This thread belongs to the "Feedback" section, once it has gathered somebody's attention.
I would love to hear about one aspect I see as "bugged". Here goes a boring recounting of events:
I was playing versus [LO]NaNoXiD on "River Crossing". I held a victory location while he held none, but as a consequence I was fighting not to let his tactical point start churning out units.
We were about three minutes into the game when I managed to win what I thought might be a decisive battle around his tactical point.
I then attacked his tactical point with melee, assault, ranged and my dreamlord. The tower seemed to crumble down and was then rebuilt right away, requiring me to again try to take it down. This cycle lasted more than five times.
The player did in fact cancel a tactical point upgrade right before I was able to destroy it. He upgraded it right away so that its every hit point was restored, without him needing tactical points to do so: as they are given back when an upgrade is cancelled. Again, this process was repeated more than five times after which I decided to "go back to base".
To attack the tactical point my melee squads were actually adjacent to the spot. It was suggested that I walk over the tactical point, right after the player cancelled the upgrade, to hinder the player from upgrading it right away. Sadly, I feel that is a rather intricate way to achieve what would seem obvious: prevent the player from upgrading a non productive tactical point when enemy troops are adjacent. One might also suggest that tactical points in their upgrading process should not start over with full hitpoints but slowly build towards that amount.