Hi and welcome Hockefan,
Yeah I noticed. Sounds like the Pentagon we know and love. We'll only include at best one of them in the initial release, though.
Which do you guys think is the best one for the game?
Does Russia have anything comparable? Hmm, don't think so.
Freedom Class for game and crazy Independence for the Futuretech DLC.
As sexy as it is Inde I imagine would look out of place.
The Russian "counterpart" to the LCS is the Stereguscij class (Project 20380).
Will the Gorskov class for the russians be in the game too? And what about the DDG1000? If there is a post about this classes already , I apologize for my laziness to search for them.
The Steregushchy is on our list, and the Gorshkov is in the game already. In fact, there is a Gorshkov in the scenario we'll show off at Gamescom in two days!
Only three DDG1000/Zumwalts were built, but we still want to include it. We'll see.
Thank you for developing this promising game! The genre has been waiting for new masterpieces for quite some time now...
Just a few questions about the game since we've not seen the actual demos yet
1) Is the 3D part of the game just for visualizing the outcome or used for control/command purposes as well, meaning can the game be completely played with a tactical display/map only? Are the 3D models somehow involved in damage/outcome resolution or is damage computed behind the scenes and just visualized?
2) Compared to e.g. Harpoon games, is NWAC going to be a similar simulation of naval warfare with tons of heavy calculations under the hood or more closer to an action RTS with simplified battlemodelling?
3) Coastlines are going to be quite accurate, but are you enabling archipelagos as well for hiding purposes?
4) Have you decided the final unit list already? Did any Finnish units make it there? =)
Last edited by dzeijay; 18-08-2011 at 14:59.
bump where can i keep update with the gamecoms updates?
Hello and welcome dzeijay,
Sorry for missing this posting earlier. Apparently a lot of threads were marked as read without me having seen them, so if anybody else feels we missed anything over the Gamescom week, feel free to bump it a bit.
There's tons of heavy calculations under the hood, indeed But we think that this does not detract from an RTS approach to the gameplay mechanics.2) Compared to e.g. Harpoon games, is NWAC going to be a similar simulation of naval warfare with tons of heavy calculations under the hood or more closer to an action RTS with simplified battlemodelling?
Simple examples: a detection is calculated based on a huge array of factors, including sensor power, bearing, distance, size/noise, stealth, coating, other nearby units, depth/terrain, sun and moonlight, the weather and jamming. So it's not a simple matter of being within a set range. However, for a player, you detect it, or you don't
That's the plan.3) Coastlines are going to be quite accurate, but are you enabling archipelagos as well for hiding purposes?
The unit list is not completed, but the Hamina class missile boat is on it indeed.4) Have you decided the final unit list already? Did any Finnish units make it there? =)
The Finnish air force is using Hornets, which we'll probably not include. Maybe we'll make a wild assumption and guess that the Finnish are going to get some Super Hornets as a replacement
Yay! The Super Hornet is included! (woot woot)
Diceroll actually plays no part in the detection and sensor simulation. It is totally deterministic, once all the variables are accounted for.
will the lRASM missile be in this game?
Will there be weapons loadouts in NWAC including laser-guided bombs? Also, I suggest making the AS-16 the only anti-ship weapon of the Backfire and Bear in NWAC, since the AS-4 is no longer in use.
It's funny that you mention this. We started NWAC some time ago, and a lot of the weapons and sensors we put into it are since reported as becoming obsolete. We'll surely make the most recent weapons available, some of which have a pretty sick range, btw.
But it's not unfeasible in a real war that the new weapons run out and old weapon stocks are brought back into play, so we'll probably keep some of the old loadouts as well.
Thanks, but can you plz answer my question about LGBs?
will we get a weapons list and a units list by november