 

1. I guess the problem is that you fight two different wars and as Shanxi's started earlier, they can claim all of it first.

2. No. And Communist China is hardcoded to not join comintern as far as I know. Probably because that would bypass the non aggression pact between Japan and the SU.

3. More and better CVs. :p
 
What would cause me to suddenly be consuming 10k supplies/day? No, I haven't had a massive stockpile seized.
 
have you moved large numbers of troops far away from your supply force and is it maybe winter?
I was fine all winter. It's now April, I haven't pushed that much further into the SU than was already the case, and I very much doubt the Hungarians can be causing that big a drain on my supply grid.
 
I was fine all winter. It's now April, I haven't pushed that much further into the SU than was already the case, and I very much doubt the Hungarians can be causing that big a drain on my supply grid.

Are you using strategic redeployment?
 
1. How do you assign your leader to Land units ? i.e. where do you put high skill leaders (IMO Theater bonus is weak for example, while Army Group may be more interisting, especialy in Asia)

2. I know that Corps, Armies, Army Groups and Theaters are giving different bonus to Brigades, chances depending on leader Skill and that leader traits are transfert the hierachy down at 50%. But what happens if I lack one element of the chain of command : without an Army, I should loose the organisation bonus (?) or is it provided by the Army group instead of the supply consumtion reduction.

3. What's the suprise Attack given by Trickster ?

4. Do Air and Naval units get the leader trait and skill level bonus from Theaters ?

5. Is the "Superior Air Tactician" leader trait working in air-air engagement ?

6. The wiki says that Corps should be made of 4 Brigades. Seems related to the combat width, but I don't understand how.

7. About Practical knowledge : Is the IC cost and construction time for units with construction on going reduced when an other unit is finished ?
For example, I'm starting an INF brigade 2 weeks before an other is finished. Does it get the aditional practical ?

Same question to research.

8. Is the Training Law "Specialist Training" woth it ? I mean, if I have enough Manpower, more units seems better.

9. How do reserve units work ? Is it more effective to build units as reserve and then mobilize before war ? (in FtM)
 
1. How do you assign your leader to Land units ? i.e. where do you put high skill leaders (IMO Theater bonus is weak for example, while Army Group may be more interisting, especialy in Asia)

2. I know that Corps, Armies, Army Groups and Theaters are giving different bonus to Brigades, chances depending on leader Skill and that leader traits are transfert the hierachy down at 50%. But what happens if I lack one element of the chain of command : without an Army, I should loose the organisation bonus (?) or is it provided by the Army group instead of the supply consumtion reduction.
If the chain is broken by out of range you lose all bonuses above and including the link, so a corps out of range from army means it won't get any benefits from Army, AG or Theatre.
If one level is simply missing (but otherwise in range), you just lose the bonus from that level. For example org bonus from army, in fact I think you even get more from traits since they move "closer" to the division. So it's actually desired too remove a level of command or reconnect that corps to a higher level, then it is to have it out of range.

In my OOB high skill leaders get priority (after AG) on corps if I need reinforcement chance (still haven't researched the doctrine) or otherwise Army for + org.

8. Is the Training Law "Specialist Training" woth it ? I mean, if I have enough Manpower, more units seems better.

9. How do reserve units work ? Is it more effective to build units as reserve and then mobilize before war ? (in FtM)

Specialist Training is almost always worth is since pretty much all nations got enough IC to build up their entire manpower pool in infantry divisions (especially building them as reserves). Just learn to build more infantry with your spare manpower.

Reserve units can be up to 4 times cheaper in IC to build, and the reinforcement cost is so low that it doesn't matter much in that equation. The only downside of reserves is slightly less experience, but thats also minor in the context.
 
A question about Specialist Training (well, training laws in general): when does the change take effect? Is it immediate; build time increases/decreases with immediate effect and units when built use the last-activated law for their starting experience? Or is it like more like techs/upgrades, and you get what you ask for in the first place (e.g. you order a unit under Specialist Training, then change laws to say, Basic Training, and order another unit... the second unit will complete faster, with less experience)?

Cheers.

As for Leaders in the OOB, I tend to avoid using Corps... most of my "line" units come under an Army HQ with a skilled leader; an army may have one or two Corps depending on its size/theatre containing special forces or tanks/mobile units, led by a general with the school of offence, commando, panzer expert or logistics whiz trait. I keep higher-skill leaders for Army & AG HQs and division commanders.
 
A question about Specialist Training (well, training laws in general): when does the change take effect?

Immediately, so be carefull when changing law : If you're building a Division with Specialist Training and switch to Standard Training 2 days before the division is ready you loose the aditional xp and gain only two days.