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Leave the forts out, leave the anti air guns out.

For your divisions: you need to build up to at least 30 armoured divisions, like ARM MOT TD AC works good enough I think against the AI.

For you line infantry, leave the AA out at all. Focus on inf inf art at or inf inf inf at. Officer ratio needs to be ~100%, should be achievable.

No strategic bomber and only build CAS if you build more INT/MR/CAS, otherwise leave them out too.


So you are saying that I fail in my pre-war build up? The end game for Soviets?:sad: Mostly in 1936 - 1939 years i was building IC and army for Far eastern theatre, and after German invasion of Poland I began to concentrate on building army against German. A little too late:angry:
 
No, you have enough time if you start in Sep 1939 to build an army. Airforce needs to be started earlier though - planes take a lot of IC and time to finish with low practicals.
You have too low Officer ratio - your units have only 85% of nominal morale (and officer ratio can boost morale to 140% of nominal), plus they suffer from huge time delay between attacks. Did you research Operational Level Organization? If not, then you are really down on your luck, because your units have to wait like 200 hours between attacks, compared to ~90 hours of Germany's. With such a slow-reacting force you are doomed to fail.
You should shoot for ~24-40 INT, ~150 INF divisions (not brigades), ~30-35 ARM divisions (forget LARM). Have your AT and ARM gun techs up to date, 1938-40 doctrines that give ARM, INF and ART org and morale, Operational Level Organization at 1940 level, and no less than 1938 techs for 4 INF, 4 ART/AT and 3 ARM techs that are left. Industry efficiency is important, as is agriculture and Education for SU - rest of techs matter little, as you have enough MP to soak up massive casualties and bleed Axis dry anyway. But it is very important to have a high officer ratio - 100%+ if you can. What you may do, is switch to Volunteer Army and minimal training, build a bunch of INF and ARM divisions, while spending LS on research, then switch to 3-year draft and Specialist Training, build INT, and sink LS into officers. That way you get the best of both worlds for a little MP.
What version are you playing? In TFH SU has a decision to gain 3500 MP once Germany forces it to 20% surrender mark.
 
No, you have enough time if you start in Sep 1939 to build an army. Airforce needs to be started earlier though - planes take a lot of IC and time to finish with low practicals.
You have too low Officer ratio - your units have only 85% of nominal morale (and officer ratio can boost morale to 140% of nominal), plus they suffer from huge time delay between attacks. Did you research Operational Level Organization? If not, then you are really down on your luck, because your units have to wait like 200 hours between attacks, compared to ~90 hours of Germany's. With such a slow-reacting force you are doomed to fail.

I didn`t research much Land doctorines. I focus on Infantry warfare, Central planning and Large front. They are almost up to date. Grand battle plan is nearly completation. Operational Level Organization is level 2. Air and naval doctorines i didn`t research. My infantry, armor, AT, ART and AA tech is almost up to date.


You should shoot for ~24-40 INT, ~150 INF divisions (not brigades), ~30-35 ARM divisions (forget LARM).

This seems pretty massive. Can i start build this in 1939 or 1936? Will that be enough time for that?

One more question: Should I use HQ units in combat or keep them far behind?

Have your AT and ARM gun techs up to date, 1938-40 doctrines that give ARM, INF and ART org and morale, Operational Level Organization at 1940 level, and no less than 1938 techs for 4 INF, 4 ART/AT and 3 ARM techs that are left. Industry efficiency is important, as is agriculture and Education for SU - rest of techs matter little, as you have enough MP to soak up massive casualties and bleed Axis dry anyway. But it is very important to have a high officer ratio - 100%+ if you can. What you may do, is switch to Volunteer Army and minimal training, build a bunch of INF and ARM divisions, while spending LS on research, then switch to 3-year draft and Specialist Training, build INT, and sink LS into officers. That way you get the best of both worlds for a little MP.

I don`t get this with Volunteer Army? Are units cheaper than? Should i use 3-year draft soon as possible because better officer recruitment?


What version are you playing? In TFH SU has a decision to gain 3500 MP once Germany forces it to 20% surrender mark.

