Missed the one about LGBs. Surely, we'll include a nice collection of bombs.
Not sure I believe in the specs for the LRASM-B, btw
Not sure I believe in the specs for the LRASM-B, btw
*Perseus missileIt's all about the Pegasus missile.
*Perseus missile
Ahhh... *shrugs* Pegasus... Perseus... Didn't Perseus have a Pegasus?
We're planning to do that, yes.will we get a dev diary next month.
Heavyweight torpedoes explodes beneath the target, except this is a simulation and we don't use explosives when we are doing computer programming, but that is the idea of what is going on, yes.1) will torpedos explode benath the targat or will they explode on impact?
We model their size, movement, depth, agility, range, onboard sensors and payload. The 3D models will be quite simple, but you'll see what it is.2) how detailed will the torpedoes be?
Except for subs very close to the surface being seen from aircraft in good light, we don't model underwater vision at all. We haven't decided yet how we'll show underwater lighting in the 3D view. Not much fun making it realistically pitch black.3) will the water be darker the deeper you get?
You mean CIWS? Yes. They fire automatically on targets, but you can fire manually, too.4) will you be able to use an autocannon on a surface ship
Some subs come with SAMs, and they are modelled, yes. You'll have to go to periscope depth or surface to use them, though.5) will there be any weapons for a submarine on the surface e.g. a SAM or a GPMG for close in defence?
Thank you, and you're welcome!thanks for answers in advance and kepp up the briliant work,i can't wait for this game!
Wouldnt that depend on what your target is? For a surface target you would, as you said, want to have the torpedo explode underneath your target. But for a sub you would have to use direct impact, no?Heavyweight torpedoes explodes beneath the target, except this is a simulation and we don't use explosives when we are doing computer programming, but that is the idea of what is going on, yes.