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Thread: Quick Questions - Quick Answers

  1. #1601
    Resources in Infrastucture level 1 provences don't get used. Found this out while playing MP as Belguim, needed to upgrade her Africa colonies to get access to them. I beleive most majors are all ready upgraded to at least lev 2.

  2. #1602
    Private Genosse's Avatar
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    Hi all, I'm working through my inaugural semper fi + common weapons of ww2 game as Germany. Italy is in the axis, and we are decisively defeating british troops in Africa and the Middle East. I've noticed that in Africa, regardless of whose troops take a province, it gets assigned as Italian occupied territory. But when my troops crossed the Suez into Palestine, territories were given to Germany instead - british Palestine is occupied by Germany, and Iraq became annexed directly into Germany. Down on the Arabian peninsula, where Saudi is an axis member, they are getting the captured british territories. I tried expanding my Afrika Korps command up to full theater HQ, I also tried playing around with my theater interface, but the game seems to assign them according to some logic I can't find in the manual.

    So, can someone explain the rules for who among allies gets captured provinces? My jump off point into Egypt was Italian Libya, would I have received the territories had I invaded from sea instead? I don't mind my allies getting these territories this time as it makes sense for them, but I'd like to understand it for the future. Thank you.

  3. #1603
    Field Marshal grommile's Avatar
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    Basically: If you arrive by dry land, whoever's territory you attacked from gets the province. If you arrive by air or sea, you get it. (A puppet territory counts as its master's territory.)
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  4. #1604
    What would be the ideal navy for a Germany that wants to invade UK and USA?

  5. #1605
    Captain Wallienator's Avatar
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    Carriers and other long range ships.

  6. #1606
    Quote Originally Posted by Hidole555 View Post
    What would be the ideal navy for a Germany that wants to invade UK and USA?
    transports and luck. everything else just makes your fleet more visible.

  7. #1607
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    Oh, you can also get Canada after you got UK so that you can use Canadian land to fight USA.

  8. #1608
    Ok. I was going for maybe a pure Battleship + Light Cruiser fleet to spearhead a path for my transports. Why are carriers better, and what should I escort them with?
    (sorry. I'm just used to land combat from playing as countries like SU or Poland, so I don't know much about the navy. I read the wiki pages already. Not much help there for what I'm looking for)

  9. #1609
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    Territory problem

    I'm new to HOI3 but ive played the last two, just have a quick question about territory post war.

    I'm playing as Britain and have in late 44' managed to defeat Germany and Japan, yay me. However in the process i had to gobble up Vichy France (for torch etc). I liberated France but Vichy surrendered to Britain so now i have half of France and they are genuinely unhappy (high disent) that Britain now occupies them despite my alliance with France. Is there a way to give a country the territories they have rightfull claims on without reigniting the hundred years war twixt France and Britain and thus putting a sad epitaph on an otherwise rad game?
    I only ask becuase im in the planning and preparation stage of war with the soviet union just to see if the 'ol Empire still has some kick but with half of France now requiring British occupation forces to keep the pesky local allies from rebelling against the allies its a mite disconcerting.

    Regards,

  10. #1610
    Quote Originally Posted by Damnos View Post
    Is there a way to give a country the territories they have rightfull claims on without reigniting the hundred years war twixt France and Britain and thus putting a sad epitaph on an otherwise rad game?
    No. There's a restore France war goal which you should have had enacted beforehand.

  11. #1611
    Hi everyone,

    There is a question bothering me: How does suppression works? How do you use MP and cavalery to reduce revoltrisc? I must say i can't manage to make them work correctly...

  12. #1612
    Habsburger with Cheese hitchens's Avatar
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    Ok newbie question here :

    Playing as Germany, how do I sent troops to help fascist Spain? Right now it looks like Germany dont have the technology needed to transport troops across Europe. Whaaat?

  13. #1613
    Quote Originally Posted by hitchens View Post
    Ok newbie question here :

    Playing as Germany, how do I sent troops to help fascist Spain? Right now it looks like Germany dont have the technology needed to transport troops across Europe. Whaaat?
    You can't although activating the decision about the SCW gives NAT SPA some troops I believe.
    Top 5 wish list:

    1) Make DOWs and naval combats default pop-up messages. Add a separate air vs. naval bmbing pop-up message.
    2) Upgradable Soviet Guards (and elite MEC+ARM units)
    3) Limit GOI's
    4) Improve forts, engineer construction missions to get in line with the rest of the detail in the game.
    5) Dissent/threat hit for refusing trade of surplus resources when one/both of the parties are at peace to avoid resource starving pre-war strategies in MP.

