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What does it take to send a call to arms as the Comintern?

I invaded and puppeted Romania and Bulgaria as the Soviets and now I want them to help me fight the Germans, but the option is grayed out
It is part of the Axis abilities to declare limited war.

From the original manual:

• Declare Limited War (Axis Only) – The same as Declare
War, except that the declaring country’s Allies are not
required, or even asked, to join the war.
• Call to Arms (Axis Only) – This action calls for a
Declaration of War from previously uninvolved Allies
into a Limited War, which will make it a general war. This
would be chosen if, for instance, the war proved too hot
for the initial country to handle by itself
 
Is there a known Suppies bug with German? After I took out France I saved my game and quit. When I restarted I noticed my supplies and steal were both 99999. My supplies were ~1000 prior.

You captured their supply cache. To the winner goes the spoils...
 
In the OOB who do you guys put above your Garrisons divisions , MP's, and Militia?

Right now I've been just attaching my Garrisons Divisions to the XXXXXX in their theater. I figure if enough are clumped together I might make a XXXX for them, and attach it to the XXXXXX.


(I forgot the XXX's names.)

As Germany I like everthing neatly organized. For example I have an
Army Group called Heimatschutz
Army Northern Europe and then
Corps
North Germany (garrisons in Hamburg,Kiel,Emden and WH)
Dänemark (Aarhus Copenhagen Fred.havn)
etc
 
I have another Soviet-related question. In my Soviet campaign I'm invading Germany itself and it wont be long until they're done. Is it possible for me to form East Germany and if so, how?
 
Was anti tank brigades pretty much a WW2 only brigade? Or was it still popular after WW2? :D
 
Was anti tank brigades pretty much a WW2 only brigade? Or was it still popular after WW2? :D

Things change, warfare is alot more high tech, jet planes and attack choppers seem to have overtaken in this field. But RPGs, hand held rocket launcers and heavy machine guns do alot more damage and could be called anit tank in some ways.

Hope thats a simple quick answer! lol
 
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I've noticed that too.

I think it is a bug.

The "continuous" intercept mission only actually runs till the end time specified in the popup window. Usually, current time + 1 month.

Now, I resort to unchecking "Continuous", and increasing the end time to 1945, or whatever, to get "real" continuous missions.


Why do my interceptors default to "no orders" after a while, even though I have them set to continuous air intercept?
 
I've noticed that too.

I think it is a bug.

The "continuous" intercept mission only actually runs till the end time specified in the popup window. Usually, current time + 1 month.

Now, I resort to unchecking "Continuous", and increasing the end time to 1945, or whatever, to get "real" continuous missions.

I tried that, but the unit still defaults to "no orders" after about a month.
 
Whats your mix for Garrisons, as Germany i usally use 1Gar,1Arty and 1 MP what do you guys use??

Inland occupied 1 MIL + 1 MP (frontage, cheap, high surpression)
Port duty occupied or not 2*INF+ 1*AA (fast corps at hand behind)
 
What is "peacetime manpower rotation"?
It is a modifier in politics section.
What does it do? Units use more manpower during peace to build? or what?

It's something that represents soldiers getting old and retiring, or finishing their tour of duty in the army during peace. It's a really fairly small amount of 'casualties' on all your units during peace, requiring you to spend a little IC on reinforcements.