There will be some surprises for WW1 scenario.
Some hint:






Revolution!
Yugoslav Wars Relive a modern quagmire! Version 0.04 AVAILABLE! <We will soon convert the mod for DARKEST HOUR!
Join the fight that ravaged ex-Yugoslavia! Relive Europe's last and most taboo war. Relive it or change history!
End the civil war with NATO, the Serbs, Albanians, Croats and other warring factions in this controversy proof mod.



I'm pretty sure that DH will not simulate this. It's not meant to be played as a generation-spanning strategy game in the vein of EU3 or Victoria 2, where economic and demographic long-term effects are properly simulated. It's a war game and its focus is on the runup, the actual fighting and maybe also the conclusion of the war.It didn't even sound as if they included demobilization at all... I think when you have won the war, you're supposed to regard this as the end of the scenario, and not expect much to follow.
Which would be quite bad, IMO. Another reason for proper victory conditions and victory screenI think when you have won the war, you're supposed to regard this as the end of the scenario, and not expect much to follow.![]()
I hope definable victory conditions, like in Semper Fi, will be considered and developed in upcoming patches.
That is indeed my concern. I don't want infinite war until you conquer the world. I want a more realistic scenario with inbetween peaces and chances to consolidate the gains!
Imho world conquest in a single war should be impossible due to partisans among other things.
Look at all the great empires in History, how many were created in a single wars? Roman Empire? No. The British Empire? No. The list is very long.
"Experience is something you don't usually get until just after you need it"
World Conquest is nonsense in the first place. Even the most powerful empires in the history didn't control all their territories directly and they never had the whole world under their control.
I agree. Even when playing the USA or USSR it should be damn, damn hard and dependant on unreliable puppet states.
I love this system, but i truly hope you with time will introduce a similar mobilization system to industrial capacity (IC). Just doesn't make sense as it is now.
well i dont see any effect of mobilization. i couldn't get it but if you are a fully mobilized country what does that mean.its not Vikki 2 where units make themselves when you click mobilization. will there be something like Vikki's 2 division cap. ex 100/150 means you can have 50 more divs and as your mobilization level goes up cap will rise too ??????
I really hope the mobilization system is nothing like Victoria, because it was terrible.
"Hmm... a Tsar, raised by the will of the people? Sounds legit." -- KotoR45
Need ministers for a mod project or just because?
"Hmm... a Tsar, raised by the will of the people? Sounds legit." -- KotoR45
Need ministers for a mod project or just because?