  14. #1614
    Quote Originally Posted by Warkry777 View Post
    Hi everyone,

    There is a question bothering me: How does suppression works? How do you use MP and cavalery to reduce revoltrisc? I must say i can't manage to make them work correctly...
    Each unit suppresses in a 2 province radius. Place single MP bdes in key areas and keep a few highly mobile units around to supress partisan revolts.
    Top 5 wish list:

    1) Make DOWs and naval combats default pop-up messages. Add a separate air vs. naval bmbing pop-up message.
    2) Upgradable Soviet Guards (and elite MEC+ARM units)
    3) Limit GOI's
    4) Improve forts, engineer construction missions to get in line with the rest of the detail in the game.
    5) Dissent/threat hit for refusing trade of surplus resources when one/both of the parties are at peace to avoid resource starving pre-war strategies in MP.

  15. #1615
    Quote Originally Posted by Hidole555 View Post
    Ok. I was going for maybe a pure Battleship + Light Cruiser fleet to spearhead a path for my transports. Why are carriers better, and what should I escort them with?
    (sorry. I'm just used to land combat from playing as countries like SU or Poland, so I don't know much about the navy. I read the wiki pages already. Not much help there for what I'm looking for)
    Carriers are better because they are fast and have higher firing range so they will engage fleets and fire at them while retreating while the enemy cant even fire at them thus always winning unless they opponent also have carriers or air cover from land.

    You can escort them with destroyers or light cruisers, it really doesn't matter. DDs are faster and CLs fight a bit better but since CV escorts never fight (only the CAGs fight) it doesn't really matter.

    Battleships cost less Research and thus leadership and can work well as long as supported by land based air. NAV and INT/FGT units.

    Germany has better starting BB and DD techs so for Seelowe only the BB apporach should be enough but for an invasion of the USA you probably want to go with the CV approach.

    Good luck!
    Top 5 wish list:

    1) Make DOWs and naval combats default pop-up messages. Add a separate air vs. naval bmbing pop-up message.
    2) Upgradable Soviet Guards (and elite MEC+ARM units)
    3) Limit GOI's
    4) Improve forts, engineer construction missions to get in line with the rest of the detail in the game.
    5) Dissent/threat hit for refusing trade of surplus resources when one/both of the parties are at peace to avoid resource starving pre-war strategies in MP.

  16. #1616
    If Wehrmacht military parade was possible in Moscow?

  17. #1617
    Captain kaspar42's Avatar
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    Does the AI suffer the org. hit when relocating its air units?
    I am beginning to suspect it doesn't, because it is continuing to pummel me with full org. air units, even though I am rapidly overrunning its airfields.

  18. #1618
    Captain tuesday4am's Avatar
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    Where is the most effective place in the command hierarchy to place air and naval units? I can see that air and naval units benefit from logistics wizard, but do they receive benefits from other land commander traits (such as offensive or defensive doctrine, or even fortress buster for installation strike)? It seems that Army level is the best place to put them, since they don't need the benefits of a Corps commander but can benefit from decreased supply (Army Group) and increased organization (Army).

  19. #1619
    Quote Originally Posted by tuesday4am View Post
    It seems that Army level is the best place to put them, since they don't need the benefits of a Corps commander but can benefit from decreased supply (Army Group) and increased organization (Army).
    Yes, under an army is a good pick, since in addition to they bonuses you mention they also receive lower stacking penalties from the theatre commander. However, units must be in range in order to benefit from their superior HQs. And since air and naval units tend to operate some distance away, sticking them under an army might mean their out of range most of the time.

    As far as we know, Logistics Wizard is the only trait affecting air and naval units.

  20. #1620
    What determines where the AI stockpiles supplies overseas? For example as the UK after conquering up to Tripoli...Tripoli became the "stockpile". Everything in Africa is now "supplied from Tripoli".

    This is obviously not good as now my supplies have to trek across Africa to get to Egypt, etc. Supplies are still being sent to other ports but Tripoli now has 50,000 supplies. Meanwhile troops in Africa are out of supplies...

    For what its worth I'm playing the latest version of August Storm, not sure if its related.

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