Align to Axis, lower your neutrality (raising threat on FRA or UK works great), join.
The low national unity won't be a factor? I heard that it would
Align to Axis, lower your neutrality (raising threat on FRA or UK works great), join.
You heard wrong then. Low NU is no obstacle to joining a faction. It is a problem when you want to change some internal laws, but not for joining the Axis.The low national unity won't be a factor? I heard that it would
I joined shortly after Italy, and then proceeded to invade Greece, Bulgaria, Romania, and Hungary who didn't join :-D
Which brings me to another question: what determines whether or not you completely absorb a country or occupy it with the Conquer casus belli? I absorbed Romania and Bulgaria with it, but Hungary is an occupation (Greece I puppeted).
Nah, that's actually caused by them having a high percentage of their VPs overseas. ((Theoretically, that's the case for ENG as well, doesn't happen though, since faction leaders cannot go GiE.))Some others have special historical surrender events, like Holland or Belgium.
Each research point is one tech. There ain't anything like 30 techs for 15 points at half speed, reduced speed can happen on the last tech though (say you've 16 techs in queue and only 15.2 points)). Some people put more techs than points, but that's for convienience.how many techs should I generally be trying to research compared to how many research points I'm putting in? Say I was putting 15 points into research how many research projects should I have queued up?
Not TAC, but NAV doctrines.In the Air Doctrines, CAGs seem to benefit from organisation and morale increases in the fighter, CAS, and Tac columns. Is this really so or do you only need to follow one of those paths?
I'm pretty happy with my infantry, specialist infantry and light armour/high mobility divisions, but what's a solid armour/heavy armour division composition?
Well I don't know how many troops you are using, but if you already drove Japan from your homeland, I guess you can estimate how many troops you need to take Korea and then not use more than that.Playing as Nat. China, at war with Japan and i've just conquered Manchu (or whatever it's called) and i'm having horrific supply problems, other than trying to hold a line and upgrading the infrastructure and appointing the best ministers is there anything I can do?
Playing as Nat. China, at war with Japan and i've just conquered Manchu (or whatever it's called) and i'm having horrific supply problems, other than trying to hold a line and upgrading the infrastructure and appointing the best ministers is there anything I can do?
Armor never needs more than one infantry brigade - if it weren't for CA, zero. Substitute that second infantry with either SP(R)ART (SA) or TD (HA). Engineers have no business in a permanent slot, especially in medium/light armor (both ARM and LARM will be slowed down by ENG pretty soon).But your base is some form of Armor with 2 inf type brigades usually.
Supply doesn't care that much about cores. RR will lower your throughput a bit, but that's too small to create major supply issues. The 2x throughput modifier you're probably refering to is dependen on you owning that province (solid color, not striped).You have cores on Manchukuo, so I am actually a little surprised that you experience these shortages on your own soil.
It does both, in a way. Mobilizing increases your threat towards others. Effective neutrality is a country's base neutrality minus highest threat against it. If you don't have the highest threat against the country after mobilization, then you are not decreasing their neutrality any.Does mobilization increase a country's threat or lower its neighbor's neutrality? More specifically, does mobilizing an Axis country have an impact on their threat level towards the Allies/Russia and/or does it trigger an automatic decrease in their neutrality rating?