+ Reply to Thread
Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 21 to 40 of 123

Thread: New patch on the way

  1. #21
    First Lieutenant Three60Mafia's Avatar
    Cities in MotionMajesty II Collection

    Join Date
    Feb 2011
    Location
    Toronto
    Posts
    279
    I wanna thank you developers for releasing the patch. The strategy is right, fix what's broken first (traffic) before adding new features.

    And I'm sure you have a good idea about what new features everyone wants from their respective threads.

  2. #22
    Nice that you're working on bugs but what about improvements? We voted here: http://speedking.eu/cim/index.php It would be great if there would be only 2-3 main improvments in the next patch.

  3. #23
    Thanks guys! The game has everything to be a classic, feels like a solid game with some minor flaws on usability mostly but if you keep updating it like this it will become a classic just like Transport Tycoon.

    Please see our requests page and also change the sell/buy button, sometimes I click accidentally on the wrong one, a confirmation message of buy/selling would solve that too.
    Last edited by alestresser; 02-03-2011 at 16:49.

  4. #24
    First Lieutenant Damascus's Avatar
    Cities in MotionCrusader Kings IIDeus VultEast India CompanyEuropa Universalis 3
    Divine WindHeir to the ThroneEuropa Universalis III: In NomineEU3 Napoleon's AmbitionVictoria: Revolutions
    Victoria 2Victoria II: A House Divided500k club

    Join Date
    Sep 2007
    Location
    New Jersey
    Posts
    285
    One unimportant fix. The airport runway should be 18 (top) and 36 (bottom), assuming it's aligned north/south. Thanks for the prompt patches, I agree with the majority of the forum, you've got a good game here that has the potential to be great.

  5. #25
    First Lieutenant Three60Mafia's Avatar
    Cities in MotionMajesty II Collection

    Join Date
    Feb 2011
    Location
    Toronto
    Posts
    279
    Quote Originally Posted by default998 View Post
    Nice that you're working on bugs but what about improvements? We voted here: http://speedking.eu/cim/index.php It would be great if there would be only 2-3 main improvments in the next patch.
    There's a great list right there! Highly recommended for devs to look at.

  6. #26
    The unbeheadable king. JCFast's Avatar
    200k clubCities in MotionCrusader Kings IIEuropa Universalis 3EU3 Complete
    Divine WindHeir to the ThroneVictoria: RevolutionsVictoria 2Victoria II: A House Divided
    Victoria II: Heart of Darkness500k clubEuropa Universalis IV: Pre-orderEUIV: Wealth of NationsEUIV: Conquest of Paradise
    EUIV: Res Publica

    Join Date
    Jan 2007
    Location
    Fortress Europe
    Posts
    458
    Excellent! Just downloaded the other patch two days ago and a new one already!
    "When life gives you lemons, make lemonade, and then throw it in the face of the person who gave you the lemons until they give you the oranges you originally asked for?"
    -Bill McNeal

  7. #27
    Sergeant pca's Avatar
    Cities in MotionCrusader Kings IIEuropa Universalis 3EU3 Napoleon's AmbitionEuropa Universalis: Rome
    Rome: Vae Victis500k clubEuropa Universalis IV: Pre-order

    Join Date
    Mar 2009
    Location
    Vienne (Sud LYON)
    Posts
    70

    Wink Waypoints for buses

    Quote Originally Posted by co_martsu View Post
    Hi everyone,

    I wanted to let you know that we have been working hard on a new patch for Cities in Motion. The dev team wants to thank you again for the feedback and the support that you have given us!

    So more about things we have been working on:

    - Traffic jams
    This has been the most addressed issue in Cities in Motion. In the new patch the amount of private cars depends on the difficulty, making the easy level less likely to have so many traffic jams. The jammed cars also disappear more quickly. And in the sandbox you can even customize the amount of the private cars to your liking.

    - Economy
    We realized that the fluctuating economy is a bit too sudden, so we slowed the fluctuation down a bit.

    - Press "U"
    We added a shortcut to get to the underground view (nobody admits forgetting it in the first place..)

    In addition to these we worked on the bugs we had left. I hope this resolves the issues you have been having with Cities in Motion. Please let us know if you agree!

    The patch 1.1.12 is available soon


    Hi, very happy for this future patch. is it possible to include the ability to create waypoints for buses ?

  8. #28
    Private
    Cities in Motion

    Join Date
    Feb 2011
    Location
    Italy
    Posts
    15
    Excellent work, THAT's supporting a game!

    A little question: is it normal that my Steam version has not yet updated by itself? I even don't see the update in the Steam updates page! Maybe it still needs a little time...

  9. #29
    Master Icon Zombie Grombeard's Avatar
    A Game of DwarvesCities in MotionCities in Motion 2Crusader Kings IIDeus Vult
    DungeonlandEast India Company CollectionEuropa Universalis 3Europa Universalis: ChroniclesEU3 Complete
    Divine WindFor The GloryHearts of Iron III CollectionHOI3: Their Finest HourHeir to the Throne
    Leviathan: WarshipsMagickaMajesty 2Majesty II CollectionMarch of the Eagles
    Victoria: RevolutionsRome GoldSengokuSword of the StarsThe Showdown Effect
    Victoria 2Victoria II: A House DividedVictoria II: Heart of DarknessMount & Blade: WarbandWarlock: Master of the Arcane
    Mount & Blade: With Fire and SwordWar of the RosesPride of NationsEU3 Collectors EditionKnights of Pen and Paper +1 Edition
    500k clubEuropa Universalis IV: Pre-orderEUIV: Call to arms eventWarlock 2: The ExiledEUIV: Wealth of Nations
    EUIV: Conquest of ParadiseEUIV: Res PublicaCrusader Kings II: Legacy of RomeCrusader Kings II: Sword of IslamCrusader Kings II: Sunset Invasion
    Crusader Kings II: The RepublicCrusader Kings II: The Old GodsCrusader Kings II: Sons of AbrahamCrusader Kings II: Rajas of India

