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Cutting German supplies in France is extremely hard due to the large amount of provinces supply can flow through. If you're dealing with a situation where armies are supplied through a corridor (Italy, Birma) or a port (amphibious invasions), here's how to cut supply:

- Take strategic bombers, tactical if you don't have those. Strategical bombers are the "Flying Fortress" kind that bomb cities and the like; Tactical bombers are the bombers that are used for mass bombardments on troops; CAS - Close Air Support are light bombers used for specific support bombardments (tanks, forts etc.); Interceptors are Air-to-Air fighters; Multi-Role Fighters are a combination of the two.
- Find out where the supply bottleneck is. These are usually either ports or a corridor of low-infra provinces.
- Bomb the provinces in the bottleneck using the "Logistical Bombing" mission.
- Sit back as the infra and supply levels drop.
- ???
- Profit.
Just to add a few things:
Naval Bombers and Carrier Air Groups are equally good at doing Strategic Bombing, better than anything else except strategic bombers (mainly due the need for strategic attack for port bombing).
CAS is better known as 'dive bomber' (it approaches the target in a big altitude, once above the target, it's supposed to dive vertically, while the pilot tries to bring the target in his sight - once done he releases the bomb and turn up again).
Multi-Role (at least in WW2) are just normal fighters (Interceptors ingame) with attached bombs.
--
If you focus on the RAF as UK, it's possible to hold the German advance indefinitely. However, to beat Germany, France has to get through all that provinces you turned into dust, suffering the same problems that held the Germans.
It's far better, to hold Denmark - conquer before war, put some strong forces (10-15 divisions) on the border, and push till the first river immediately. Germany will delay France for a year or so (Sitzkrieg), while bombers from Danish airports could perform Logistical Bombing over Berlin (it's not the infra what matters here, but the supply/fuel dump, which also gets destroyed by that mission. At the time Germany attempts the Sichelschnitt, those Panzers stop working just after the border (and as it comes to pure manpower, France is even better than a pre Barbarossa setting, so it should be a cakewalk for them - especially if you continue bombing Berlin).
Just a little tip: a nice movement for UK is to land in North Eastern Germany just in time for war, quickly expand the beachhead, storm Berlin, wait till midnight and pull your guys back (you've emptied the German resource/supply/fuel stack with that movement - they'll never get to full capacity again, especially in TFH).
 
like humidity etc?
Humidity has no direct impact.
However, it hints you to future situations:
A province which gets some heavy rain (high humidity) is quite likely to get muddy after some days (muddy slows your guys down and lowers the supply cap).
Pressure as quite the same, but much more advanced (the weather model ingame is some simplified meteorological model, so if you have some knowledge there (which I don't), you're supposed to be able to predict where this array of rain clouds is going).
 
I bought this game originally when it came out, and was not impressed with the overall alpha quality of the game. I'm sorry if that seems confrontational but it's an accurate description of the game at that time.

Now, several years have passed, and there have been multiple expansions, and multiple patches for those expansions.

My question is, does the game work yet, and if so, what do I need to buy to get a working version?

If you don't mind the AI being a complete retard from time to time - this is a great game, everything else works, etc.
I have only the Semper Fi expansion, which is as far as bugs are concerned not so different from the newest expansions. Their Finest Hour does seem like a lot of fun, though.
And, if you want to be sure, you can always read some AARs. They give a good general impression of the game.


Pressure as quite the same, but much more advanced (the weather model ingame is some simplified meteorological model, so if you have some knowledge there (which I don't), you're supposed to be able to predict where this array of rain clouds is going).

Well, if it's simplified, it's just a matter of looking where the nearest low pressure zone is.
 
Is there any way to lose the -30% manpower modifier as France apart from falling? I have conquered Germany and Japan, but can't even think about taking on the Soviets because of my double figure manpower which regenerates at an absolutely glacial pace
 
Is there any way to lose the -30% manpower modifier as France apart from falling? I have conquered Germany and Japan, but can't even think about taking on the Soviets because of my double figure manpower which regenerates at an absolutely glacial pace
No thats permanent unless France falls

Whats the ideal sized fleet to take on Japan as the USA?
in terms of carriers and Battleships
 
Is there any way to lose the -30% manpower modifier as France apart from falling? I have conquered Germany and Japan, but can't even think about taking on the Soviets because of my double figure manpower which regenerates at an absolutely glacial pace

are you sure you're at the best possible wartime laws? How high is your National Unity? This, along with Neutrality (which shouldn't be a problem after taking out the 2 main "villains" of the story), determines what laws you can enact.
 
are you sure you're at the best possible wartime laws? How high is your National Unity? This, along with Neutrality (which shouldn't be a problem after taking out the 2 main "villains" of the story), determines what laws you can enact.

