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Thread: Naval War: Arctic Circle - Frequently Asked Questions

  1. #561
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    Akula Class
    1. Are you adding the adding the Anti-Ship missile to the Sub?

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    Yes, the Akula has anti-ship missiles. It's been a bit of confusion back and forth, between Shipwreck and Granat; we'll sort it out or just make something up

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    Quote Originally Posted by JanH View Post
    Yes, the Akula has anti-ship missiles. It's been a bit of confusion back and forth, between Shipwreck and Granat; we'll sort it out or just make something up
    Does any other unit carry the Shipwreck in NWAC?

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    Quote Originally Posted by nimitz98 View Post
    Does any other unit carry the Shipwreck in NWAC?
    Kirov and Kuznetsov. The Kirov is, in real life, being upgraded to P800, and that will at least be an option, but we're a bit worried about having to rebalance all the scenarios repeatedly. We'll see.

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    Quote Originally Posted by JanH View Post
    Kirov and Kuznetsov. The Kirov is, in real life, being upgraded to P800, and that will at least be an option, but we're a bit worried about having to rebalance all the scenarios repeatedly. We'll see.
    So we will be able to edit weapons loads?

  6. #566
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    Weapon loads are in the unit XML files; it's all tweakable/completely changeable. It's the same for ordinance, sensors, scenarios and campaigns.

    You'll be able to put all of your research to good use in an 'Uber-Realism Pack'-stylee mod at launch, I'm sure Nimitz

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    Quote Originally Posted by General Baker View Post
    Weapon loads are in the unit XML files; it's all tweakable/completely changeable. It's the same for ordinance, sensors, scenarios and campaigns.

    You'll be able to put all of your research to good use in an 'Uber-Realism Pack'-stylee mod at launch, I'm sure Nimitz
    Yes, but if the Kitchen isn't in the game I won't be able to use it, will I? Anyway, Jan has already told me the Kitchen will be there, as well as the "bedroom, living room, and bathroom."

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    You can quite easily add new weapons, too.

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    Quote Originally Posted by nimitz98 View Post
    Yes, but if the Kitchen isn't in the game I won't be able to use it, will I? Anyway, Jan has already told me the Kitchen will be there, as well as the "bedroom, living room, and bathroom."
    No, lol, as in, you can add a new weapon to one of the weapon XML files, then assign that new weapon to a (new or existing) loadout of a unit in the unit XML files.

    It should cater for pretty much anyone's modding needs, within the game environment and mechanics. You only need a texteditor and access to wikipedia

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    Quote Originally Posted by JanH View Post
    Yes, the Akula has anti-ship missiles. It's been a bit of confusion back and forth,
    between Shipwreck and Granat; we'll sort it out or just make something up
    It's the Granat. The Shipwreck is too large to be launched from the Akulas' torpedo tubes.

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    Quote Originally Posted by nimitz98 View Post
    It's the Granat. The Shipwreck is too large to be launched from the Akulas' torpedo tubes.
    It hangs the Shipwreckz on the underside along with the Kitchenz.

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    Quote Originally Posted by JanH View Post
    It hangs the Shipwreckz on the underside along with the Kitchenz.
    Sounds like a 50s era submarine!

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    You're both on my "list" due to the use of z's!
    "The best thing about the British is our ability to laugh at ourselves. By ourselves, I mean other people and by laugh, I mean invade."

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    Quote Originally Posted by imperialman View Post
    You're both on my "list" due to the use of z's!
    Dusting off the old "Norwegian game dev sword," are you?

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    Quote Originally Posted by nimitz98 View Post
    Dusting off the old "Norwegian game dev sword," are you?
    Oh you'll be "visited" by a man dressed as a Udaloy to lure you into a false sense of security before he gets you, don't worry.
    "The best thing about the British is our ability to laugh at ourselves. By ourselves, I mean other people and by laugh, I mean invade."

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    Quote Originally Posted by imperialman View Post
    Oh you'll be "visited" by a man dressed as a Udaloy to lure you into a false sense of security before he gets you, don't worry.
    I was typing a longer reply, but then somehow I cancelled it, so I'll just say LOLOLOLOLOLOLOLOLZ!

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    Will the K-152 Nerpa be in the game?

  18. #578
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    The Project 971 Щука-Б class will be, as you know.

  19. #579
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    I have a question thats been bugging me for a while, if anyone can answer it then please do:
    an f-22 is stealth, right, and when you turn youre radar on you can get counter detected by ESM, so if an f-22 turns its radar on then wont its stealth ability be compramised? and if so doesn't that defeat the purpose?
    -if so will that be incorporated in game?

  20. #580
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    Yes. ASEA radar is in principle extremely resistant to counter-detection, and it's really a game changer right now. We make a guess that ESM is going to catch up with LPIR in the decades ahead.

    Right now, ESM detection is a bit too strong. We're going to tweak that. The F-22 (and the T-50) is extremely hard to detect when it is not emitting. Would be sad otherwise, considering what these machines cost

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