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It's January '40 and I just took conquered Yugoslavia and my armies are poised to take Greece, Bulgaria, and Romania before I set them up for Barbarossa but they're suddenly moving at 1/4th speed. Is that a weather effect or some sort of supply problem? If it's the weather, when can I expect the Balkans to thaw? When's the best month to launch Barbarossa?
 
It's January '40 and I just took conquered Yugoslavia and my armies are poised to take Greece, Bulgaria, and Romania before I set them up for Barbarossa but they're suddenly moving at 1/4th speed. Is that a weather effect or some sort of supply problem? If it's the weather, when can I expect the Balkans to thaw? When's the best month to launch Barbarossa?
Sounds most likley an effect from cold or muddy weather.

As far as I know it depends also on the terrain, mountain provinces are per definition colder then for example plains so they will thaw later, and there is also quite a bit of randomness in it.
 
I spend hours preparing a game before removing the pause from 01/01/1936: remove all leaders and reassign them, rebuilt some divisions, re-assign them, prepare my research path, politics, spies and spying actions, etc...
And when I say hours, it took me 7+ hours in my last game for trying to tune everything the way I exactly like...

I would like to create my starting game as a template, and save it for future new games (with same country, difficulty, victory goals, and game version of course). However, I want the game to be really with different paths and behavior (from AI).

question:
When you create a game, does it have a random seed at start pre-defining some events and probabilities (hence, the need to recreate everything from scratch next time)? ... Or the game is free from pre-determined seeds, and it is ok to keep my "templates" for future use and get totally different events (random event), country behavior, etc, from start?

I Think resources and techs are determined somewhat random when you start a new game. TFH will have a feature similar to this. Also helpful might be that you often can move starting saves from one patch version to another if nothing major (like the map) has changed.
 
question:
When you create a game, does it have a random seed at start pre-defining some events and probabilities (hence, the need to recreate everything from scratch next time)? ... Or the game is free from pre-determined seeds, and it is ok to keep my "templates" for future use and get totally different events (random event), country behavior, etc, from start?
Not that I know of, probablities and AI actions should be random and reactive so you can load a savegame and have the AI choose different paths, especially as reactions to you choosing different paths.
 
When you release a puppet, what NU will it start at?
 
question:
When you create a game, does it have a random seed at start pre-defining some events and probabilities (hence, the need to recreate everything from scratch next time)? ... Or the game is free from pre-determined seeds, and it is ok to keep my "templates" for future use and get totally different events (random event), country behavior, etc, from start?
The random seed is stored in the save, I believe (there's a "seed=xxxx" line, anyway).

That wouldn't necessarily lead to the same results though - it depends what else plugs into the RNG (like machine clock, for instance).
 
I spend hours preparing a game before removing the pause from 01/01/1936: remove all leaders and reassign them, rebuilt some divisions, re-assign them, prepare my research path, politics, spies and spying actions, etc...
And when I say hours, it took me 7+ hours in my last game for trying to tune everything the way I exactly like...

I would like to create my starting game as a template, and save it for future new games (with same country, difficulty, victory goals, and game version of course). However, I want the game to be really with different paths and behavior (from AI).

question:
When you create a game, does it have a random seed at start pre-defining some events and probabilities (hence, the need to recreate everything from scratch next time)? ... Or the game is free from pre-determined seeds, and it is ok to keep my "templates" for future use and get totally different events (random event), country behavior, etc, from start?

7 Hours! And I thought I was an obsessive micro-manager... :D
 
How long do truces remain in place in 3.062? 6 months?
 
What´s the difference between the +5% espionage bonus of technical specialist and the intel bonus of other intelligence ministers?
 
This is more of an irrelevant history question rather than a gameplay question, so apologies.

If the Germans had managed to penetrate one sector of the Maginot Line (one province in game terms, I guess), how effective would those fortifications have been at deterring attacks from the side? Would the Germans have been able to attack through the underground railways to other sections of the line, or would those likely have been destructed to prevent that?
 
3 Questions:

1) Why are interceptors so poor at ground attack? Didn't fighters mow down infantry with machine guns?
2) Is interceptor basically another word for fighter?
3) How many planes is one built interceptor supposed to represent?
 
3 Questions:

1) Why are interceptors so poor at ground attack? Didn't fighters mow down infantry with machine guns?
2) Is interceptor basically another word for fighter?
3) How many planes is one built interceptor supposed to represent?

1. Because they are not designed for attacking ground troops (no rockets or bombs). A wing of planes is not going to cause substantive damage to a whole infantry division by strafing with machine guns. Infantry can easily get into some sort of cover, vehicles less so but still it is not an effective attack method. At high speed (particularly relevant to interceptors see my next point) good luck picking out a group of infantry on the ground and aiming the aircraft at them before you have already overshot them :)

2. An interceptor is designed solely as an air supremacy aircraft. IRL usually designed to fly fast and high to intercept bombers, sometimes at the cost of maneuverability (which again makes it poor for ground attack).

3. It's abstracted, around about 100 is what people seem to settle for...

Cheers
 
Other than having the upgrade slider at 100% of required is there any other way to speed up upgrading of units? Does the repair theory tech help with this?
 
What happens if you have 8 interceptors in the same group but the commander only has max command of 4?

I can't remember if you get any of his bonus or none at all, because I never do it... :p

Regardless, stacking that many units is not a good idea, mouse over the units in the combat screen, the tool tip should come up and show the stacking penalty incurred.

I have been mauling the Luftwaffe over France because they are stacking too many INT and TAC together and incurring bad stacking penalties. For example our tech level is the same but my 4 INT consistently put the hurt on a stack of 4 INT and 8 TAC.

Try to avoid overstacking land, air and naval units and go for quality over quantity, use your extra units to rotate in and out of combat. :)
 
Question...I have been trying to build officer level to 200% in HOI3, but I can only get to 140% and it stops. Also, in a few senerios I have tried, I will get up to 140%, but suddenly it drops to as low as 0%. Neither of these have happened in HOI2. Any advice is appreciated!!
 
Question...I have been trying to build officer level to 200% in HOI3, but I can only get to 140% and it stops. Also, in a few senerios I have tried, I will get up to 140%, but suddenly it drops to as low as 0%. Neither of these have happened in HOI2. Any advice is appreciated!!

The hard limit of officer ration is 140% in HoI 3... unfortunately, sometimes the officer ratio can drop to zero when reaching the 140% (depending on the patch version you use, I believe).
 
do you guys play FTM with vsync on or off?

I get better graphics results with vsync on, but the movement seems a bit laggy.

The performance gain is huge when I turn it off, but I see lots of flickering on the screen because of it. I would like to know what you guys do to get better results.