Mud slows down units, cold temperatures increase attrition, adverse weather gives a malus during combat.
Just to add a few things:Cutting German supplies in France is extremely hard due to the large amount of provinces supply can flow through. If you're dealing with a situation where armies are supplied through a corridor (Italy, Birma) or a port (amphibious invasions), here's how to cut supply:
- Take strategic bombers, tactical if you don't have those. Strategical bombers are the "Flying Fortress" kind that bomb cities and the like; Tactical bombers are the bombers that are used for mass bombardments on troops; CAS - Close Air Support are light bombers used for specific support bombardments (tanks, forts etc.); Interceptors are Air-to-Air fighters; Multi-Role Fighters are a combination of the two.
- Find out where the supply bottleneck is. These are usually either ports or a corridor of low-infra provinces.
- Bomb the provinces in the bottleneck using the "Logistical Bombing" mission.
- Sit back as the infra and supply levels drop.
- ???
- Profit.
Humidity has no direct impact.like humidity etc?
I bought this game originally when it came out, and was not impressed with the overall alpha quality of the game. I'm sorry if that seems confrontational but it's an accurate description of the game at that time.
Now, several years have passed, and there have been multiple expansions, and multiple patches for those expansions.
My question is, does the game work yet, and if so, what do I need to buy to get a working version?
Pressure as quite the same, but much more advanced (the weather model ingame is some simplified meteorological model, so if you have some knowledge there (which I don't), you're supposed to be able to predict where this array of rain clouds is going).
No thats permanent unless France fallsIs there any way to lose the -30% manpower modifier as France apart from falling? I have conquered Germany and Japan, but can't even think about taking on the Soviets because of my double figure manpower which regenerates at an absolutely glacial pace
Is there any way to lose the -30% manpower modifier as France apart from falling? I have conquered Germany and Japan, but can't even think about taking on the Soviets because of my double figure manpower which regenerates at an absolutely glacial pace
are you sure you're at the best possible wartime laws? How high is your National Unity? This, along with Neutrality (which shouldn't be a problem after taking out the 2 main "villains" of the story), determines what laws you can enact.
The only way to loose that is to go GiE. However, you get the modifier back the day you're restored.No thats permanent unless France falls
In TFH there are only two limits for carrier fleets:Whats the ideal sized fleet to take on Japan as the USA?
in terms of carriers and Battleships
For some laws the condition is not to be in the allies.tfh/current patch/cgm
I was toying with Poland.GB asked me to join Her faction.There was no any condition provided.I did join.and all off sudden my cute litlle autocratic regime become more democratic then GB her self.All my laws changed.Why?What is the reason behind this?Any way war started soon after and to my huge surprise Poland as allies coalition member somehow has no access to strategic resorces.Is this WAD?
For some laws the condition is not to be in the allies.
Strategic Resources are only passed by your puppets or to your faction leader (since Poland neither has any puppets nor is Allied faction leader, they get nothing from the allies).
Just one thing: if you refuse to enter the allies, Hitler will never dow you. Which not mean that you can live in peace - Stalin will knock on your door, because he thinks Hitler is too mighty and needs a land route to him. Joining the Comintern is no solution either, it will most likely result in Stalin beaten, and you annexed (not only GiE).
Strategic resources are only shareable both ways if your already one of the Majors or if you reach Major status(100 base IC). You also need to share a common sea tradezone(at least 1 land province bordering a sea province in the zone)
or share the same continent.
examples of sharing:
1. If Italy takes out Portugal early(say...by '37) and then joins the Axis along with Japan, Italy will benefit from Japans dockyard facilities, aluminum(after Sino-Jap war) and black soil(after vichy) as long as it retains control of Macau. The naval and air build times -15% from Japans dockyard and Chinese aluminum paired w/ minimal/basic training helps Italy a whole lot. Japan will only benefit from Portuguese tungsten. If Italy still controls Macau when Japan takes Malaya and NEI it will gain the benefits from gold, rubber, chinchona and oil refinery.
2. If Japan wants to benefit from Horses(unless it conquers china), auto industry, ballbearings and antibiotics pre-danzig it needs to either use a German naval base to invade Lithuania, air supply from Konigsberg while at war. Or, use an Italian naval base to invade Yugoslavia, use aquire territory on the region that borders Pola so you can build a port/airfield, air supply from Venezia while at war. Both areas should keep your air tansports out of harms way. As a bonus, taking Lithuania will prevent the USSR from getting the baltic states for free.
Edit: Germany will benefit from whatever SRs Japan has and mutual trade won't need transports(after Germany takes Danzig). Italy/Japan trade will be transport fre as well(example #2).
duh, Edit #2: Lend-lease will be transport free as well(example #2).
In Theory they do. However, if directly attached to the army, the army commander would act as corps (in regards of bonuses).Does Army level HQ commanders increase the organization of Naval and Air units attached? (I can't check in game now)