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Thread: Victoria II map based EU3

  1. #1
    Second Lieutenant Annibal's Avatar
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    Victoria II map based EU3

    I'm trying to implement Victoria II map into EU3. A friend integrated the map, and I'm now adding province datas'. It looks good and I believe with this map, the game will be more interesting and competitive. Looks like small countries like 1 or 2 provinced will be very hard to conquer now, and I believe this will make the game more interesting. Here is some screenshots:




    I need some some assistanst because most of provinces are new and dont have their history files, and this slows down my work speed. A few assistant would be very helpful. Anyone wanna help, get in contact with me please.

  2. #2
    Settsu no Kami Sakura's Avatar
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    Very nice.

    I think you might have more luck finding help in the mod forum, though.

  3. #3
    Usermod Coordinator Paradox Dev Team Captain Gars's Avatar
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    Moved to Mod Forum.

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    If the game work with that many provinces, it's interesting. But provinces shapes and name should be adapted to the 1399—1820 era (with priority to 1453—1789 in case of conflicts). Provinces should represent historical borders but also strategic locations of certain owned lands.

    (But I could understand that it's not the intend of the project)
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  5. #5
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    Well, provinces in Poland and Lithuania will need to be changed, because map from V2 don't fit historical borders of Polish-Lithuanian Commonwealth at all . Escpecially in Prussia.

  6. #6
    looks fantastic! My country(Korea) has 7 provinces only, but I always wanted to play civil-wars like Japan. Not much civil war was possible because when I played with 7 different nations in Korean peninsula, they just get annexed after each single war. I believe victoria has 19 Korean provinces. Good Luck on these work! Hopefully you could get a lot of hypes/ helps too.

  7. #7
    Temporary Chosen One DanubianCossak's Avatar
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    This is awesome kinda what i always wanted to do myself, but it seemed so huge that i never actually tried XD

    Cant wait to play!!!

  8. #8
    Megalomaniac birdboy2000's Avatar
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    With so many provinces added, keep in mind the game balance issues. You'll probably want to reduce the badboy gain per province and cut forcelimits/raise army costs when you're done.

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    Field Marshal Guillaume HJ's Avatar
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    Quote Originally Posted by birdboy2000 View Post
    With so many provinces added, keep in mind the game balance issues. You'll probably want to reduce the badboy gain per province and cut forcelimits/raise army costs when you're done.
    And increase magistrate gains.
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  11. #11
    Ceteris Paribus Nuril's Avatar
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    Quote Originally Posted by birdboy2000 View Post
    With so many provinces added, keep in mind the game balance issues.
    Aye. One of the most clear examples in the screens would be the Byzantines. They still have 2 cities, while Ottomans get 60+ more provinces? We who like playing 'em are so screwed.

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    Temporary Chosen One DanubianCossak's Avatar
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    Quote Originally Posted by Nuril View Post
    Aye. One of the most clear examples in the screens would be the Byzantines. They still have 2 cities, while Ottomans get 60+ more provinces? We who like playing 'em are so screwed.
    Why? As long as they dont attack you, all you have to do is wait for them to fall apart, like AI countries do in 99.99% of my games. And when they do fall apart, you in hell of a game

  13. #13
    Ceteris Paribus Nuril's Avatar
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    Quote Originally Posted by DanubianCossak View Post
    Why? As long as they dont attack you, all you have to do is wait for them to fall apart, like AI countries do in 99.99% of my games. And when they do fall apart, you in hell of a game
    I haven't seen the Ottomans fall apart as Byzantium. I always have to beat them to the breaking point on my own, possibly with some irregular temporary assistance from Timurids post-DW. My bread and butter is being capable of challenging them in Europe and in the Sea of Marmara. Giving them such a massive buff would definitely kill that window of possibility.

    Also the keywords are "as long as". They have the ambition of ruling the great City and making her weaker by comparison certainly isn't helping to deter them, I'd imagine. Although he could be anti-Byzantium, given the Turkish flag, and actually be rooting for their swift annihilation.

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    Temporary Chosen One DanubianCossak's Avatar
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    Thats really interesting. In my game Ottomans do very well in first 100 years or so, and then they just decide to lose some stupid war and fall apart in 10 years. It happens no matter what i do and what kind of bonus i give them. I ended up giving them +1 morale, +20 discipline, didnt help at all lol Also one thing that pisses me off is the fact that they seem not willing at all to attack Dulkadir, Candahar and Karaman (sp?) or even Mamluks after that first initial war (i modded that war back in my game after removing hordes).

  15. #15
    General CanOmer's Avatar
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    Quote Originally Posted by DanubianCossak View Post
    Thats really interesting. In my game Ottomans do very well in first 100 years or so, and then they just decide to lose some stupid war and fall apart in 10 years. It happens no matter what i do and what kind of bonus i give them. I ended up giving them +1 morale, +20 discipline, didnt help at all lol Also one thing that pisses me off is the fact that they seem not willing at all to attack Dulkadir, Candahar and Karaman (sp?) or even Mamluks after that first initial war (i modded that war back in my game after removing hordes).
    Because, when Ottoman navy defeated by stronger enemy navy country splitted in to two areas. And Ottoman armies can't pass from one to another. This is the reason why Ottoman AI defeated easily even I begin games around 1500s.

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    Publicly Certified 17blue17's Avatar
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    Quote Originally Posted by CanOmer View Post
    Because, when Ottoman navy defeated by stronger enemy navy country splitted in to two areas. And Ottoman armies can't pass from one to another. This is the reason why Ottoman AI defeated easily even I begin games around 1500s.
    This is easy to fix. The sea at this point - the Dardanelles - is very narrow and ships would have little room to maneuver and would have an extremely hard time trying to block a crossing. In game you can simulate this by adding a land connection over the water that can't be blocked by editing adjacencies.csv and adding an entry like

    149 317 normal 0 Edirne to Biga

    This works fine with HTT I assume it will work for DW but have not tried.

  17. #17
    General CanOmer's Avatar
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    True, I planned this with my Devlet-i Ali Osman mod, but many Byzantine players opposed, than I cancelled my plan and gived naval force limit bonus to the Bosphorus sound toll to make Ottoman navy stronger (if it take Thrace).

  18. #18
    Temporary Chosen One DanubianCossak's Avatar
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    Oh yeah i also switched the thing from being a sea-connected strait to land-to-land connection so navies cant interrupt movement (that always pissed me off, damn Castille ruins Ottomans every time). Everything about Ottoman AI i said was WITH this change made, so its definitely not the problem. As soon as Paradox reintroduced inland seas (or whatever theyre called, you know the change to map that gives gallys a bonus in certain areas and makes AI build them instead of big_ships) i also added a bonus the navy_forcelimit for whoever holds bospohorus (i changed requirements a bit) but the Ottoman AI still fails most of the time. Im yet to see them grow past 1500s.

  19. #19
    Not a Turk Chamboozer's Avatar
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    Give the Ottoman AI blank decisions that require them to conquer the Anatolian Beyliks, and add the line "ai_importance = 500" to the bottom of the decision.
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  20. #20
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    wow i really like this, cant wait to buy DW and get thid mod when its done

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