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LlywelynII

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30iuhhf.png

L'isle of Ispayola in ane 1936

[size=+3]Kreyòlaar[/size]

une miniAAR haïtienne

Country: Ayiti
Build: HOI3 vanilla 1.04
Start: 1936
Goals:
Survivral, the réunion of l'isle Ispayola, ak un peu «something-something» pour the boss
 
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English dude, English...
 
[size=+2]Istwa[/size]
Before l'arrival Christophe Colomb, l'isle Haiti dividé among 5 Taino caciquat: Xaragua ak Marién in ouest, Maguana in centre, ak Magu ak Higüey in east. Les natives first massacré les Panyòl, but les Panyòl returné. 2 hurricanes hitté Colomb's city nouvelle, but Colomb again returné. His brotheur then buildé Sen Domeng.

Colomb ak les Panyòl enslavé les Taino ak rulé pour many anes. Many Taino dié ak Afrik esklavs comé. Les Panyòl ignoré the ouest isle, because there ne havé pas gold. Les Franse comé ak beginé une petite war between their pirateurs ak les Panyòl. In ane 1697, trete Ryswik dividé Haiti between Frans ak Espayn.

Many, many Franse comé pour the plantasyon tabac ak indigo ak sucre ak kafe. Haiti franse havé as many persons as Kanada franse, but tres unjust. In ane 1789, the Revolusyon Franse leadé to chaos. Les whites wanté independens or union with Anglè. Les esklavs fearé ak revolté: in ane 1791 on 14 August, un houngan namé Boukman Dutty callé for revolusyon at Bois Caïman. In une month, 100k esklavs holdé the Nord. Invasyons Franse ak Angle ak Panyòl failé, defeaté by esklav Tousen Louvèti. 1795, he holdé all l'isle includant Sen Domeng. Napoleon beau-frère Leclerc trické ak arresté Louvèti, but the invasyon Franse again failé. In ane 1804 on 1 January, Janjak Desalin declaré Ayiti independens, but Sen Domeng becomé independent as well before Anglè returné it to Espayn in 1809.

Un homme assassiné Desalin. The Nord becomé une Kingdaume under Anri Kristòf, the Sud une "Repiblik" under Aleksann Petyon ak Jan Pyè Bwaye. Anri Kristòf losé army support ak commité suicide. Prezidan Bwaye reunité l'isle by conquerant Sen Domeng. Bwaye also freeé les esklavs Panyòl. However, Frans threatené une invasyon nouvelle ak demandé 150000000 francs. Ayiti then havé only un peu kafe ak ne havé pas any sucre or plantasyons. Les payments bankrupté l'isle.

Bwaye fleeé into éxile ak ungrateful Sen Domeng declaré independens. Ayiti seeé un peu strong leadeurs such as Fosten Soulouk ak Fab Jefra. Ayiti also seeé many less strong leadeurs such as Rivyè Era, Filip Gèrye, Jan Lwi Pyewo, Jan Batis Riche, Silven Salnav, Nisaj Sajè, Michèl Domeng, Bwawon Kanal, Liyis Salomon, Franswa Lejitim, Flòvil Ipolit, Tirezyas Simon Sam, Nò Aleksi, Antwàn Simon, Sensinatis Lekont, Tankrèt Ogis, Michèl Orès, Orès Zamò, ak Davilma Teyodò. However, in ane 1860, Jefra restoré relasyons with the Vatikan, reintroducant schools ak official priests, ak in ane 1874 une constitusyon nouvelle leadé to une long(ish) era of peace ak prosperité.

Competisyon between Etazini ak Alman businessmen seeé 80% of Ayiti foreign trade in Alman hands but all les banks owné by Nou Yòk. Followant a revolusyon in ane 1911, les Nou Yòk bankeurs pressuré the Ameriken Prezidan Woodrow Wilson into occupyant Ayiti to enforce their loans. Alman credit ak lands ak businesses disappearé after 1917.

