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  1. #1
    Duca di Firenze CJL78's Avatar
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    SubUltimate - The Firenze Submod

    The Firenze Submod




    for Magna Mundi Ultimate v1.26


    This is a submod for MMU 1.26 (an unofficial release but with permission of ubik) that makes several major changes.

    It started out with two main features: replacing Tuscany with Florence and making Tuscany formable by any Tuscan country, and changing the effects of Tolerance and Tolerance-related NIs to curb Ottoman and others' large-scale ahistorical conversions.

    It has since evolved into a wider-ranging effort to rebalance MMU (recognized even by the MM devs as an imperfect port of MMP to HttT expansion), to add some new features to MMU, and fix some various bugs.

    A full and detailed list of all changes is provided in the next post. As with MM, these changes are intended for a 1453 start, but 1399 is playable.

    In time, I plan to both revise and increase the scope and depth of the Firenze Submod to address more areas of Magna Mundi. Please do leave comments, suggestions, criticism, praise, etc.

    Of course I do not take credit for the fine work of the MM team, which comprises the overwhelming majority of the content of this mod. I have only made minor changes in the interest of fine-tuning imbalances of the HttT version, and adding features and contributions of my own and other modders.

    v1.0; 41 downloads
    v1.1; 192 downloads to 10 May 2011
    v1.2; 115 downloads to 9 June 2011
    v1.3; 75 downloads to 16 June 2011
    v1.4; 281 downloads to 25 August 2011
    v1.5; 404 downloads to 22 December 2011
    v1.5b; 301 downloads to 22 June 2012

    PLEASE NOTE: ALL VERSIONS are savegame compatible from previous versions AND even MMU 1.26 savegames are compatible (you can just copy over your save game file to this mod's file). However, for all versions after Jlop's Iraq map was added (v1.3), you will need to delete your map cache before loading if the last time you played was an earlier version or MMU 1.26, but savegames ARE compatible.

    Download v2.0b - with NEW Alternate History Scenario - Released 25 June 2012

    NOTE: This is a standalone submod. Install it as you would any other mod; DO NOT copy over MMU
    1. Extract the contents to your /mod folder.
    2. Select "Firenze Submod" from the dropdown list in the game launcher.
    3. Enjoy.
    Last edited by CJL78; 25-06-2012 at 22:57.

  2. #2
    Duca di Firenze CJL78's Avatar
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    Full and detailed list of changes: (Possible minor changes may be omitted due to forgetting)

    Religion/Tolerance:

    Religious National Ideas:
    -Humanist Tolerance or Ecumenism cannot be picked by states with Divine Supremacy and vice versa.
    -Ecumenism cannot be picked by states with Unam Sanctum.
    -Humanist Tolerance and Ecumenism give negative effects to missionaries per year, cost, and success chance.
    -Humanist Tolerance's tolerance of heathens increased from 2.00 to 3.00.

    Tolerance Effects:
    -Tolerance's effects on missionary success chance increased by 1000% (10x). This effect was negligible before. This makes tolerated religions very difficult if not impossible to convert, depending on other ideas, modifiers, etc.

    Government Effects:
    -Merchant Republics now receive -1 missionaries/year. (Without certain religious decisions, DS and/or very traditional sliders, merchant republics will not get missionaries)

    Italy:

    Forming Italy:
    -Take the Iron Crown decision added; requiring owning or vassalizing Milan and being a major power. Causes high infamy, removal from HRE (usurping the Emperor's crown) and lots of relations hits.
    -The Kingdom of Italy decision added; an Italian Holy Roman Emperor can proclaim his realm a new Kingdom of Italy, also requires Milan.
    ****(Note: Both decisions only give cores primarily on Imperial Italy, not city of Venice, Rome, Naples, or Sicily)
    -The Kingdom of Sardinia decision added; a non-kingdom, non-Tuscan, Italian power that owns and cores Sardinia can form the Kingdom of Sardinia to achieve King status (i.e. Sardinia-Piedmont)

    Florence & Tuscany:
    -Tuscany replaced by Florence at game start.
    -Tuscany formable by decision for Tuscan culture monarchies.
    -"Death of the Republic" event turns Tuscan republics with a politically strong leader into monarchies
    -An event that can cause a non-Italian state to sell a Tuscan city it controls to a Tuscan state (historical Siena) to help form Tuscany more often.

