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Man this game is depressing.

That's why I like it! more Q's:

- Is there any downside to researching several land doctrine trees? do any work against eachother (excluding useless ones that help militia etc.)

- Should I be sticking my army group AI on 'defensive' for land during winter when attacking the SU, or is winter less harsh than in Darkest Hour

- Will lots of naval groups comprised of HC and DD be able to knock out any carriers? or are they still too slow?
 
That's why I like it! more Q's:

- Is there any downside to researching several land doctrine trees? do any work against eachother (excluding useless ones that help militia etc.)

- Should I be sticking my army group AI on 'defensive' for land during winter when attacking the SU, or is winter less harsh than in Darkest Hour

- Will lots of naval groups comprised of HC and DD be able to knock out any carriers? or are they still too slow?

- No, the more doctrines you have, the better. Doctrines aren't the easiest techs to research though.
- I don't know
- Probably not. Perhaps under certain circumstances, but the best counter to carriers is your (landbased) airforce. Destroying CAGs renders carriers useless, but if you want to sink them, you likely need to use CAGs/NAV on your own.
 
Has anyone ever had Japan invade France while your playing as Germany? I called japan to arms just to attack British and French colonies in the east and for some reason or another Japan has been landing troops in europe all during the invasion of france to the point of fighting russia!! Ummmm I think my game fell of the history wagon lmao...
 
alright, im playing SU in 1938 start. MP game, and the human countries are Italy, UK, Germany and me (SU). I am investing in IC until is have 200+base IC. Is this wise?
Also, i moved 95% of the troops from the east to the Finnish Border/Baltic, going to upgrade them and equip them with artillery.

Should i build Radars? I will create a massive air force of fighters/MR, but im not sure of Radar stations are worth it, and if they where, where should i place them? my first thought was Smolensk and Sevastopol.
 
alright, im playing SU in 1938 start. MP game, and the human countries are Italy, UK, Germany and me (SU). I am investing in IC until is have 200+base IC. Is this wise?
Also, i moved 95% of the troops from the east to the Finnish Border/Baltic, going to upgrade them and equip them with artillery.

Should i build Radars? I will create a massive air force of fighters/MR, but im not sure of Radar stations are worth it, and if they where, where should i place them? my first thought was Smolensk and Sevastopol.

225 base would be wiser but starting in 1938 will make 200 ok.

Build Radars in Rostov na Don and Moscow.

Garrison all your ports and fortify the south front!

Have a reserve army to stop breakthroughs.
 
225 base would be wiser but starting in 1938 will make 200 ok.

Build Radars in Rostov na Don and Moscow.

Garrison all your ports and fortify the south front!

Have a reserve army to stop breakthroughs.

Level 10 Radars?
Also, my plan is to make a line along the rivers all the way from the north to the south, but i will place some troops in the border, to force germany to stay busy. So far, the Italy player has eaten Yugoslavia, Bulgaria and hes now finishing up Greece. I am very afraid of them, because i fear Turkey wil be the next to fall, and then the shit will hit the fan, because i am pretty sure i cannot hold the caucasus along with the west front.
 
That's why I like it! more Q's:

- Is there any downside to researching several land doctrine trees? do any work against eachother (excluding useless ones that help militia etc.)

- Should I be sticking my army group AI on 'defensive' for land during winter when attacking the SU, or is winter less harsh than in Darkest Hour

- Will lots of naval groups comprised of HC and DD be able to knock out any carriers? or are they still too slow?

1. no some of the human wave (miltia) are still vital to any army, so go on what they provided (morale is ORG regain). do this on all doctrine tech tree's

2. winter isn't as harsh, but it murders speed, so your units move at 1/4 of normal or something. stay on the defensive and regain STR and all that, basically use winter to rebuild.

3. HCA are the biggest waste of time in the game, and DD's are only for ASW, they both suck at fleet engagements (good for pinning so your nav's can bomb though)
 
Level 10 Radars?
Also, my plan is to make a line along the rivers all the way from the north to the south, but i will place some troops in the border, to force germany to stay busy. So far, the Italy player has eaten Yugoslavia, Bulgaria and hes now finishing up Greece. I am very afraid of them, because i fear Turkey wil be the next to fall, and then the shit will hit the fan, because i am pretty sure i cannot hold the caucasus along with the west front.