Under-Secretary for the Navy Franklin Roosevelt wroté une constitusyon nouvelle pour Ayiti, allowant foreigneurs to own land. The Assembly Nationale refusé this, but les Amerikens forcé une "plebiscite" of less than 5% of the populasyon: they apprové. Les Amerikens reintroducé the corvée to build roads. Rebelyons arisé but failé. "Prezidan" Lwi Bòno seeé the expansyon of roads ak medical services ak téléphones ak ports ak airports, but the economy remainé stagnant. Many Haitiens travelé to Kiba ak Repiblik Dominikèn pour work ak the Grosse Depressyon destroyé Ayiti exports. Ameriken Prezidan Herbert Hoover orderé 2 commissyons to review Ayiti government.

Followant l'elecsyon of the vocal anti-Ameriken Stenyo Vensan as Prezidan in ane 1930, les Amerikens beginé to leave. By ane 1934, Prezidan Franklin Roosevelt remové the last soldieur Ameriken, although the Nou Yòk banks remainé in control of Ayiti foreign exports.
 
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While I can figure it out, a non-native English speaker would have a lot of trouble reading that. Plus, it's distracting. The backstory sounds interesting, but it needs to be in English. Not to mention the forum rules state that English should be used outside of the non-English forums.
 
You probably won't have too many readers if you write in a pigeon language I'm afraid :) Then again, it might just be the unique characteristic that separates yours from the rest... Anyway, good luck :D
 
[size=+2]Inisyal Setup[/size]

2ldydg5.png

The Karayib in 1936​

Political
2psnh37.png

The Conseil Militaire cabinet​

National Unity: 75%
Discontent: 0%
Civil Laws: Repression

2wrdnb5.png

Diplomatic
Diplomats: 1 (+69/yr)
Spies: 10 (+7.3/yr)
(USA, Canada, Mexico, Panama, Dom. Rep., Cuba, Costa Rica; 3 domestic)​
Neutrality: 80%
Drift: 1.04 Axis (.05 Com/.04 All)
Threats: None
Relations:
Estonia +85
Latvia +85
Shaanxi +85
Dominican Rep. +75
USA +75
France 0
UK 0
Germany 0
USSR 0​
11rvdow.png

Military
Conscription Laws: Volunteer
Training Laws: Specialist

Units: La Grandé Armée du Haiti
HQ (600)
3 Battalions (749 ea.)​
2qnnji0.png

Initial deployment​

Manpower: 15 (max)
Officer Corps: (304, 100%)

Economic
IC: 0/5/3 (2.48 freely avail. production)
Foreign Trade: None
ForEx Reserves: $1 (+0.22/dy)

Economic Policy: Basic Mobilization
Industrial Policy: Mixed Industry

Coal: 895 (-2.16/dy)
Steel: 457 (+3.91/dy)
Metals: 230 (+2.70/dy)
Oil: 450
Petroleum: 2 (+1.00/dy)

Supplies: 49 (+3.95/dy)
Convoys: 2

Research
2nuki6a.png

Full extent of Haitian research in 1936: Militia arms​
Education Policy: Big Investment
Press Laws: State Press
 
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I'll try to keep up with this and make sense of it, I promise :) Should be interesting if I can get past the language!
 
@I'll try to keep up with this and make sense of it, I promise
Well, good to have at least one reader. :) I will have some observations and questions about the game mechanics at the end, which I'd like to get feedback on.
 
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[size=+2]Final Setup[/size]

wslmyw.png

The Karayib in 1950​

Political
311nvnm.png

The Conseil Militaire cabinet​

National Unity: 100%
Discontent: 0%
Civil Laws: Limited restrictions

1sjbdw.png

Diplomatic
Diplomats: 108 (+51.1/yr)
Spies: 14 (+3.7/yr)
(USA ×3, UK; 10 domestic)​
Neutrality: 12%
Alliance: Axis
Threats:
Germany (39.4%)
UK (22.0%)
USA (3.1%)​
Relations:
USA +185
Venezuela +180
Spain +145
Chile +120
Vichy France +115
Brazil +105
Canada +105
Japan +105
Germany +30
USSR +15
UK 0​
2cr3ne8.png

Military
Conscription Laws: Service by Requirement
Training Laws: Specialist

Units: La Grandé Armée du Haiti
4 HQs (3000 ea.)
3 Infantry battalions (2700 ea.)
2 Military Police battalions (1000 ea.)​
2i1mvrl.png

