Hi all. As dev diaries have said that you will be able to create new baronies in your counties I was staring to wonder how the tax base (which I assume will be the basic measure of prosperity) of new baronies will be generated.
I can think of four possible ways.
1. It is decided upon a base tax for the entire county. All baronies in the same county have the same base, but is modified by type (city, castle, church).
2. The tax base for every potential barony is defined in the file that defines all baronies.
3. All baronies of the same type have the same tax base, what separates as wealthy Mediterranean county form a poor Scandinavian one is the amount of baronies it has and the scripted maximum number of baronies.
4. All new baronies start at a set tax base (1?) and can increase by buildings and events. Having wealthy baronies nearby could for example trigger events related to trade or lack of arable land by the neighbors leading to immigration leading to tax base increasing.
What do you think is the most probable one? Which one would you prefer to see?
I can think of four possible ways.
1. It is decided upon a base tax for the entire county. All baronies in the same county have the same base, but is modified by type (city, castle, church).
2. The tax base for every potential barony is defined in the file that defines all baronies.
3. All baronies of the same type have the same tax base, what separates as wealthy Mediterranean county form a poor Scandinavian one is the amount of baronies it has and the scripted maximum number of baronies.
4. All new baronies start at a set tax base (1?) and can increase by buildings and events. Having wealthy baronies nearby could for example trigger events related to trade or lack of arable land by the neighbors leading to immigration leading to tax base increasing.
What do you think is the most probable one? Which one would you prefer to see?