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Dec 10, 2007
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  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
Semper Fi Advanced Small Country Strategy Guide

Goal: This informational AAR provides tips and strategies to playing small countries in both single and multi-player games.

What's Different? The HOI3 SF Small Country Strategy Guide is now for advanced players.

This is a 25kb file, and takes about one minute for the average user to download. Get it on the HOI3 Wiki or get it here:

SF SmallCountryStrategyGuide

What's New?

Armed forces include OOB for Professional Army, Mercenary Army, and Dictatoral Army.

New divisions and formations include: commandos, rangers, seals, skirmishers, scouts, fox, border patrol, cossack, artillery park, fire camp, bridgehead, chockos, groundhog, hedgehog, and road-hog.

New corps design includes: Armor & Auxiliaries, Armor & Infantry, Cavalry Auxiliary, Cavalry Corps, Cavalry Reserve, Cavalry Scouts, Infantry & Auxiliaries, Infantry & Recon, Infantry Advisors, Infantry Corps, Marine & Auxiliaries, Marine Advisors, Marine Corps, Militia Corps, Mountain & Auxiliaries, Mountain Advisors, Mountain Cavalry, Mountain Corps, and Mounted Militia

New table of leaders recommendations for HQs and units.

Strategy section moved to HOI3 Wiki.

The rest of the guide has been streamlined and pictures reduced to one per section.


Game Spec: HOI3 v2.03b at "Normal" difficulty. These are vanilla games and do not employ any mods or cheats so strategies can be employed in multi-player. Saves were every six months. Run on AMD Athlon 64x2 Dual Core Processor 4800+964MHz 1.00GB
RAM; XP Pro v2002 SP3.


Publication: Adobe Pagemaker v6.5 with Acrobat Distiller v1.1


Release Comments: The editor has reviewed hundreds of technical posts, and played dozens of scenerios to come up with the quintessential guide for small countries. This project started out as something to help newbies get over the hump, but small countries are now so difficult that the focus now switches over to advanced players. Yes, one can develop considerable HOI skills with Germany and the Soviet Union, but try winning with Communist China! You start with no manpower to speak of, minimal leadership, a dozen IC's, no air force, and the crippling combination of low Unity and high Neutrality. Now, GO! Huh? The advanced player will have to un-learn everything about the Majors and go back to micromanaging every little event, every little trade, and focus on structuring individual corps instead of armies. This is a whole different game. Yes, you're going to need a strategy guide, and this one is packed with all the little goodies that will bring a smile to your face as you cut great swaths of territory out of your favorite continent. Enjoy my friends, and give a shout-out if it works for you.

Thanks again to Paradox for their outstanding work on Semper Fi.

Valentinian.
 
Wow. That's some ambitious stuff. Have just glansed through it but just want to give some cred right away. Big thanks! Looking forwards for a good read.
 
Very cool guide. I am going to try out some of your division designs with a Major! Some of them seem pretty interesting. I like the Special Forces ideas.
 
Thanks Play-yas.

F.Y.I. Will be releasing some updates for 2.04 in a short while; Mountain Corps are too manpower intensive, so it will become a 9 battilion organization along the same lines as Marines.

The Majors really have different needs; but here are some thoughts: Infantry (and recon infantry), marines, and mountain corps are good to go. Commandos and rangers as Special Forces are very useful in Ethiopia. Border patrols work great in Germany, Italy, France, and the USSR, freeing up valuable divisions for the front. The same can be used for port security in British Isles to warn against sneak attack.