I was not advocating the kind of TW-style battles. It would be wise to leave that to those guys. The issue is what gamers want and how to build on Paradox's strengths, so I agree with what you have said entirely. The focus has to be on bringing these characters to life, i.e., good roleplaying. What was it like to be the Count of Armagnac in 1066? What did you do, who did you interact with... that sort of thing. For me, that was part of the attraction of EU: Rome-VV. Although not on the level that I was quite satisfied with, characters interacted. They advanced their family interests, plotted each others' downfall, and a lot of other things.
I also agree that not having provinces is an awful thing, if nothing else than because of the awkward way that armies and "agents" move around the Medieval 2 map (I haven't played the more recent titles, so maybe I am not a good example either). If the most boring part of Paradox games is waiting for events to fire, the worst part of playing TW is getting your army from your castle to your enemy's castle across ugly, misshapen terrain.







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