4.02 version. I have that option but manpower is not problem here.


Other problem is that i don`t have any save game before mid 1940. End game for me:( I was playing Hoi3 last 2 and half month with slow pace because I didn`t have much time and now when holidays are coming, when I have time and when all out war started (Barbarossa) i learned that I fail in pre-war build up:( I would started again but I do not have the will and nerves for micromanagement and organizing OOB structure. Next year probably:unsure:
 
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Are units cheaper than?
Indirectly. Volunteer army spawn your units with only 25% of their nominal strength for 25% of their nominal cost. To get full strength fighting divisions out of them, you'll need to reinforce them which is just 5% of the initial cost.

This seems pretty massive. Can i start build this in 1939 or 1936? Will that be enough time for that?
'36. Forget about the Far East, as Japan won't dow you until it's too late anyways.
 
Opposing ideologies work feel threatened more, than aligning. A Nazi Germany will generate much less threat against a Fascist Hungary, than against Democratic Belgium.
IC levels of alliances matter. A 250 IC Germany will generate much more threat, then 100 IC Italy.
Proximity to threat generator is great. UK will not generate a lot of threat against Hungary, because the latter is landlocked and away from the former, but China will get a lot more due to a land border with UK.
Different continents reduce the threat generation even further, unless there is a land border.
 
I wanted to start a thread to ask this but i guess im not allowed or something. I'm trying to install black ice for tfh and i downloaded tfh through steam. I do not know near as much about computers and files and what not as you guys and I have yet to find a thread to help me out. I put the downloaded "BlackICEv7_23" into the steam/steamapps/common/heartsofiron3 folder, then i tried installing it into the steam/steamapps/common/heartsofiron3/tfh folder, which didnt work. So i tried installing it into steam/steamapps/common/heartsofiron3/tfh/mod folder which also didnt work. I don't know what do try from here. When i try quick launching black ice it says it cannot find the file specified and it also doesnt show up on the mods section of the start up menu for tfh. One last thing, I also have ftm on my computer but i did not download it through steam. There are hearts of iron 3 and tfh folders under a Paradox interactive folder, i dont know why the same game is in two seperate folders.
Does anybody who knows what they're doing have any advice for me? It would be greatly appreciated
 
I wanted to start a thread to ask this but i guess im not allowed or something. I'm trying to install black ice for tfh and i downloaded tfh through steam. I do not know near as much about computers and files and what not as you guys and I have yet to find a thread to help me out. I put the downloaded "BlackICEv7_23" into the steam/steamapps/common/heartsofiron3 folder, then i tried installing it into the steam/steamapps/common/heartsofiron3/tfh folder, which didnt work. So i tried installing it into steam/steamapps/common/heartsofiron3/tfh/mod folder which also didnt work. I don't know what do try from here. When i try quick launching black ice it says it cannot find the file specified and it also doesnt show up on the mods section of the start up menu for tfh. One last thing, I also have ftm on my computer but i did not download it through steam. There are hearts of iron 3 and tfh folders under a Paradox interactive folder, i dont know why the same game is in two seperate folders.
Does anybody who knows what they're doing have any advice for me? It would be greatly appreciated
>> http://forum.paradoxplaza.com/forum/forumdisplay.php?467-BlackICE
That's the Black Ice forum. I recommend you make sure to read the installation instructions again, and make sure you followed every step closely. Last time I tried, the installer worked pretty smooth, and I'm also not a computer genius. I think that would also be the best place to aske for BIce specific help if it still didn't work out.

I diodn't exactly get if your basic version of the game is FTM or TFH, I'm kinda getting mixed signals about that. You might want to register your game and expansions with the forum and display these icons. Different versions might lead to very different problems and very differnt solutions quite often, and it is just easier to help if you know which one we are talking about.
 
Indirectly. Volunteer army spawn your units with only 25% of their nominal strength for 25% of their nominal cost. To get full strength fighting divisions out of them, you'll need to reinforce them which is just 5% of the initial cost.


