Indeed, several times. However they still stayed greyed out. Do I need to reboot the game after turning AI management of the convoy options off?
Why would you buy a license if you are also researching the tech?
Certain countries need to have a couple preconditions filled before they join an alliance. For example Nat Spain needs gibraltar to be axis controlled before joining axis. I'm sure that other countries need something like that to join the allies.
EDIT:
Another question I just thought of. The National Manpower modifier. If you're Germany, are you cutting your legs out from under yourself if you do the "Volunteer Army" bit vice going to 3-year Draft? I'd assume that the gain in manpower would be beneficial for USSR or against the USA.
Does anyone know if 3.06 is going to be released eventually, or if we'll just need to buy TFH (4.0 I think?) to see bugs in 3.06b fixed?
so whats the reason I cant invite my Norwich brothers to the glorious Commintern?
An army group commander reduces supply consumption by 5% per skill level ... an Army Group leader by 3.125
I spend hours preparing a game before removing the pause from 01/01/1936: remove all leaders and reassign them, rebuilt some divisions, re-assign them, prepare my research path, politics, spies and spying actions, etc...
And when I say hours, it took me 7+ hours in my last game for trying to tune everything the way I exactly like...
I would like to create my starting game as a template, and save it for future new games (with same country, difficulty, victory goals, and game version of course). However, I want the game to be really with different paths and behavior (from AI).
I conquered Latvia with Estonia, but i dont know why i cant use their IC. Can somebody explain me this?