Akula Class
1. Are you adding the adding the Anti-Ship missile to the Sub?
Akula Class
1. Are you adding the adding the Anti-Ship missile to the Sub?

Yes, the Akula has anti-ship missiles. It's been a bit of confusion back and forth, between Shipwreck and Granat; we'll sort it out or just make something up![]()
Weapon loads are in the unit XML files; it's all tweakable/completely changeable. It's the same for ordinance, sensors, scenarios and campaigns.
You'll be able to put all of your research to good use in an 'Uber-Realism Pack'-stylee mod at launch, I'm sure Nimitz![]()
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You can quite easily add new weapons, too.
No, lol, as in, you can add a new weapon to one of the weapon XML files, then assign that new weapon to a (new or existing) loadout of a unit in the unit XML files.
It should cater for pretty much anyone's modding needs, within the game environment and mechanics. You only need a texteditor and access to wikipedia![]()
You're both on my "list" due to the use of z's!![]()
"The best thing about the British is our ability to laugh at ourselves. By ourselves, I mean other people and by laugh, I mean invade."


Will the K-152 Nerpa be in the game?

The Project 971 Щука-Б class will be, as you know.
I have a question thats been bugging me for a while, if anyone can answer it then please do:
an f-22 is stealth, right, and when you turn youre radar on you can get counter detected by ESM, so if an f-22 turns its radar on then wont its stealth ability be compramised? and if so doesn't that defeat the purpose?
-if so will that be incorporated in game?

Yes. ASEA radar is in principle extremely resistant to counter-detection, and it's really a game changer right now. We make a guess that ESM is going to catch up with LPIR in the decades ahead.
Right now, ESM detection is a bit too strong. We're going to tweak that. The F-22 (and the T-50) is extremely hard to detect when it is not emitting. Would be sad otherwise, considering what these machines cost![]()