    Papal States:
    -New "The Pope's Bastards" events for Florence (Tuscany removed), Pisa, Parma, Milan, and Mantua.
    -core on Urbino/Ancona (Ancona, Spoleto and most of the other lands surrounding Urbino that make up the in-game province were owned by PAP irl)

    Modena & Ferrara: (Historically, Ferrara was not under HRE jurisdiction, but the Estes were HRE members through Modena)
    -Modena made the leader of the PU
    -province of Ferrara removed from HRE at start
    -Ferrara's starting core on Modena removed

    Ottomans/Middle East:

    Ottoman Empire:
    -Ottomans now start with Military Drill instead of National Conscripts
    -Ottoman starting sliders changed slightly
    -Event that lets Ottomans inherit Ak Koyunlu (AI only; identical to the ones for Turkish minors)
    -Ottomans now get a Subjugation CB on Berber states they border
    -Ottoman AI now keep AI Expansion claim cores after conquest in most cases

    Ottomans/Mamluks:
    -New "Spice Trade War" mutual CB for whoever controls Constantinople, Alexandria, and Cairo until 1600 - gives lower cost and infamy for Mamluk provinces (and Ottos for the MAM player)
    -Event that destroys relations between these countries (AI only) (not working atm)
    -Because Ottos rarely go all the way to Cairo in one or two wars, a new event gives Ottomans cores on, and ownership of, all Mamluk provinces in Asia once they control the entire Levant (AI only)
    -(Player) New decision added for accepting al Suryah and al Misr Arabic and granting cores on Mamluk provinces
    -AI only event that allows Ottos to "inherit" Mamluks when occupying Cairo now also accepts al Suryah and al Misr Arabic cultures

    Byzantium/Greece
    -Restore Byzantine and Greek Resurgence changes/additions as seen in 1356 submod (Laskaris)

    Persia
    -Form Persia by decision: must be QAR, AKK, or Iranian culture group; not be tribal or republic; own prominent coastal cities+Tehran

    France:
    -New decision to form Aquitaine (uses vanilla GUY tag and CoA) available to occitain, aquitaine, and gascon cultures that have not formed France. moves capital to Toulouse and grants cores over SW France. Aquitaine cannot form France; like Greece/BYZ you must choose: Occitan cultural dominance or accept French rule from Paris
    -All provinces with "Aquitaine" culture replaced with "Occitain" culture

    Poland/Teutonic Order:
    -Event that destroys relations between these countries (AI only) (not working atm)

    Knights of Saint John
    -Can now only "respawn" on Mediterranean islands; but not Sicily
    +Much more likely to pick Rhodes, Malta, Corfu; medium likeliness-other Greek islands; least likely-Sardinia, Corsica, Baleares
    +AI(i.e. Venice, but any country) will not give Crete if it owns other islands

    National Ideas:
    -Delhi Sultanate now starts with Humanist Tolerance
    -Morocco now starts with Merchant Adventures instead of HT
    -Ottomans now start with Military Drill instead of National Conscripts
    -Poland now starts with Humanist Tolerance

    Cultures:
    -Change culture decision now excludes ALL religious orders and theocracies (in addition to those already excluded)
    -Persian culture group now called Iranian culture group for more accurate description and to avoid confusion with Persian culture
    -All provinces with "Aquitaine" culture replaced with "Occitain" culture

    Holy War of Expansion CB:
    Now available to any Muslim/Christian neighbors anywhere in Europe, North Africa, or Levant (not Georgia or Ethiopia)
    (1 infamy provinces still only apply in Iberia, Balkans, and Russia as in standard MMU)
    -Sometimes led to strange situation (IMO) where innovative states could not DOW a Muslim/Christian neighbor in Italy, North Africa, etc

    Non-Christian Personal Unions:
    -new event "Next in Line" gives non-Christian monarchies a new heir if it has none to prevent PUs

    Alternate History Scenario (May 30, 1453):
    -England won Hundred Years War
    -resurgent Granada
    -Conflict in Tuscany (independent Pisa and all 3 cities have cores on each other)

    Aesthetic/Cosmetic Changes:
    -All Lithuanian culture major-level monarchies will be a Grand Duchy, not a Kingdom.
    -All Tuscan culture major-level monarchies will be a Grand Duchy, not a Kingdom. (if Tuscan creates Italy, it changes culture to Lombard)
    -Funj's name changed to Nubia
    -Livonian Order's name changed to Livonia
    -Austria starts as an Archduchy (Austrian king-level gov)
    -Persian culture group now called Iranian culture group for more accurate description and to avoid confusion with Persian culture
    -Guyenne's name changed to Aquitaine (see above)