LVL 10 radar is awesome, it lifts the FOW for 20 or so provinces around it, so put it in areas near the broder so it can reveal the enemy's movements
 
LVL 10 radar is awesome, it lifts the FOW for 20 or so provinces around it, so put it in areas near the broder so it can reveal the enemy's movements

Cant do that, because i expect to lose a lot of ground to the germans until the winter comes, so its wise to place them deeper in my territory, behind a river line.
 
Also smartest move you could do is take Turkey first and place a huge militia and mountaineer army there. Puppeting Turkey without destroying their army would be a smart move as well.

Instead of doing defensive lines do defence in depth. Make sure the German breakthroughs face more and more troops.
 
Best strategy for SU?

IC-whore untill you`re out of resourses.
While IC-whoring, build some non-reserve troops to keep your practicals high.

After your IC is ready, switch to specialist training, and get yourself more armour, artilery, and aviation. Get MOT&MEC by upgrading your infantry.
That would keep your officer requirement at reasonable level.

Try making your doctrine&tech path as narrow as possible, to ensure having up to date doctrines and equipment. Leadership wieghts in gold, for SU.

If you do reorganising correct, you should be capable of taking on Germany in field, and basically counter-attack within days or month, and be in Berlin before 1943(that is assuming SP, or MP, where allies actually are competent).

Armour is essential. Get a LOT of it. You have a tonne of IC, and small leadership. So, building armour actually saves you a tonne of oficers, as opposed to having a huge, but poorly led army of infantry.

You want to have only slightly more divisions that Germans will have, and have comparable quality of the force, the best way to do that, is to offset the lack of Leadership by more IC-days expencive divisions, such as armour.
 
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Got house rules: cant DoW until Winter War, and even then im only allowed to attack Finland. I conviced them to let me puppet Afghanistan, and possibly Persia, but no way theyll let me Puppet Turkey. My plan is defence in depth until the winter, with tons of infantry divisions dug in the river lines, and then counterattack, since me and the UK player are coordinated. He will land in Italy or France sometime in late 1941-early 42.
 
Got house rules: cant DoW until Winter War, and even then im only allowed to attack Finland. I conviced them to let me puppet Afghanistan, and possibly Persia, but no way theyll let me Puppet Turkey. My plan is defence in depth until the winter, with tons of infantry divisions dug in the river lines, and then counterattack, since me and the UK player are coordinated. He will land in Italy or France sometime in late 1941-early 42.
IMO your strategy is very bad.

If you have to wait for Germans to attack in 1941, you will enter war at very significant tech disadvantage. If you overbuild infantry, your officer needs and loses difference due to tech difference would heavilly cripple your ability to attack Wermacht.

Also, the river line defences requires you to give up quite a lot of leadership points, and rivers work both ways, so if you dig on the river line, your opponent does the same.

You need to gain a lot of land doctrine practicals and keep your officer loses low, to be capable of counter-attacking. Otherwise, you will end up eaten peace-meal by high-quality German mobile forces, when you will, eventually have to move from the river line into attack, while they give up ground in some places, to keep your forces occupied.

Managing officer loses is essential for USSR.

If Italy is Human player, it can be a very serious problem for UK, since UK invasion capabilities are severely limited by ports capacities.
 
moar questions! (thanks so far, it's incredible how complicated this game is when you decide to look deeper. And how useless google is)

- supression: when/why should i use MP? Is it similar to HoI 2, do i need to treat them like garisons in non-neighbouring provinces? will my supplies thoroughput be all that effected if I ignore them?

- should I add brigades to HQ's..? I still mostly assign targets to my armies and army groups, and trust the AI isn't throwing the actual HQ's into the frontline.

- I swear I read somewhere that removing a layer from OOB increases leader traits applied % up the chain. Maybe I imagined this. I had it in my head that if I have a separate theatre with only an army group below it, I could somehow have 50% leader traits (log. wizard) applied to my navy and defensive air force attached to that army group.
 
IMO your strategy is very bad.

