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Astute, could you be more precise on "a-magnetic" materials? Because most modern submarines are built in low-magnetic steel and other low-magnetic materials (Titan!). After construction there is also usually a de-magnetisation process. oplatsen.files.wordpress.com/2011/05/soobra.jpg

Dont want to be negative but unless Ze Germans have come up with something special (which they sometimes do) then its just the same as for everybody else.
 
not sure if you already know this JanH, but the type 212 submarine is made from a-magnetic materials, so magnetic mines would be useless

You mean non-ferromagnetic materials. That is easy, since the only common ferromagnetic metals are iron, cobalt and nickel. Avoid them and the problem is fixed. A good example is Norwegian Skjold corvette that is made from composite materials instead of metal... it's hull that is.
 
not sure if you already know this JanH, but the type 212 submarine is made from a-magnetic materials, so magnetic mines would be useless (unless you hit one at speedthst is)
Even a-magnetic metal has magnetic field, it's just a lot weaker than it otherwise would have been.

and i think i heard some where that special forces insersions will be included, will these SF forces be "launched" from torpedo tubes?
All submarines with reloadable tubes can do this
 
I'm not sure exactly what I can and can't say (need to read the NDA again) but what I will say is that even in the beta stage, this game is very promising and quite enjoyable.
 
I'm not sure exactly what I can and can't say (need to read the NDA again) but what I will say is that even in the beta stage, this game is very promising and quite enjoyable.

Best to not say anything, lest you accidentally breach your NDA.
 
We can't say anything about the content of the game that is not already publicly announced by developers, we can't leak pictures or videos and the only thing we can say is our feelings towards the game. So here is mine: It's looking good folks, look forward to the release.
 
IIRC, Canada was looking into the purchase of two Mistrals.

Just an update here. It appears that Canada will be building a pair of JSS(Joint Support Ships) on their own. No where near the capabilities of the Mistral class. I had hoped the government would seriously look into the Mistral option.

Also, the Halifax class will be modernized, so all 12 of the class should be completed by 2015. These would fit well into the game.:)

Another inclusion could be the Arctic/Offshore Patrol Ship (AOPS), recently announced to be built. Although a patrol ship, they should be capable of detection in game.

aops-npea-07.jpg
 
Just an update here. It appears that Canada will be building a pair of JSS(Joint Support Ships) on their own. No where near the capabilities of the Mistral class. I had hoped the government would seriously look into the Mistral option.

Also, the Halifax class will be modernized, so all 12 of the class should be completed by 2015. These would fit well into the game.:)

Another inclusion could be the Arctic/Offshore Patrol Ship (AOPS), recently announced to be built. Although a patrol ship, they should be capable of detection in game.

aops-npea-07.jpg

We could do with a decent OPV class to be honest... Something with a hanger for 1 Lynx wildcat, 2-4 RIBS, space for 10-20 marines, 16 CAAM(M), 8 Sea Skua 2, 2 30mm's and 1 55mm or 75mm gun. Cheap, flexible, affordable. Able to show the flag, Patrol the oceans, deal with heavily armed pirates, drug dealers, terrorists, launch basic raiding parties against terrorist/pirate/drug dealer bases close to short etcetc.

Is the picture above a placeholder or is that what the class is likely to look like?
 
We could do with a decent OPV class to be honest... Something with a hanger for 1 Lynx wildcat, 2-4 RIBS, space for 10-20 marines, 16 CAAM(M), 8 Sea Skua 2, 2 30mm's and 1 55mm or 75mm gun. Cheap, flexible, affordable. Able to show the flag, Patrol the oceans, deal with heavily armed pirates, drug dealers, terrorists, launch basic raiding parties against terrorist/pirate/drug dealer bases close to short etcetc.

Is the picture above a placeholder or is that what the class is likely to look like?

The moment you start adding integrated air defences (Anything heavier than MANPADS), cheap goes sailing out the window.
 
will f/a-18sfs? be able to aerial refuel other planes?
We haven't finished implementing in-air refueling, but we expect to also implement buddy-buddy refueling while we're at it.

Obviously, it only makes sense when one plane carries extra fuel tanks, so you will have to sacrifice one fully effective strike/fighter aircraft for in-air refueling.
 
1. can you give any global idea ref a completion date of the game
2. is it possible to say roughly how far through the preparation of the game you are
These are not to hold you to firm dates or anything but some indication of how long we must wait for what seems to me to be a sort of holy grail of games
 
A holy grail of games! I like it, Rancher. Thank you!

The official release is Q2 2012, which runs from April to June. If the gamedev gods are good to us, it will be early in that period. I am not being coy; there is a lot of publishing process that simply takes its time, as well as the development, of course.
 
Just found out about this game, I've been looking forward to a successor to Fleet Command for quite some while.

Couple of questions...

1. Can you create air patrol stations for fighters? Tell a carrier / airfield to always have a pair of interceptors are a designated location? IIRC this wasn't possible in Fleet Command and it drove me crazy, I had to manually cycle the tomcats on station...

2. Same vein, can you create aircraft formations? Tell the EW and fighters to escort the attack aircraft without having to give them every command? Likewise, can you assign fighters to be Alert 5 aircraft and have them automatically go and intercept unknown contacts at a certain range?

3. Airfields / carriers - are the runways subsystems, and can they be damaged for a period of time? Send in the first wave to crater the runways and then crush them afterwards.

4. Radar - is Radar LOS included? Two further questions: does nap of the earth flying help you avoid detection against ground and sea emitters; does having an island or peninsula between your ship and the hostile emitter help the ship avoid detection? (Allows ships to hide along the coast). Do missile boats get 'stealth' advantages for being close to the shore and not moving?

5. Are there provisions for some sort of stealth system for ground targets? I disliked how in Fleet Command the only ground targets shown were the actual targets, and there was very little difficulty in locating the precise target. This could be crucial if it is possible to hide shore based missile launchers. (Are those in the game?) Another example would be SAM sites without their radars emitting.

6. Does the game allow for CEC? With the SM-6, it should be able to be launched by the DDG-51, given mid-course guidance by the E-2D, and terminal homing with the AMRAAM seeker. Does the game allow for that sort of sensor /= shooter, whose radar is off the whole time, engagement with SAMs?

Anyhow, am looking forward to this game, looks like it'll be a lot of fun. And I'm glad the game has bombs, Fleet Command didn't, which lead to some very awkward scenarios...