    Minor Core/Capital Changes:
    -Ottoman Empire: Starts with core on Erserum
    -Brittany: Capital moved to Rennes (Armor province)
    -Georgia: Capital moved to T'blisi (Kartli province) (changed to Imereti in MMP in order to prevent GEO's early annexation; in MMU this leads to weirder outcomes, IMHO)
    -Livonia: Starts with core on Riga (LIV tends to suicidally DOW Riga without a CB anyway, for historical justification Riga and the Order were part of a broader Livonian Confederation, I view Livonia as that Confederation, dominated by the Order, hence Religious Order government)
    -Crimea: Starts with cores on Azow and Kaffa
    -Navarra: Starts with core on Vizcaya
    -Aquitaine (vanilla Guyenne): Starting cores removed (now formable; see above)
    -Papal States: Starts with core on Urbino/Ancona (to beef PAP and also PAP tends to suicidally DOW Urbino without a CB anyway, for historical justification Ancona, Spoleto and most of the other lands surrounding Urbino that make up the in-game province were owned by PAP at the time)
    -Qara Koyunlu: Starting cores on Arab and Persian provinces removed (to weaken QAR internally for Safavid revolt by making Arab and Persian unaccepted cultures. Persian cores totally unjustified anyway)
    -Ferrara: Starting core on Modena removed (Modena is now PU leader; see above)

    Map Fixes:
    -Macau port fix included (fix by unknown author)
    -Iraq map fix (Jlop985)
    -Turkey region extended to Thrace for modding purposes

    MMU "Bugs" and Miscellaneous Fixes:
    -Jewish settlement bug fixed: expelled Jews can now resettle in other countries
    -Achaea's core now removed in Greek nation event that removes other Greek minors' cores
    -Burgundy petition to become kingdom bug fix (Laskaris)
    -Reformer in Exile will no longer fire for Orthodox and non-Christian states
    -Building a ship via province decision now only requires an Anchorage building and naval advisor, no core (Iamwinterborn)
    -Animist (Inca states) now annexable like other American natives (Parcae)
    -Arabia decision no longer requires specific capital locations
    -Not really a bug, but initial Turk-Hungary war in 1453 now uses Holy War of Expansion CB
    -Lappland and Kola now Animist, not Tengriist
    -Horde city-sacking event now gives the legitimacy, gold, etc to the correct country
    -Some Persian culture group-related events *maybe* were not working and therefore *maybe* were fixed in changing the code to "iranian"
    -Sikhism Guru event chain fixed (thanks to Ampersand, Ese Khan and others)
    -Dei Gratia bugfixes by dharper released Dec 31 2011
    Last edited by CJL78; 25-06-2012 at 22:59.

  3. #3
    Duca di Firenze CJL78's Avatar
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    SubUltimate - The Firenze MMU Submod

    Reserved
    Last edited by CJL78; 25-06-2012 at 22:31.

  4. #4
    You should definitely try to find a different host, the 6 minute wait before you can download is pretty annoying. But on the other hand, I love the additions! I always felt playing renaissance italy was lacking in gameplay, definitely missed the Iron crown and Sardinia-Piedmonte

  5. #5
    First Lieutenant minispace's Avatar
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    Cool beans! I've been using your older tolerance mod for MMU, and will be sure to try this out as soon as possible.

  6. #6
    Nice mod, playing in Italy has been pretty boring since MMU in my opinion, and the other changes were quite needed in places

  7. #7
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    Will there be MMP edition?

  8. #8
    Duca di Firenze CJL78's Avatar
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    Quote Originally Posted by JacktheJumper View Post
    Will there be MMP edition?
    Well no, partly because I play MMU and partly because most of the changes I have made (with the exception of adding Florence) are intended to bring MMU up to MMP2's high standard.

    Quote Originally Posted by minispace View Post
    Cool beans! I've been using your older tolerance mod for MMU, and will be sure to try this out as soon as possible.
    I've made more changes to this from the previous version, including raising the tolerance of HT from 2 to 3, and making merchant republics not try to convert.

  9. #9
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    Congrats on this!
    == MAGNA MUNDI ==

    PAY GOLD,
    SHED BLOOD,
    INSTILL FEAR,
    PROMISE HOPE


    HISTORY IS YOURS!

  10. #10
    Definitely looking forward to trying this. Congrats.

  11. #11
    Corporal blacksmith's Avatar
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    Thanks for making this. I'll definitely use it in my next game.

  12. #12
    Amazing! I love it!