If you have to wait for Germans to attack in 1941, you will enter war at very significant tech disadvantage. If you overbuild infantry, your officer needs and loses difference due to tech difference would heavilly cripple your ability to attack Wermacht.

Also, the river line defences requires you to give up quite a lot of leadership points, and rivers work both ways, so if you dig on the river line, your opponent does the same.

You need to gain a lot of land doctrine practicals and keep your officer loses low, to be capable of counter-attacking. Otherwise, you will end up eaten peace-meal by high-quality German mobile forces, when you will, eventually have to move from the river line into attack, while they give up ground in some places, to keep your forces occupied.

Managing officer loses is essential for USSR.

If Italy is Human player, it can be a very serious problem for UK, since UK invasion capabilities are severely limited by ports capacities.

What would you suggest? im investing my Leadership in research and officers, tough i will invest more in officers when im at war with finland, since ill have bonus from Service by Requirement. Im focusing my techs in Infantry, Artillery, Medium Armour (already researching SPART), Interceptors and Industry. Land doctrines and fighter doctrine techs alone.
 
moar questions! (thanks so far, it's incredible how complicated this game is when you decide to look deeper. And how useless google is)

- supression: when/why should i use MP? Is it similar to HoI 2, do i need to treat them like garisons in non-neighbouring provinces? will my supplies thoroughput be all that effected if I ignore them?

- should I add brigades to HQ's..? I still mostly assign targets to my armies and army groups, and trust the AI isn't throwing the actual HQ's into the frontline.

- I swear I read somewhere that removing a layer from OOB increases leader traits applied % up the chain. Maybe I imagined this. I had it in my head that if I have a separate theatre with only an army group below it, I could somehow have 50% leader traits (log. wizard) applied to my navy and defensive air force attached to that army group.

1. suppression is broken, as annexed (the solid colour) can't be suppresed for some reason, so don't bother. occupied can be supresed so do that as it improves the supply delivery

2. depends, it can work for the USSR as they get 6 lin divisons in every corps, but its not worth adding AA or AT. maybe adding MP's could help with supersion as you advance

3. yep as you assened the HQ levels the eefects of traits halves and so do the flow on from the inhenert HQ levels. on very important thing is that every unit under a army group revice supply and fuel consumption reductions based on the AG's commander, so place all units under a AG in the OOB, and make sure planes and navy are stright under it to recive the best effect
 
will my supplies thoroughput be all that effected if I ignore them?

Yes, your supplies will be affected. Put garrisons with MPs on valuable asset (be aware of underground cells in FTM) and on the corridors where your supplies travel (sadly you cannot decide where they go) using the supply mapmode.

should I add brigades to HQ's..?

This is widly discussed, some (like me) put only support brigades (AA, MP) or militia for defensive purposes, some make "combat HQs" with fighting troops and send them to the frontline. I find the last not very realistic and somewhat gamey (but that is your choice to make).

I swear I read somewhere that removing a layer from OOB increases leader traits applied % up the chain. Maybe I imagined this. I had it in my head that if I have a separate theatre with only an army group below it, I could somehow have 50% leader traits (log. wizard) applied to my navy and defensive air force attached to that army group.

Removing a layer does not increase the leader trait, but yes the trait is less diluted and more % is applied. But you lose the HQ(s) bonus(es) relative to the level(s) you skip.

Anyway I don't understand why you cannot put a logistic wizards at both theatre AND army group level (without creating a new one - except if you want it in a specific location outside your current reach), these two traits bonuses will add together. The army group HQ also already has a specific bonus decrease supply consumption by 5% per leader skill level (even without trait).

Have a look at the Hoi3 Wiki which seems pretty accurate on this subject:
http://www.paradoxian.org/hoi3wiki/Command_structure

PS More questions, not Moar. But we all make typos or mistakes in english.
 
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oh derp. I was only looking at the 'Strategy' section, not the 'Reference'. Lots of reading for me!

For #3, I was thinking more in a western europe defence/reserve Theatre sense where I will mostly have aircraft, docked navy, garrisons, some armour response divisions to fend of amphibious assaults and a place to retire my mobile armies when fuel becomes scarce or supply becomes an issue in the east.

Basically a theatre that is as supply/fuel efficient as possible.