He's talking about the "Population Crisis" France has, it reduces manpower by 30%
 
No thats permanent unless France falls
The only way to loose that is to go GiE. However, you get the modifier back the day you're restored.

Whats the ideal sized fleet to take on Japan as the USA?
in terms of carriers and Battleships
In TFH there are only two limits for carrier fleets:
(1) Hull cap
(2) Industry
Since airborne stacking penalty is now capped at 80%, it's most efficient (after a certain point) to just stack as many CV as you can (without escorts, then you'll never have issues with the bad positioning you get from combining 40CV in a fleet).
--
For surface vessels it's a bit more complicated:
If we're talking about the old BB/CA the USN has at start, just group them with some old escorts, and use them for shore bombardment.
If you want to build new surface ships, go for BC (preferable one or two engine techs ahead of Japan). BC are able to run down CV if they've enough CL as escorts and are at least of the same engine tech as the carriers, they're the cheapest provider of shore attack, while being cheaper (and faster!) to build than BB (if you combine faster construction and lower tech difficulty, BC can always be one tech ahead of BB, for little or no additional leadership cost). They might be a bit weaker than BB, however, you get much more firepower for your bucks with BC than with BB. BC are bullshit, if you're relying on the WW1-doctrine of decisive battles. BC are for the people, who see, that you can win a war by constantly loosing more ships than your enemy, if you could replace them fast enough (in other words: loosing an BC is not near as dramatic as loosing a BB).
Hell, there are even people who go for CA/CL combinations (mainly because both can get incredibly cheap over time, and it is even better at running down CV).
 
tfh/current patch/cgm
I was toying with Poland.GB asked me to join Her faction.There was no any condition provided.I did join.and all off sudden my cute litlle autocratic regime become more democratic then GB her self.All my laws changed.Why?What is the reason behind this?Any way war started soon after and to my huge surprise Poland as allies coalition member somehow has no access to strategic resorces.Is this WAD?
 
tfh/current patch/cgm
I was toying with Poland.GB asked me to join Her faction.There was no any condition provided.I did join.and all off sudden my cute litlle autocratic regime become more democratic then GB her self.All my laws changed.Why?What is the reason behind this?Any way war started soon after and to my huge surprise Poland as allies coalition member somehow has no access to strategic resorces.Is this WAD?
For some laws the condition is not to be in the allies.
Strategic Resources are only passed by your puppets or to your faction leader (since Poland neither has any puppets nor is Allied faction leader, they get nothing from the allies).
Just one thing: if you refuse to enter the allies, Hitler will never dow you. Which not mean that you can live in peace - Stalin will knock on your door, because he thinks Hitler is too mighty and needs a land route to him. Joining the Comintern is no solution either, it will most likely result in Stalin beaten, and you annexed (not only GiE).
 
For some laws the condition is not to be in the allies.
Strategic Resources are only passed by your puppets or to your faction leader (since Poland neither has any puppets nor is Allied faction leader, they get nothing from the allies).
Just one thing: if you refuse to enter the allies, Hitler will never dow you. Which not mean that you can live in peace - Stalin will knock on your door, because he thinks Hitler is too mighty and needs a land route to him. Joining the Comintern is no solution either, it will most likely result in Stalin beaten, and you annexed (not only GiE).

I have ongoing campaign as France and in this game I have access to all Allied strategic resorces while not being lider of the faction...Also i did some test games with Danzig at War event.In one case i didnt join western powers.Hitler dow me any way;0.Then strange thing happen.GB join me via Her guarantee of Polish independent.FoW was lifted for me over London but not over Paris.So Germany was in two separate wars.One with me and GB,and one with coalition;)The funniest thing in this game was fact that Paris has fallen before Warsow;)
And Stalin,sadly, never had chance to dow me.Didnt last longer then june 40,but i cheted a bit in this attempt and incorporated manpower settings from 1938 scenario to 1936scenario(Poland is 200mp richer in 1938,so my gues is that some serious agriculture tech rushing had been done at Vistula River over 2years period).
 