  13. #13
    Duca di Firenze CJL78's Avatar
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    Quote Originally Posted by ubik View Post
    Congrats on this!
    Quote Originally Posted by thefourthestate View Post
    Definitely looking forward to trying this. Congrats.
    Quote Originally Posted by Coincollecter View Post
    Amazing! I love it!
    Quote Originally Posted by blacksmith View Post
    Thanks for making this. I'll definitely use it in my next game.
    Thank you all. With 32 downloads already, I appreciate the interest.


    And seeing as many of you express interest in making Renaissance Italy more interesting, I'd like to know what you all think of this:



    Now, before you get too excited, I don't plan on modding the map in EU3/MMU, simply because by the time I got it done to my liking MMtG would probably be about to come out... but I am considering adding a few more provinces and country tags into MMtG when it comes out, particularly in Italy.

    Here I've drawn out 7 potential new provinces in Italy:
    x - [Province] - [Owner] - [capital if not the same]
    A - Saluzzo - Saluzzo
    B - Montferrat - Montferrat - Asti
    C - Pavia - Milan
    D - Lucca - Lucca
    E - Padua - Venice
    F - Bologna - Papal State
    G - Marche - Papal State - Ancona

    Also you'll notice other province borders redrawn. Modena no longer has a port, taken over by the city-state of Lucca. Nice is seperated from the rest of Savoy by the Margraviates of Saluzzo and Montferrat. Venice has a new port, Padua, and Treviso is now coastal as well. Romagna's capital is now Ravenna, not Bologna, which doesn't have a port. Urbino's capital will now actually be the capital of its own province, as the Pope owns Ancona (Marche).

    What would be the benefits of this gameplay wise?

    1. Well besides 3 new tags (Montferrat, Saluzzo, and Lucca)?

    2. the Italian peninsula will now be less likely to be blocked by one hostile state, as one can't go from coast to coast in one province until you get as far south as Rome-Ancona. If Ferrara inherits Modena or Florence conquers Bologna, and they refuse to give you military access on your way to conquer Naples, you have other options.

    3. central Italy will become entangled in more exciting wars.
    I'm thinking Venice should start off with Romagna (they owned Ravenna, correct if I'm wrong) but Papal States will start with cores on Romagna and Urbino. Missions for Florence to conquer Siena and/or Lucca to form Tuscany. Savoy disconnected from Nice. Milan with 3 provinces will be better able to flex its muscles against Venice, who themselves with 1 more province and now 4 of them ports as well... the idea here being a more dynamic and exciting Italy!


    Another area I'm looking at closely is France, adding a few provinces and a couple more vassals to make France take longer and harder to consolidate.
    Last edited by CJL78; 06-02-2011 at 19:54.

  14. #14
    Supreme Soviet Waffen9999's Avatar
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    I think it's a good idea. Personally I think quite a few provinces need to either be added or removed from areas. Take Germany for instance. If you unify Germany up to say World War I era borders, there's more provinces than France there. France was basically the most populous powerful country in Europe and probably had the third largest population in the world for quite a long time. I know there's so much to do though but meh. I've never added the total base taxes of Germany compared to France so if France is higher than it's probably ok.
    "There is no avoiding war. It can only be postponed, to the advantage of others." - Niccolo Machiavelli

    "It is to Belgutei's strength and Kasar's prowess as an archer that I owe the conquest of the World Empire." - Genghis Khan

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    "Where some states have an army, the Prussian Army has a State" -Voltaire

  15. #15
    A little bug report for you - it seems that you've changed the starting ideas for the OE but haven't updated the country history file. You need to change "idea_national_conscripts" to "idea_military_drill". If you changed any other starting NIs you'll need to make similar changes to the history file for that country.

    I like the concept behind the new OE-Mamluk CB, it definitely makes taking those provinces very tempting. Even with no cores and the wrong culture they're still valuable and you can really take a big bite out of the Mamluks in a single war.

