+ Reply to Thread
Page 34 of 135 FirstFirst ... 9 24 32 33 34 35 36 44 59 84 109 134 ... LastLast
Results 661 to 680 of 2681

Thread: Fallout's Doomsday 2.0 for Darkest Hour

  1. #661
    Kurt's Best AAR Reader Viden's Avatar
    Arsenal of DemocracyCrusader Kings IIDarkest HourDeus VultEuropa Universalis 3
    Divine WindFor the MotherlandHearts of Iron IIIHOI3: Their Finest HourHeir to the Throne
    Europa Universalis III: In NomineIron CrossEU3 Napoleon's AmbitionVictoria: RevolutionsEuropa Universalis: Rome
    Semper FiSword of the StarsSword of the Stars IIVictoria 2Victoria II: A House Divided
    Victoria II: Heart of DarknessRome: Vae VictisPride of Nations500k clubEuropa Universalis IV
    EUIV: Wealth of NationsEUIV: Conquest of ParadiseEUIV: Res PublicaCrusader Kings II: Legacy of RomeCrusader Kings II: Sword of Islam
    Crusader Kings II: Sunset InvasionCrusader Kings II: The RepublicCrusader Kings II: The Old GodsCrusader Kings II: Sons of AbrahamCrusader Kings II: Rajas of India
    Crusader Kings II: Charlemagne

    Join Date
    Jun 2006
    Location
    Barcelona, IB, Europa
    Posts
    8,305
    Quote Originally Posted by SwordOfJustice View Post
    @Viden and whatguts
    So sorry, I clean forgot that there are some tech files in the alternative tech screen background pack. I've taken it down for now but will update those files and rehost them later.

    Manually fixing those tech components is a good idea in the meantime.

    Cheers,
    Sword
    Don't worry.

    I tried to fix it manually, but I was unable to do that, so I will reinstall the whole mod.
    Province: 559
    Nationality: 75% Spanish, 25% Colombian
    Religion: Catholic
    Ideology: Socialist
    Current Work: None
    Issues: Full Citizenship/Good Healthcare
    Militancy/Consciousness: 12/15
    Awarded Fan of the Week: 7. October 2011

  2. #662
    God Emperor Soulstrider's Avatar
    Cities in MotionCrusader Kings IIDarkest HourDeus VultDungeonland
    EU3 CompleteDivine WindFor the MotherlandHearts of Iron IIIHOI3: Their Finest Hour
    Heir to the ThroneLeviathan: WarshipsMagickaRome GoldSemper Fi
    SengokuSupreme Ruler 2020 GoldSupreme Ruler: Cold WarThe Showdown EffectVictoria 2
    Victoria II: A House DividedVictoria II: Heart of DarknessMount & Blade: WarbandWarlock: Master of the ArcaneWar of the Roses
    Pride of NationsCK2: Holy Knight500k clubEuropa Universalis IV: Pre-orderEUIV: Call to arms event
    EUIV: Conquest of Paradise

    Join Date
    May 2011
    Location
    Portugal
    Posts
    1,026
    I don't know if this is a know problem but my game is crashing at this point:

    2257-05-02 : 0:00 June 3, 2257 : Harlequins had Solitaire's Readings Fade .
    2257-05-04 : 0:00 June 5, 2257 : Warriors of Ice had The Northern Sun .
    2257-05-06 : 0:00 June 7, 2257 : East BoS concluded a diplomatic deal with us.
    2257-05-06 : 0:00 June 7, 2257 : Necropolis had Kurtz's Rant on Wireless .
    2257-05-08 : 13:00 June 9, 2257 : Brotherhood Support Airfleet has arrived in Navarro Base.
    2257-05-09 : 0:00 June 10, 2257 : 21st BoS Battalion may now be deployed.
    2257-05-09 : Game Speed set to Fast
    2257-05-11 : 5:00 June 12, 2257 : Leaving the Glow happened to us.
    2257-05-11 : 14:00 June 12, 2257 : 21st BoS Battalion was assigned to 37th BoS Regiment.
    2257-05-11 : 23:00 June 12, 2257 : 7th BoS Regiment has arrived in Vault 68.
    2257-05-12 : 0:00 June 13, 2257 : Spiders had Insect Colony Behaviour .
    2257-05-16 : 9:00 June 17, 2257 : 30th BoS Regiment has arrived in Vault 68.
    2257-05-19 : 0:00 June 20, 2257 : Den had Highlanders Turn Up .



    Also a small bug, when the Chosen one arrives, the WBoS choices are mixed up, if I click join the Jihad I join the Dictatorship of Men and vice-versa
    The Eternal State - a DH-KR Ottoman AAR - Dropped due to health reasons

    Struggle for the Mediterranean - a BOR Punic War MP AAR
    - Dropped due to AGEOD leaving Paradox

    One of these days I will actually finish an AAR

    "Holy Roman Empire. Neither Holy, nor Roman, nor an Empire. But it doesn't have any oil so no reason for military intervention" -Voltaire.

  3. #663
    Paladin General SwordOfJustice's Avatar
    200k clubArsenal of DemocracyHearts of Iron 2: ArmageddonDarkest HourEuropa Universalis 3
    For the MotherlandHearts of Iron IIIEuropa Universalis III: In NomineIron CrossEU3 Napoleon's Ambition
    Victoria: RevolutionsEuropa Universalis: RomeSemper FiVictoria 2Rome: Vae Victis
    Warlock: Master of the Arcane500k club

    Join Date
    Dec 2003
    Location
    Sydney, New South Wales, Australia, 110372768987552, Sydney, New South Wales, Australia
    Posts
    1,584
    Quote Originally Posted by Soulstrider View Post
    I don't know if this is a know problem but my game is crashing at this point:

    2257-05-02 : 0:00 June 3, 2257 : Harlequins had Solitaire's Readings Fade .
    2257-05-04 : 0:00 June 5, 2257 : Warriors of Ice had The Northern Sun .
    2257-05-06 : 0:00 June 7, 2257 : East BoS concluded a diplomatic deal with us.
    2257-05-06 : 0:00 June 7, 2257 : Necropolis had Kurtz's Rant on Wireless .
    2257-05-08 : 13:00 June 9, 2257 : Brotherhood Support Airfleet has arrived in Navarro Base.
    2257-05-09 : 0:00 June 10, 2257 : 21st BoS Battalion may now be deployed.
    2257-05-09 : Game Speed set to Fast
    2257-05-11 : 5:00 June 12, 2257 : Leaving the Glow happened to us.
    2257-05-11 : 14:00 June 12, 2257 : 21st BoS Battalion was assigned to 37th BoS Regiment.
    2257-05-11 : 23:00 June 12, 2257 : 7th BoS Regiment has arrived in Vault 68.
    2257-05-12 : 0:00 June 13, 2257 : Spiders had Insect Colony Behaviour .
    2257-05-16 : 9:00 June 17, 2257 : 30th BoS Regiment has arrived in Vault 68.
    2257-05-19 : 0:00 June 20, 2257 : Den had Highlanders Turn Up .



    Also a small bug, when the Chosen one arrives, the WBoS choices are mixed up, if I click join the Jihad I join the Dictatorship of Men and vice-versa
    Damn, I've checked those events several times yet still I missed a wrong ID. Here is the correct event code. I will release a hotfix and merge the fix into 2.0.9. Thank you for reporting this and helping me to find a crash bug! See first post for hotfix. I'll post it in a few minutes.

    I will fix that end game event in 2.0.9.

    Cheers,
    Sword
    Enter the Wastelands - Fallout's Doomsday Mod for Darkest Hour
    Link: Paradox Forum Thread
    Link: FODD on MODDB website

  4. #664
    Paladin General SwordOfJustice's Avatar
    200k clubArsenal of DemocracyHearts of Iron 2: ArmageddonDarkest HourEuropa Universalis 3
    For the MotherlandHearts of Iron IIIEuropa Universalis III: In NomineIron CrossEU3 Napoleon's Ambition
    Victoria: RevolutionsEuropa Universalis: RomeSemper FiVictoria 2Rome: Vae Victis
    Warlock: Master of the Arcane500k club

    Join Date
    Dec 2003
    Location
    Sydney, New South Wales, Australia, 110372768987552, Sydney, New South Wales, Australia
    Posts
    1,584
    Hot Fix A released. One updated file to replace in the mod to correct a crash bug. Place it into your \FODD\db\events folder and replace the current file.

    - Sword
    Enter the Wastelands - Fallout's Doomsday Mod for Darkest Hour
    Link: Paradox Forum Thread
    Link: FODD on MODDB website

  5. #665
    Is there a way to control the wastelands without having one GAR on each province?
    I played tons of WiR games, such as 1756, 1776, 1789, 1815, 1836 (I, II and III), 1900, 1901, 1920 (I and II), 1953 and 1991. It's pretty fun, you should join us.
    I also tried to launch a game called Dictators, Diadochi and Despotes and took part in WiR 1901 but it didn't go very well. Can't trust your co-GMs :/
    I also played Lord without Rings, War Never Changes (a good game), CoO, V2 intercative AARs, and some aSoIaF games.
    I playec character-based games such as Saint Peter's Throne, the Family, Twilight of Antiquity and Caliphate on the Edge, and these are good fun.

    Currently playing Germany in WiR 1920 and Milan in EURPG

  6. #666
    Fallout Developer (FoDD)

    Join Date
    Jun 2009
    Posts
    171
    Quote Originally Posted by Mathrim View Post
    Is there a way to control the wastelands without having one GAR on each province?
    What do you mean? Wasteland provinces, in time, become national provinces of the country that occupies them for xyz amount of time, hence reducing the need for garrisoning.

  7. #667
    Paladin General SwordOfJustice's Avatar
    200k clubArsenal of DemocracyHearts of Iron 2: ArmageddonDarkest HourEuropa Universalis 3
    For the MotherlandHearts of Iron IIIEuropa Universalis III: In NomineIron CrossEU3 Napoleon's Ambition
    Victoria: RevolutionsEuropa Universalis: RomeSemper FiVictoria 2Rome: Vae Victis
    Warlock: Master of the Arcane500k club

    Join Date
    Dec 2003
    Location
    Sydney, New South Wales, Australia, 110372768987552, Sydney, New South Wales, Australia
    Posts
    1,584
    And while waiting for the pacification process to complete, GARRISON!

    - Sword
    Enter the Wastelands - Fallout's Doomsday Mod for Darkest Hour
    Link: Paradox Forum Thread
    Link: FODD on MODDB website

  8. #668
    Corporal begri's Avatar
    Darkest HourSword of the Stars

    Join Date
    Mar 2011
    Location
    Hungary
    Posts
    26
    Quote Originally Posted by SwordOfJustice View Post
    And while waiting for the pacification process to complete, GARRISON!

    - Sword
    garisons and rangers are the most importante unit for the big nations with expansion policy, having some ranger attachment in deployment queue is so necessary, like the online quick response penitentiary force. wow: QRPF

  9. #669
    victim of bad ideas henkalv's Avatar
    200k clubAchtung PanzerArsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings II
    Darkest HourDeus VultEuropa Universalis 3EU3 CompleteDivine Wind
    For The GloryFor the MotherlandHearts of Iron IIIHeir to the ThroneMagicka
    Majesty 2Victoria: RevolutionsEuropa Universalis: RomeRome GoldSemper Fi
    SengokuVictoria 2Rome: Vae VictisMount & Blade: Warband

    Join Date
    Aug 2008
    Location
    all over the place
    Posts
    954
    probably already been suffested, but could you change the color of the reavers in the next update? It is hard to tell them and the new church apart and they are pretty close location wise

  10. #670
    Hej Slaveni! JRHINDO's Avatar
    200k clubDarkest HourFor the MotherlandHearts of Iron IIIIron Cross
    Lost Empire - ImmortalsVictoria: RevolutionsRome GoldSupreme Ruler 2020 Gold

    Join Date
    Feb 2007
    Location
    Moncuq
    Posts
    4,952
    Blog Entries
    23
    Sword, Enclave doesnt have a country description anymore for some reason.*

    Edit: Weird problem, apparently when you put West Bos and East Bos in the same scenario head (where there is all the flags of factions to choose) and then save, quit and restart the country you played as gets its flag replaced by West Bos! Same thing when there is both Mutant Army and Robots, and with NCR and NROM!

    Edit2: Something is wrong with Church Reformed, because when it spawns it is provinceless and it gets annex a day or two later. Possibly related is a problem with events 37013 and 37014, they show up as string names (Event_X_TEXT).
    Last edited by JRHINDO; 23-01-2012 at 00:25.

  11. #671
    Major mikey1871's Avatar
    Arsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings IIDarkest HourEuropa Universalis 3
    EU3 CompleteHearts of Iron IIIHeir to the ThroneIron CrossVictoria: Revolutions

    Join Date
    Apr 2003
    Location
    i moved, now big hole in the ground, no bushittes here yea!!!
    Posts
    788
    Quote Originally Posted by SwordOfJustice View Post
    Hot Fix A released. One updated file to replace in the mod to correct a crash bug. Place it into your \FODD\db\events folder and replace the current file.

    - Sword
    Hey Sword, could you please put this up on the first page where the hotfix is.... it's kinda rotten that we have to go through 664 posts to find out where to put a patch/hotfix.

    thanks for the fix though.

  12. #672
    Hej Slaveni! JRHINDO's Avatar
    200k clubDarkest HourFor the MotherlandHearts of Iron IIIIron Cross
    Lost Empire - ImmortalsVictoria: RevolutionsRome GoldSupreme Ruler 2020 Gold

    Join Date
    Feb 2007
    Location
    Moncuq
    Posts
    4,952
    Blog Entries
    23
    Quote Originally Posted by mikey1871 View Post
    Hey Sword, could you please put this up on the first page where the hotfix is.... it's kinda rotten that we have to go through 664 posts to find out where to put a patch/hotfix.

    thanks for the fix though.
    Here:
    Patch 2.0.8
    Note that this is a cumulative patch which contains all the changes from earlier patches as well the current patch.
    http://www.gamefront.com/files/21184...cumulative.rar
    HOT FIX A http://www.gamefront.com/files/21190....8_hotfixA.rar

  13. #673
    Second Lieutenant

    Join Date
    Jan 2012
    Location
    Russia
    Posts
    135
    Hello Sword of Justice you planned to converting FODD to Iron Cross Map?
    And please create to airbase,navalbase and others icons to Fallout style,i dont like the standard icons
    Last edited by AgentSmith2012; 26-01-2012 at 18:02.

  14. #674
    Hej Slaveni! JRHINDO's Avatar
    200k clubDarkest HourFor the MotherlandHearts of Iron IIIIron Cross
    Lost Empire - ImmortalsVictoria: RevolutionsRome GoldSupreme Ruler 2020 Gold

    Join Date
    Feb 2007
    Location
    Moncuq
    Posts
    4,952
    Blog Entries
    23
    Quote Originally Posted by AgentSmith2012 View Post
    Hello Sword of Justice you planned to converting FODD to Iron Cross Map?
    And please create to airbase,navalbase and others icons to Fallout style,i dont like the standard icons
    That looks nice!

  15. #675
    Second Lieutenant

    Join Date
    Jan 2012
    Location
    Russia
    Posts
    135
    I again question,Fallout Mod Developers you planned to converting to the mod to Iron Cross Map or not?And please add Ants faction is one is next versions of mod
    Last edited by AgentSmith2012; 27-01-2012 at 07:31.

  16. #676
    Second Lieutenant

    Join Date
    Jan 2012
    Location
    Russia
    Posts
    135
    and here

    and these

  17. #677
    Fallout Developer (FoDD)

    Join Date
    Jun 2009
    Posts
    171
    Quote Originally Posted by AgentSmith2012 View Post
    I again question,Fallout Mod Developers you planned to converting to the mod to Iron Cross Map or not?And please add Ants faction is one is next versions of mod
    AFAIK, converting is not in our plans at the moment. However, if there is somebody willing to do it... *wink wink*

  18. #678
    Paladin General SwordOfJustice's Avatar
    200k clubArsenal of DemocracyHearts of Iron 2: ArmageddonDarkest HourEuropa Universalis 3
    For the MotherlandHearts of Iron IIIEuropa Universalis III: In NomineIron CrossEU3 Napoleon's Ambition
    Victoria: RevolutionsEuropa Universalis: RomeSemper FiVictoria 2Rome: Vae Victis
    Warlock: Master of the Arcane500k club

    Join Date
    Dec 2003
    Location
    Sydney, New South Wales, Australia, 110372768987552, Sydney, New South Wales, Australia
    Posts
    1,584
    The Iron Cross map has obviously had a lot of work put into it and I like the look of it. No, there are no plans to convert this mod to use it. I plan to retire from this mod soon, and will simply finish some extra content, bug fixes and change the end game war.

    After that, who knows? If Elitech and the1sean are interested, they might continue the mod. There was a new scenario being planned with a significant map update. The main objective was to make the mod match the official game world better, including content from the Fallout 3 series.

    @henkalv and JRHINDO
    Thanks, I'll fix those bugs.

    Cheers,
    Sword
    Enter the Wastelands - Fallout's Doomsday Mod for Darkest Hour
    Link: Paradox Forum Thread
    Link: FODD on MODDB website

  19. #679
    Hej Slaveni! JRHINDO's Avatar
    200k clubDarkest HourFor the MotherlandHearts of Iron IIIIron Cross
    Lost Empire - ImmortalsVictoria: RevolutionsRome GoldSupreme Ruler 2020 Gold

    Join Date
    Feb 2007
    Location
    Moncuq
    Posts
    4,952
    Blog Entries
    23
    Addapting the IC map to all the prov related events would be hell! And new events would have to be created for all the new provinces too! This would be the major obstacle to the conversion.
    Quote Originally Posted by SwordOfJustice View Post
    There was a new scenario being planned with a significant map update.
    Werent there plans to mod more of the North America Map?

  20. #680
    Second Lieutenant

    Join Date
    Jan 2012
    Location
    Russia
    Posts
    135
    A...thanks.And one question how scenarios you planned:2245 scenario it is a main scenario,FODD Asian scenario is planned;a...European scenario,South American scenario,Middle-east scenario its planned or not?(sorry my bad english)

+ Reply to Thread
Page 34 of 135 FirstFirst ... 9 24 32 33 34 35 36 44 59 84 109 134 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts