+ Reply to Thread
Page 25 of 33 FirstFirst ... 15 23 24 25 26 27 ... LastLast
Results 481 to 500 of 659

Thread: Naval War: Arctic Circle - Frequently Asked Questions

  1. #481
    Quote Originally Posted by JanH View Post
    That is very difficult to say, since units and weapons are so specialised.

    The SM-2 (and -3 and so on) are extremely powerful anti-air weapons, and so are the s-300 forts on the other side.
    How are you having Aster/Sampson on a Type 45 stack up against the SM-2 (-3 etcetc) on an American Arleigh Burke class? I'm interested because at the end of last year the first sea lord was sounding particularly pleased when he mentioned in an interview/report that the Americans had had to ask us nicely to "shut down our radar because we were spoiling the training". The Type 45 while on exercise with an American CBG had apparently caused them some REAL problems due to the power of Sampson.

  2. #482
    Turbo Tape Games Dev JanH's Avatar
    Naval War: Arctic Circle

    Join Date
    Jan 2011
    Location
    Bergen, Hordaland, Norway, 106562399381316, Bergen, Hordaland
    Posts
    2,408
    I guess we'll have to please our British friends by making the Sampson better than the SPY1, then We've not implemented the British surface ships yet, so we'll see.

  3. #483
    I'm afraid it's not just the Americans who were/are annoyed with the Sampsons performance. During my time at BRNC one of the DO's was a lead engineer on the type 45 programe and he often mentioned the radars capabilitys. FOST (flag officer sea training) hates the system just as much as the Americans!

    The reply from the PWO to the FROST team was normally "umm sir you can't do that, it will still work"
    And when the FOST would call for an air strike the rader controllers could see the planes from the moment they took off till the moment they were "shot down" a great system!

  4. #484
    Turbo Tape Games Dev JanH's Avatar
    Naval War: Arctic Circle

    Join Date
    Jan 2011
    Location
    Bergen, Hordaland, Norway, 106562399381316, Bergen, Hordaland
    Posts
    2,408
    Hello and welcome prahs,

    That sounds pretty impressive!

  5. #485
    Quote Originally Posted by prahs View Post
    I'm afraid it's not just the Americans who were/are annoyed with the Sampsons performance. During my time at BRNC one of the DO's was a lead engineer on the type 45 programe and he often mentioned the radars capabilitys. FOST (flag officer sea training) hates the system just as much as the Americans!

    The reply from the PWO to the FROST team was normally "umm sir you can't do that, it will still work"
    And when the FOST would call for an air strike the rader controllers could see the planes from the moment they took off till the moment they were "shot down" a great system!
    I'm off to Dartmouth on February the 13th (Girlfriend is *NOT* pleased at that date. Having to do a lot of things to make it up to her lol) for IOT, I'm entering as a WE and I would love to have the chance to work with the Sampson radar .

    LOL Bet FOST was chuffed with being told that hehe.

  6. #486
    You will love it mate, maybe not while you are cold, wet and tired but at the end of the day you will love every second of it!

    Hope you enjoy period zero!

  7. #487
    Think I may have asked this before but I can't quite remember... Will the MBDA meteor that is scheduled to replace AMRAAM for the RAF/FAA fleet from 2015 be in the game? I ask because it is quite a potent missile and an entirely different beast to AMRAAM.

  8. #488
    Turbo Tape Games Dev JanH's Avatar
    Naval War: Arctic Circle

    Join Date
    Jan 2011
    Location
    Bergen, Hordaland, Norway, 106562399381316, Bergen, Hordaland
    Posts
    2,408
    We'll have the MDBA meteor, yes. We'll see how it works out with different national loadouts and all that We'll try to make sure the British F-35s have meteors as default air superiority loadouts.

  9. #489
    Quote Originally Posted by JanH View Post
    We'll have the MDBA meteor, yes. We'll see how it works out with different national loadouts and all that We'll try to make sure the British F-35s have meteors as default air superiority loadouts.
    Sweet, can I ask how you will handle missiles that have a data link and an active shorter range sensor?

  10. #490
    Turbo Tape Games Dev JanH's Avatar
    Naval War: Arctic Circle

    Join Date
    Jan 2011
    Location
    Bergen, Hordaland, Norway, 106562399381316, Bergen, Hordaland
    Posts
    2,408
    Not sure what you mean.

    In NWAC we have simplified reality a bit, so knowledge is pretty much universal among the players' units. If one unit's sensor can see the enemy, this means the weapon can see it. When missiles lose contact with target, they will take whatever action they can (active sensor, etc) to reacquire a target.

    So, essentially, all missiles in NWAC have state of the art data links

  11. #491
    Quote Originally Posted by JanH View Post
    Not sure what you mean.

    In NWAC we have simplified reality a bit, so knowledge is pretty much universal among the players' units. If one unit's sensor can see the enemy, this means the weapon can see it. When missiles lose contact with target, they will take whatever action they can (active sensor, etc) to reacquire a target.

    So, essentially, all missiles in NWAC have state of the art data links
    Ah, fair enough . That is understandable I guess, would make the game hard to access for those who don't know huge amounts about the communication and/or sensor and/or data link capabilities of missiles and platforms. Will you make missiles that are known to have "state of the art" datalinks more accurate and more likely to score a killing hit than an older less state of the art missile to compensate then?

  12. #492
    Turbo Tape Games Dev JanH's Avatar
    Naval War: Arctic Circle

    Join Date
    Jan 2011
    Location
    Bergen, Hordaland, Norway, 106562399381316, Bergen, Hordaland
    Posts
    2,408
    Yes, we'll score better missiles with higher hit percentages, and we'll also tweak the turn rate/agility to make it work out. We'll also make the sensors on the better missiles more powerful.

    The biggest problem with simulating complex communication between units, weapons and sensors in such a game is not the simulation itself, but telling the player about how it works. I can only imagine how complex the UI would be if we were to explain to the player, without resorting to reading it in the manual, that "yes, you can see that target, but that weapon can't take data input from that source."

  13. #493
    Quote Originally Posted by JanH View Post
    Yes, we'll score better missiles with higher hit percentages, and we'll also tweak the turn rate/agility to make it work out. We'll also make the sensors on the better missiles more powerful.

    The biggest problem with simulating complex communication between units, weapons and sensors in such a game is not the simulation itself, but telling the player about how it works. I can only imagine how complex the UI would be if we were to explain to the player, without resorting to reading it in the manual, that "yes, you can see that target, but that weapon can't take data input from that source."
    Well just give them a manual to read? You should always read the manual. Tis a stubborn and proud person who doesn't even at least flick through the manual

  14. #494
    Turbo Tape Games Dev JanH's Avatar
    Naval War: Arctic Circle

    Join Date
    Jan 2011
    Location
    Bergen, Hordaland, Norway, 106562399381316, Bergen, Hordaland
    Posts
    2,408
    Yes, but if we make a game that requires reading the manual to play a good game, we've reduced our market to me, you and a few other guys, all of them hanging around on this forum.

    Reading the manual is one thing. Having to check it before you can do anything is a bit rough.

  15. #495
    Quote Originally Posted by JanH View Post
    Yes, but if we make a game that requires reading the manual to play a good game, we've reduced our market to me, you and a few other guys, all of them hanging around on this forum.

    Reading the manual is one thing. Having to check it before you can do anything is a bit rough.
    Fair point... I was only jesting. I am aware that the majority of people prefer "pick up and play". Not catering your game to at least account for that is probably suicide in respect to sales. Which means no future Naval warfare titles

    EDIT:

    Rather than double post I thought I would highlight this. Obviously I appreciate that it is unlikely to make it into the original launch but it could be a very interesting addition to the armament of the Type 26 if they were made available for DLC. It's a supersonic SAM designed to use a datalink to enable the interception process to take place at the 500 mile mark as a counter the the speed of supersonic missiles and the inherent reaction time of all SAM systems.

    http://www.defencemanagement.com/new...y.asp?id=18683
    Last edited by Brutoni; 30-01-2012 at 13:26. Reason: To avoid a double post

  16. #496
    10+ Years on the Forum Demi Moderator SAS's Avatar
    94 games registered

    94

    200k clubHoI AnthologyHearts of Iron 2: ArmageddonCrusader Kings IIDeus Vult
    DiplomacyEast India Company CollectionFor the MotherlandGalactic AssaultGettysburg
    Hearts of Iron IIIHearts of Iron III CollectionHOI3: Their Finest HourIron CrossThe Kings Crusade
    Lost Empire - ImmortalsMarch of the EaglesVictoria: RevolutionsSemper FiSengoku
    Sword of the Stars IIVictoria 2Victoria II: A House DividedVictoria II: Heart of DarknessRome: Vae Victis
    Hearts of Iron: The Card GameRise of PrussiaCK2: Holy KnightEU Rome Collectors EditionEU3 Collectors Edition
    Knights of Pen and Paper +1 Edition500k clubEuropa Universalis IV: Pre-orderTeleglitch: Die More EditionEUIV: Call to arms event
    Magicka: Wizard Wars Founder WizardWarlock 2: The ExiledEUIV: Wealth of NationsEUIV: Conquest of ParadiseEUIV: Res Publica
    Ancient SpaceCrusader Kings II: Legacy of RomeCrusader Kings II: Sword of IslamCrusader Kings II: Sunset InvasionCrusader Kings II: The Republic
    Crusader Kings II: The Old GodsCrusader Kings II: Sons of AbrahamCrusader Kings II: Rajas of IndiaCrusader Kings II: CharlemagneEUIV: Art of War

    Join Date
    Jan 2002
    Location
    Icon Collecting
    Posts
    6,438
    Blog Entries
    1
    Is this game going to have frigates and destroyers or is the destroyer going to do both rolls?
    - March of the Eagles mod: The Gods

    - When I speak in Cyan its as a Demi-Moderator. Please review the following links: FAQ / Forum Rules / General Usage

  17. #497
    Turbo Tape Games Dev JanH's Avatar
    Naval War: Arctic Circle

    Join Date
    Jan 2011
    Location
    Bergen, Hordaland, Norway, 106562399381316, Bergen, Hordaland
    Posts
    2,408
    Brutoni,

    We'll see if we get the Sea Ceptor into the game, or if we boycott it over its "cute" name

    SAS,

    There are lots of frigates, as well as destroyers! Though the traditional role of the frigate vs destroyer is not exactly strictly enforced in the world's navies.

    But yes, employing specialized anti-sub and anti-air (+ surface) surface vessels is important in this game.

  18. #498
    10+ Years on the Forum Demi Moderator SAS's Avatar
    94 games registered

    94

    200k clubHoI AnthologyHearts of Iron 2: ArmageddonCrusader Kings IIDeus Vult
    DiplomacyEast India Company CollectionFor the MotherlandGalactic AssaultGettysburg
    Hearts of Iron IIIHearts of Iron III CollectionHOI3: Their Finest HourIron CrossThe Kings Crusade
    Lost Empire - ImmortalsMarch of the EaglesVictoria: RevolutionsSemper FiSengoku
    Sword of the Stars IIVictoria 2Victoria II: A House DividedVictoria II: Heart of DarknessRome: Vae Victis
    Hearts of Iron: The Card GameRise of PrussiaCK2: Holy KnightEU Rome Collectors EditionEU3 Collectors Edition
    Knights of Pen and Paper +1 Edition500k clubEuropa Universalis IV: Pre-orderTeleglitch: Die More EditionEUIV: Call to arms event
    Magicka: Wizard Wars Founder WizardWarlock 2: The ExiledEUIV: Wealth of NationsEUIV: Conquest of ParadiseEUIV: Res Publica
    Ancient SpaceCrusader Kings II: Legacy of RomeCrusader Kings II: Sword of IslamCrusader Kings II: Sunset InvasionCrusader Kings II: The Republic
    Crusader Kings II: The Old GodsCrusader Kings II: Sons of AbrahamCrusader Kings II: Rajas of IndiaCrusader Kings II: CharlemagneEUIV: Art of War

    Join Date
    Jan 2002
    Location
    Icon Collecting
    Posts
    6,438
    Blog Entries
    1
    Thanks janH. This is going to be a delight to play, I can feel it.
    - March of the Eagles mod: The Gods

    - When I speak in Cyan its as a Demi-Moderator. Please review the following links: FAQ / Forum Rules / General Usage

  19. #499
    Hey, firstly, congratulations on a game that looks like it will be truly awesome.
    Secondly, I have a question regarding aircraft (Though I guess it applies to some naval craft as well).
    How does you game tackle stealth?
    For example some speculate that the PAK FA aircraft will have leading edge L-band radars because they work better against stealth fighters and similar targets.
    Is this something that will have an effect, or is it handwaved for the sake of simplicity and accessibility?

  20. #500
    Turbo Tape Games Dev JanH's Avatar
    Naval War: Arctic Circle

    Join Date
    Jan 2011
    Location
    Bergen, Hordaland, Norway, 106562399381316, Bergen, Hordaland
    Posts
    2,408
    Hi and welcome Skyenet,

    Thank you for the kind words!

    We do handle stealth by calculating the radar cross section of each unit (which depends on its size and bearing). Each radar (as well as visual light sensors) will have a minimum angular size it can detect (which is again affected by environmental factors). Units with varying degrees of stealth will reduce the effective RCS dramatically, and only sensors with a very high resolution will be able to see it, and then on quite short ranges. We think this is a quite useful, if simplified, simulation of stealth vs high end sensors.

+ Reply to Thread
Page 25 of 33 FirstFirst ... 15 23 24 25 26 27 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts