Its working now . My apologies for being so rude last night. It was late and I was irritated.
I really have to write an event about Tandi dying in the mod. She's insanely old by Fallout standards. I'll be starting to take notice of FO3 canon. Note that I've never finished FO3 myself and haven't played New Vegas yet.
I would like to add events about NCR politics, an alliance with Vault City, and more. It all takes time. I've realised the slowness in my modding is event writing. I spend hours to make one simple event chain. I suppose it's the creative writing in the event descriptions plus finding what I feel is the perfect picture for it. I used to love role playing, you see.
Someone recently critised the mod for having a made up love affair between Joanne Lynette and a made up character. This is an inhouse reference to a player who contributed to the mod (Conqueror). It's now built in to a story line and event pool that spawns a minor nation called Vault 10.
Now that I know in canon there is a love interest between First Citizen Lynette and Councillor Westin, I will have to alter that content. I'm not against canon, but I have always been lazy about researching it and have often gone with my own creativity. In the end, I hope to make the mod more canon compliant and leave the additional creative content also.
The North America map is big and this is strategic empire building game engine. I felt I had to increase population and army sizes to make even remote sense. I felt I had to add made up nations to fill in the vast areas not covered by canon and many of these were in the mod when I took it over.
Everything is constrained by my real life responsibilities and unstructured, slow modding. Anyway, it's still quite a fun and polished mod with that Fallout setting.
No worries, mate. I get tired and grumpy too. Hope you enjoy the mod after all that effort to install it.
Sword. I find the development of event chains is expedited by the use of a program called Freemind which allows you to lay out clear, branching chains with notes as needed.
hello. does this work on the steam version too? i get 3 abort/retrys then CTD. have reinstalled several times. saw something about the most current version not working with the mod?
Hmm, the Chosen One is rather lacklustre, no? It's '52 with I having conquered around three-fifths of America yet he is still beating up the enclave. I would've expected a more full-blown invasion. Or perhaps I was too much of a warmonger in the meantime? Hmm.
The future doesn't look very bright for our hero...
Nha... It's more cause the enclave's ships block the way every time they try to reach their capital. Unfortunately, our hero resent the mass bombing technique and (w/o navy) is convinced that through sheer determination the enclave's fleet will leave them pass. Unfortunately, almost never work that way.
EDIT: And when it isn't product of their fleets, the Enclave's doomstack do the trick.
Also is it just me or does Marauder activity / Revolt Risk seem to increase as time goes on...
And according to misc.txt, the reduction should be of 0.10 % every month.
Hmm. And poor Chosen One. The Chosen one now lives in Alaska, apparently, xD.
Also, the taxation techs seem like a put-off other than for the Fort event. Do they provide any bonuses other than the single $1 off-map production?