    Join Date
    Mar 2008
    Location
    Bonn, Germany
    Posts
    992
    Quote Originally Posted by pca View Post
    Hi, very happy for this future patch. is it possible to include the ability to create waypoints for buses ?
    Yeah i would like that, too. Right now, sometimes you have to built an additional bus station just to route the bus through a low-traffic area instead of it going the shorter way through a blocked street.
    Founder of the Icon Zombie Club! │ Drinker of the EU4 Beer!

    You have questions about Paradox games and want a quick answer instead of doing tedious searches and cluttering up the forums?
    Or you just want to chat with some other borderporn nerds?

    Join the IRC-channel:

    irc.quakenet.org #pdox

  10. #30
    Field Marshal Illanair's Avatar
    A Game of DwarvesCities in MotionCrusader Kings IISword of the StarsSword of the Stars II
    War of the RosesV2 BetaKnights of Pen and Paper +1 Edition500k clubEUIV: Call to arms event
    Warlock 2: The Exiled

    Join Date
    Feb 2011
    Location
    Vikingland (Denmark)
    Posts
    5,806
    Quote Originally Posted by Rackbox View Post
    Excellent work, THAT's supporting a game!

    A little question: is it normal that my Steam version has not yet updated by itself? I even don't see the update in the Steam updates page! Maybe it still needs a little time...
    If you're expecting the patch mentioned here, you're out of luck - It's "On the way", as in "We're putting the last touches on it and have not yet released it to the publishers"

  11. #31
    Excellent news!. Thanks to the development team to react quickly and listen to the gaming community. CIM is a great game. Tram and bus networks through the center of the city and in reality .... ooohhh ...yes!.

  12. #32
    Thanks for continuing to work on it.

    Hopefully in 6 months we'll have this: http://www.youtube.com/watch?v=n-iggto3lj4

  13. #33
    Quote Originally Posted by Illanair View Post
    If you're expecting the patch mentioned here, you're out of luck - It's "On the way", as in "We're putting the last touches on it and have not yet released it to the publishers"
    It is on the way to Steam still, but for non-Steam users I suggest checking the tech support section I'm sure Steam will also have it soon. Have fun, and I truly hope this resolves some of the issues that have risen up with the game.

  14. #34
    Private
    Cities in Motion

    Join Date
    Feb 2011
    Location
    Italy
    Posts
    15
    Quote Originally Posted by co_martsu View Post
    It is on the way to Steam still, but for non-Steam users I suggest checking the tech support section I'm sure Steam will also have it soon. Have fun, and I truly hope this resolves some of the issues that have risen up with the game.
    ops! Sorry, didn't read carefully...

  15. #35
    Captain OzWally's Avatar
    A Game of DwarvesCities in MotionCities in Motion 2Crusader Kings IIEuropa Universalis: Chronicles
    Hearts of Iron III CollectionCK2: Holy Knight

    Join Date
    Feb 2011
    Location
    Australia in the middle of nowhere.
    Posts
    428
    GamersGate is still on 1.0.10 which I download on released so where's the 1.0.11?
    I'm told not to download patch from elsewhere if I brought the game from GamersGate.

  16. #36
    Ill Growl of Talking Polar Mongoose's Avatar
    Hearts of Iron 2: ArmageddonCities in MotionCrusader Kings IIDeus VultDivine Wind
    Hearts of Iron IIIHeir to the ThroneEuropa Universalis III: In NomineLost Empire - ImmortalsMagicka
    Majesty 2EU3 Napoleon's AmbitionVictoria: RevolutionsEuropa Universalis: RomeSword of the Stars
    Sword of the Stars IIVictoria 2Victoria II: Heart of DarknessRome: Vae VictisMount & Blade: Warband

    Join Date
    Mar 2006
    Location
    London, UK
    Posts
    732
    The patch listed on the tech support forum works with Gamersgate copies of the game (which my own is).
    ˇViva ArgentinAAR! - My Vicky 2 AAR (1836-1880)

  17. #37
    Second Lieutenant crossmr's Avatar
    Cities in MotionMajesty 2

    Join Date
    Feb 2005
    Location
    Seoul, South Korea
    Posts
    114
    - Traffic jams
    This has been the most addressed issue in Cities in Motion. In the new patch the amount of private cars depends on the difficulty, making the easy level less likely to have so many traffic jams. The jammed cars also disappear more quickly. And in the sandbox you can even customize the amount of the private cars to your liking.
    The problem may not be the volume of cars, or how fast they disappear. It's second lane usage and intersection blocking that seem to be the biggest issue. Are these impossible to fix?

  18. #38
    I would like to make some suggestion regarding on rotating the underground metro station, is there anyway to make it easier to rotate the station. The only we can do is to rotate the station by 90 degrees. It would be easier to for us rotate it by all angle.

  19. #39
    anyone got an ETA or rough guess on when Steam will have the patch ready?
    My Maps:
    - Williamsburg (<- Updated as of 02/03/2011)
    - Brooklin W.I.P

  20. #40
    Whenever they feel like it - they already have your money, LOL.

    It's a pity that despite how hard the CS developers work, Steam can make them look bad simply because they can.

+ Reply to Thread
Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts