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Remember all units within a division, share the highest "armour" and "penetration" value within the division.
Assuming the presence of TFH, that's really important. Nowt to do with softness, but critical in that version of the game.

MartinD: register your game so we can see by the little icons what version you're using. It'll give you access to the tech support (I think it's the tech support) forum too.

And also, in a straight up fight, there is a width of 10, and its always better to fill that width than not fill it.
I don't believe that's true. There's zero advantage that I know of for having a full frontage. Having more line brigades makes your force last longer, but putting 2 lots of 5INF in, just to fill the frontage, if you could put 4 lots of 2INF/2ART would be a surefire way to gimp yourself, solely on consideration of number of brigades brought to bear. It becomes even more of a useless generalisation if you start to consider factors like softness, CA and AvP, not to mention the different strengths of units and the fact that if you spread your Divisions out, you may well be able to attack from multiple directions and get a benefit, while increasing the frontage by far more than the Divisions you're throwing in from the flank. If you started with "All other things being equal..." it becomes more true, to the point of being a truism.

There might be some worth in being able to massively overfill the frontage available, in that if you micro closely enough, you can exploit a flaw in the battle flow charting and have "spare" Divisions that have somehow avoided being "pinned" conduct a counterattack, forcing some or all of the opposition attackers to fight two battles. I'm not sure that's doable in TFH any more, though, or how to ensure that it works in your favour.

The most perfect division, would probably just be X5 Heavy Armour or SHARM, but that would be so appallingly expensive, it would be impossible to field enough divisions to man the whole front. Theres a compromise that needs to be struck.
Not to mention the terrain and supply suckiness of such a division, and its low combat density.
 
Is there a way to tell when a democracy (not my nation) is going to have an election?
 
Firstly, I think you need to look at why they aren’t getting intercepted & trashed by your fighters. Two wings of NAVs should get eaten well before they cross the coast. RADAR & Intercept missions.

I have a level 10 at Dover and my interceptors are up to date, as are doctrines. I'm using stacks of 3 or 4 interceptors. Generally the 2x Navs are escorted by 2x Interceptors. They're getting intercepted and munched, they generally limp away on 20-30% strength or something after the port strike. It's just then they repeat it a few months later. It's not a major issue, but it's a little irritating. :p
 
is there a shortcut key for cancelling orders when multiple units are selected? I just see the X button for each unit and so far been going to each one to cancel its orders when I changed my mind. Same for planes/ships.
 
Playing as SOV, in late 39 currently and building troops -- how much Manpower should I keep in reserve for reinforcements? I want to build a strong army, but I don't want to overbuild either ;) . I'm at 1000+ manpower ATM. Help would be appreciated!
 
Playing as SOV, in late 39 currently and building troops -- how much Manpower should I keep in reserve for reinforcements? I want to build a strong army, but I don't want to overbuild either ;) . I'm at 1000+ manpower ATM. Help would be appreciated!

Build enough pure INF to have 4-5 divisions in every frontline province, and you should have enough manpower left (+/- 750) to keep building tanks while still having the MP to take some losses. You should switch over to high-IC, low-MP units later on, though.
 
How can I stop influencing a nation? This may be a silly question, but after I start influencing some nation how can I stop it? There is no button for it, and the influence button is greyed out...
 
I have a level 10 at Dover and my interceptors are up to date, as are doctrines. I'm using stacks of 3 or 4 interceptors. Generally the 2x Navs are escorted by 2x Interceptors. They're getting intercepted and munched, they generally limp away on 20-30% strength or something after the port strike. It's just then they repeat it a few months later. It's not a major issue, but it's a little irritating. :p

OK, in your earlier post you said you had interceptors "above the ports and the surrounding provinces".

I think you may find that multiple groups of 3-4 wings are intercepting at the same time & giving themselves a rather large stacking penalty.

I'm only starting to experiment with assigning areas of operation to aircraft myself but you might want to try to give your defenders specific, non-overlapping, areas of operation. Those closest to the ports (in the port provinces?) should only be covering the port & the adjacent provinces (or two) whilst those in the surrounding provinces cover the areas outside these & over the sea on the approach routes.

This should see the raiders being intercepted at least twice on their way in with fewer (but more effective) defenders &, theoretically, have them turned away before they get to your ports. They may even get hit a third time on their way back out & be destroyed.

Also, apparently, naval AA in ports counts so… DDs + provincial AA + AA bgds should all help to reduce ORG & Strength giving a better chance to your interceptors to destroy the raiders on their way home.

I’m sure someone with greater knowledge of the exe can advise where/if all three different AA types will count, but they should.
 
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How can I stop influencing a nation? This may be a silly question, but after I start influencing some nation how can I stop it? There is no button for it, and the influence button is greyed out...


Wait for your ambassador to comeback. Usually, it takes a week or two. You can see it if you move your mouse over the button.
 
Wait for your ambassador to comeback. Usually, it takes a week or two. You can see it if you move your mouse over the button.
Yes, but that's not the issue. Again, I can't find a "stop influence". option

I click on infuence and start influencing them, if I hover again on this button it just says that they are already being influenced by a faction from my alliance (i.e. me). But what if I do not want to influence them any more?

Here is a screenshot to illustrate: http://steamcommunity.com/sharedfiles/filedetails/?id=129474266
 
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Yes, but that's not the issue. Again, I can't find a "stop influence". option

I click on infuence and start influencing them, if I hover again on this button it just says that they are already being influenced by a faction from my alliance (i.e. me). But what if I do not want to influence them any more?

Here is a screenshot to illustrate: http://steamcommunity.com/sharedfiles/filedetails/?id=129474266


If you are the one influencing them, you should be able to stop doing it.

This said, it is possible that this nation chose - on its own free will - to align to your faction. If this is the case, you can't do anything to prevent them from trying to join you.

In the 1st case (you chose), you spend diplomatic points each day to influence. In the latter one, you don't.


EDIT: I checked your attached picture. With TFH, Swiss, Turkey and others are more active to keep themselves away from every factions. So, they choose, from time to time, to align to one faction, then switch to another one. Bottom line, they are not really trying to join you and you should not fear that. They are only trying to stay neutral. Each of their actions will nullify the previous ones, down the line.
 
If you are the one influencing them, you should be able to stop doing it.

This said, it is possible that this nation chose - on its own free will - to align to your faction. If this is the case, you can't do anything to prevent them from trying to join you.

In the 1st case (you chose), you spend diplomatic points each day to influence. In the latter one, you don't.


EDIT: I checked your attached picture. With TFH, Swiss, Turkey and others are more active to keep themselves away from every factions. So, they choose, from time to time, to align to one faction, then switch to another one. Bottom line, they are not really trying to join you and you should not fear that. They are only trying to stay neutral. Each of their actions will nullify the previous ones, down the line.

Ok, that makes sense. That said, the caption is really confusing as it says "Switzerland is being influenced by Germany". The game should note that this is them doing it and not me...
 
Ok, that makes sense. That said, the caption is really confusing as it says "Switzerland is being influenced by Germany". The game should note that this is them doing it and not me...


Agreed. The 1st time, I was a bit puzzled by this too.
 
Is there any particular reason why everything in my production queue is cancelled when my government is sent into exile? (especially when I'm just about to finish an IC, an armour division & an underground resistance)
 
Is there any particular reason why everything in my production queue is cancelled when my government is sent into exile? (especially when I'm just about to finish an IC, an armour division & an underground resistance)

Just imagine those almost-finished tanks and factories sitting in their building sites in your homeland as they are overrun. It isn't very nice of the game, but this one actually is realistic.
 
Is it usual that UK AI is able to move garison unit from Dover to Lowesoft in 8 hours along the coast with an bombarded infrastructure to 2 in all of the 6 passed tiles? I mean, wow, thats freaking awesome speed...

strat redeploy is amazing
 
Which syntax is the correct one ?


minister_of_security = "Heinrich Himmler"

or

minister_of_security = 108