I activated Three years draft and Specialist training immediately when i saw Better law can be enacted. That is the probably reason of my fail against Germany. Now I know.
 
Okay, so I need some general help with Japan atm. It's 1939 and I just declared war on Allies. I have to act quickly because I want to assist Germany with attack on the Soviet Union. My Strategic goals are capture of Kabarovsk Kray region, Kazakhstan, and the Caucasus. I have 3 Infantrty armies atm with a 4th underway, with one of them being a complete Mountaineers Army. 48 Divisions of 3 inf in total. 1st Army is involved in the South Pacific, 2nd Army is fortifying China, 3rd Army is bringn the Chinese substates in as puppets for the Empire. Seeing as I am also preparing my Navy to eventually deal with USN, I have no idea how I am to stretch my limited IC any further...

For now, what will you guys suggest is needed to deal with Soviet Union? Perhaps another MTN corps for the Caucasus Front? What about Outer Manchuria? I've placed 3 full armies there before and I can barely cover the line with just 36 divisions. That is the entirerety of my ground forces atm. I am worried because, on the one hand, I am so undermanned for taking on Soviet Union, but on the other hand, I can't afford to leave Soviet Union to Germany alone. What would you guys suggest be my most optimal strategy going forth?
 
Okay, so I need some general help with Japan atm. It's 1939 and I just declared war on Allies. I have to act quickly because I want to assist Germany with attack on the Soviet Union. My Strategic goals are capture of Kabarovsk Kray region, Kazakhstan, and the Caucasus. I have 3 Infantrty armies atm with a 4th underway, with one of them being a complete Mountaineers Army. 48 Divisions of 3 inf in total. 1st Army is involved in the South Pacific, 2nd Army is fortifying China, 3rd Army is bringn the Chinese substates in as puppets for the Empire. Seeing as I am also preparing my Navy to eventually deal with USN, I have no idea how I am to stretch my limited IC any further...

For now, what will you guys suggest is needed to deal with Soviet Union? Perhaps another MTN corps for the Caucasus Front? What about Outer Manchuria? I've placed 3 full armies there before and I can barely cover the line with just 36 divisions. That is the entirerety of my ground forces atm. I am worried because, on the one hand, I am so undermanned for taking on Soviet Union, but on the other hand, I can't afford to leave Soviet Union to Germany alone. What would you guys suggest be my most optimal strategy going forth?

While I can't really answer your actual question, I do have one important piece of advice: especially as Japan, you want to be careful with DoWs. If you drive your threat too high, you might see an early US entry. That is something that is best left for when you're ready to focus on them.
 
While I can't really answer your actual question, I do have one important piece of advice: especially as Japan, you want to be careful with DoWs. If you drive your threat too high, you might see an early US entry. That is something that is best left for when you're ready to focus on them.
Actually, I learned this somewhat quckly last time I did a game as NatChi. This timd around, I waited for Germany to provide more threat (whilst keeping the threat reduction leaders). Instead, I let Germany be the main threat generator for U.S. I've even considered conquering Indochina from France to avoid the Oil Embargo event chain, but have decided against it to not be gamey :p.
 
Actually, I learned this somewhat quckly last time I did a game as NatChi. This timd around, I waited for Germany to provide more threat (whilst keeping the threat reduction leaders). Instead, I let Germany be the main threat generator for U.S. I've even considered conquering Indochina from France to avoid the Oil Embargo event chain, but have decided against it to not be gamey :p.

Good answer.
 
Playing Germany in Aug '41. Japan whipped up on the NatChi quickly and then launched attack into SU when I DOW'd the Red's. They just finished taking the last of the 8 provinces required to kick of the Naval Supremacy in the East strategic effect. All are marked at the top as owned by the Axis. However, in the next section it says we have to control at least one of the 8... none are marked. We own all, but don't control them? Or does Germany not get this strategic effect unless it controls one of those eight? If so, what's the point of it, since there's no reason to believe that, outside of crazy gaminess, the Wehrmacht is going to be driving up to Vladivostok. What am I missing? Playing TFH, no mods.