1. Do the new terrain related leader traits trickle down or the relevant general should be in command of the battle?
2. And actually what bonus do these new land traits give? I didn't find the right percentages.
3. What is the night penalty percentage for land/air/sea battles?
4. Is it possible to break through a blockade of fleets? I station my fleets around a seazone where I have my precious and fragile invasion fleet boarded with divisons and I don't want my important fleet not to meet any enemy ships.
 
1. They should, in accordance with trickle down effect.
2. Look in tfh/common/traits.txt. They are all there.
3. -50%. Scripted in tfh/common/defines.lua under BASE_NIGHT_PENALTY = -0.5
4. Haven't tried.
 
Strategic resources are only shareable both ways if your already one of the Majors or if you reach Major status(100 base IC). You also need to share a common sea tradezone(at least 1 land province bordering a sea province in the zone)
or share the same continent.

examples of sharing:

1. If Italy takes out Portugal early(say...by '37) and then joins the Axis along with Japan, Italy will benefit from Japans dockyard facilities, aluminum(after Sino-Jap war) and black soil(after vichy) as long as it retains control of Macau. The naval and air build times -15% from Japans dockyard and Chinese aluminum paired w/ minimal/basic training helps Italy a whole lot. Japan will only benefit from Portuguese tungsten. If Italy still controls Macau when Japan takes Malaya and NEI it will gain the benefits from gold, rubber, chinchona and oil refinery.

2. If Japan wants to benefit from Horses(unless it conquers china), auto industry, ballbearings and antibiotics pre-danzig it needs to either use a German naval base to invade Lithuania, air supply from Konigsberg while at war. Or, use an Italian naval base to invade Yugoslavia, use aquire territory on the region that borders Pola so you can build a port/airfield, air supply from Venezia while at war. Both areas should keep your air tansports out of harms way. As a bonus, taking Lithuania will prevent the USSR from getting the baltic states for free.

Edit: Germany will benefit from whatever SRs Japan has and mutual trade won't need transports(after Germany takes Danzig). Italy/Japan trade will be transport free as well(example #2).

duh, Edit #2: Lend-lease will be transport free as well(example #2).
 
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Strategic resources are only shareable both ways if your already one of the Majors or if you reach Major status(100 base IC). You also need to share a common sea tradezone(at least 1 land province bordering a sea province in the zone)
or share the same continent.

examples of sharing:

1. If Italy takes out Portugal early(say...by '37) and then joins the Axis along with Japan, Italy will benefit from Japans dockyard facilities, aluminum(after Sino-Jap war) and black soil(after vichy) as long as it retains control of Macau. The naval and air build times -15% from Japans dockyard and Chinese aluminum paired w/ minimal/basic training helps Italy a whole lot. Japan will only benefit from Portuguese tungsten. If Italy still controls Macau when Japan takes Malaya and NEI it will gain the benefits from gold, rubber, chinchona and oil refinery.

2. If Japan wants to benefit from Horses(unless it conquers china), auto industry, ballbearings and antibiotics pre-danzig it needs to either use a German naval base to invade Lithuania, air supply from Konigsberg while at war. Or, use an Italian naval base to invade Yugoslavia, use aquire territory on the region that borders Pola so you can build a port/airfield, air supply from Venezia while at war. Both areas should keep your air tansports out of harms way. As a bonus, taking Lithuania will prevent the USSR from getting the baltic states for free.

Edit: Germany will benefit from whatever SRs Japan has and mutual trade won't need transports(after Germany takes Danzig). Italy/Japan trade will be transport fre as well(example #2).

duh, Edit #2: Lend-lease will be transport free as well(example #2).

That clears it all.Thank You.
 
1). If combat is ongoing in a province, and I throw in a zero width division to join the combat (say a division made up only of TD, thrown into the combat to engage some HARM present) will the division be able to fight, or will it disintigrate due to having no fromt line brigades in the division?

2). Where are saved games kept for TFH? I using vista and can find my old SF saved games at C:\Users\andrew\AppData\Local\VirtualStore\Program Files (x86)\Paradox Interactive\Hearts of Iron III\save games#but my TFH games are not present.
 
1) It will permanently stay in reserve, not joining the fight, but will not disintegrate. Its commander will still gain experience, not sure if the brigades will though.
2) Documents/Paradox Interactive/Hearts of Iron III/save games - that's where mine are, I can't fathom why there.