  16. #16
    Duca di Firenze CJL78's Avatar
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    Quote Originally Posted by Waffen9999 View Post
    I think it's a good idea. Personally I think quite a few provinces need to either be added or removed from areas. Take Germany for instance. If you unify Germany up to say World War I era borders, there's more provinces than France there. France was basically the most populous powerful country in Europe and probably had the third largest population in the world for quite a long time. I know there's so much to do though but meh. I've never added the total base taxes of Germany compared to France so if France is higher than it's probably ok.
    I probably wouldn't add much to Germany except in Switzerland (I'm thinking Geneva, Zurich, Berne, and Basel at least) but possibly redrawing some of the borders. In France, I want to add a few provinces, especially split Normady in two, and, depending on how MMtG works differently regarding vassals and annexing them, I really want to add a vassal or two, give them more land, and make them more difficult to annex peacefully (or violently for the player, there should be some serious repercussion for canceling a vassal and DOWing 30 days later)

    Quote Originally Posted by Rabid View Post
    A little bug report for you - it seems that you've changed the starting ideas for the OE but haven't updated the country history file. You need to change "idea_national_conscripts" to "idea_military_drill". If you changed any other starting NIs you'll need to make similar changes to the history file for that country.
    Thank you, forgot to do that, I'll have to doublecheck them all.

    I like the concept behind the new OE-Mamluk CB, it definitely makes taking those provinces very tempting. Even with no cores and the wrong culture they're still valuable and you can really take a big bite out of the Mamluks in a single war.
    Once you do get a core (or if you're the AI when you control Cairo you inherit and gain cores on all the Mamluks), new decisions to make Al Suryah and Al Misr Arabic accepted should appear like the Bulgarian/Serbian ones, though I didn't test that to make sure they work
    Last edited by CJL78; 06-02-2011 at 16:51.

  17. #17
    Personally I love your proposals for Italy. I always wanted to see a more complicated situation in northern Italy, plus I've always wanted Lucca (a pretty important city-state in the period). What government will Lucca have? Will you make them a Merchant republic or more similar to the German city-states (ex: Nuremburg or Frankfurt). Margraviates of Saluzzo and Montferrat will be Counties?

    EDIT: Will we see a version 1.1 soon? Will the bugs Rabid notice cause bizzare AI behavior or can we go ahead and try your mod with the history files not corrected?

    Finally, thanks for you effort in improving MM! I really enjoyed your tolerance sub-mod.

  18. #18
    Duca di Firenze CJL78's Avatar
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    Quote Originally Posted by It'satrap! View Post
    Personally I love your proposals for Italy. I always wanted to see a more complicated situation in northern Italy, plus I've always wanted Lucca (a pretty important city-state in the period). What government will Lucca have? Will you make them a Merchant republic or more similar to the German city-states (ex: Nuremburg or Frankfurt). Margraviates of Saluzzo and Montferrat will be Counties?
    I was thinking making Lucca administrative city-state (minor) like Siena. Merchant Republics have leagues and a COT and since there are already Genoa and Venice I don't think this would be good. However the MMtG Devs have not, afaik, said much about how merchant republics/trade leagues will work in MMtG. Saluzzo and Montferrat will be margraviates, by making [county-level] minor monarchies for Ligurian culture margraviates. This is all assuming MMtG will work like EU3 in these areas, but I think it will be possible. I would do the same for Mantua, and I would start Ferrara as a duchy (became one in 1471)

    EDIT: Will we see a version 1.1 soon? Will the bugs Rabid notice cause bizzare AI behavior or can we go ahead and try your mod with the history files not corrected?

    Finally, thanks for you effort in improving MM! I really enjoyed your tolerance sub-mod.
    I think all it will do is cause the MM events to think the country has the original NI, and thus give inappropriate events, but this is definitely playable and won't change much. Over the past two days I have played a game with this version past 1530 and have not noticed anything crazy. I haven't changed very many NIs anyway, and I will have to go through and check which ones I did not change correctly. I will release a 1.1 once I correct all those, add some missing localisation, test some more things, and get more feedback. Thank you for your interest!

  19. #19
    You'll get 'reneging the past' at the start of the game if you play as any of those states whose ideas don't match the history file. AI can't get reneging the past under any circumstances so it only affects the player, and it's very simple to fix via modding

  20. #20
    Duca di Firenze CJL78's Avatar
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    Good news. For Rabid's bug, Ottos were the only one missing the flag change. With 41 downloads of v1.0 (a few shy of 792,000, I must admit) I appreciate the interest, so I give you:

    Version 1.1 now availabe in original post
    -Rabid's bug fixed
    -minor changes to Ottos I thought that I included in the 1.0 now included
    -some localisation errors fixed
    -different (but still free, ad-ridden) host

    Also
    Full list of all changes now in second post

    Also again I plan to consider making more changes/additions as I come upon strange situations. Please suggest/comment on changes you would like to see or offer suggestions/criticisms of my changes
    A list of future suggestions/changes/fixes now in third post
    Last edited by CJL78; 08-02-2011 at 03:41.

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