Final deployment​

Manpower: 112 (max)
Officer Corps: 2112 (+0/dy, 200%)

Economic
IC: 0/12/22 (12.55 freely avail. production)
Foreign Trade: $20.06/dy exports nom.; $8.56/dy imports
ForEx Reserves: $9120 (+$8.86/dy)
Major Trading Partners:
Venezuela ($8.13/dy)
USA ($6.89/dy)
USSR ($2.25/dy nom.)
Guatamala ($1.81/dy)
Turkey ($1.61/dy)

Economic Policy: Total Mobilization
Industrial Policy: Consumer Products

Coal: 1373 (+0.57/dy)
Steel: 1076 (+0.02/dy)
Metals: 1501 (+0.61/dy)
Oil: 977 (+1.00/dy)
Petroleum: 2372 (+1.60/dy)

Supplies: 1724 (+3.44/dy)
Convoys: 12 active, 10 avail.

Research
2cp3kgn.png

2i8bj8.png

Status of Haitian research in 1950​
Education Policy: Big Investment
Press Laws: Free Press
 
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[size=+2]After-Aksyon Report[/size]​

Overview
Following a game in HOI3 vanilla 1.04 — the presenter's first — as the nation of Haiti, an AAR was prepared to publish & review the results.​

Goals
  • Survive
  • Reunite Hispaniola
  • Enrich key government members (&, if possible, the nation as a whole)
  • Maintain interest long enough to finish the project
  • Attract enough readers to ensure feedback regarding strategy, methods, & results

Outcome
  • Success
  • Success
  • Success
  • Success
  • Probable failure

Analysis
  • Having successfully removed American occupying forces, Haiti was able to survive the next 16 years as an independent state despite a global war & the end of America's Depression, which might have freed it to pursue a more interventionist foreign policy.

    The result was particularly impressive given the island's successful offensive war against the Dominican Republic undertaken as a German ally. Despite being surrounded by its colonies, Haiti never faced a declaration of war or invasion from Britain or the Allies. Likewise, despite its dictatorial government & a history of American intervention on the island, Haiti avoided another US-led invasion.

    Most of this success can be attributed to the limited nature of the global war. Never faced with an American embargo, Japan resisted the urge to expand its holdings beyond China & French Indochina, even leaving Hong Kong untouched. Germany proved victorious in its invasion of the USSR, but maintained its forces along the Ural border & never contested British air or naval supremacy. Despite including Turkey & Persia in its alliance, Germany also never moved forces to attack the British Raj, Iraq, or Syria; neither did it assist Italy in North Africa.

    Even before Haiti, Brazil & Argentina joined the Axis powers, but they held off on their planned division of Uruguay as a result of American & German pressure. This pattern was repeated throughout the Americas: even with Mexico an Ally & Guatamala an Axle, the two avoided war with one another over Los Altos. With the US secure in the success of this course of action, Democrat Franklin D. Roosevelt's blatantly interventionist policies failed horribly in Congress & he was narrowly defeated by the Californian Republican Earl Warren during the 1936 presidential election.

    American acceptance of Haiti's invasion of the Dominican Republic rested on a number of factors, but primarily came down to outrage over the 1937 Parsley Massacre & the close trade ties between the two nations. (A number of important American banks were heavily exposed to Haiti's booming industrialization, but the instability of Rafael Trujillo's administration meant that from an American perspective nothing but good came from its ouster.)

    Sténio Vincent had come to power in Haiti as an anti-American demogogue, but prior to aligning himself with the Axis he secretly reached out to the American State Dep't. He complied with Pentagon demands that Haiti not harbor German U-boats or participate in invasions against Cuba or British colonies in the Caribbean. Likewise, although never conceding fully free & fair elections, Vincent considerably liberalized Haiti's press & institutions. This & the bloodlessness of the invasion (only 5 border guards were killed before Trujillo capitulated) maintained considerable support for Haiti among the American public.
  • See above.

    Further, it was initially hoped that joining the Axis would provide Haiti with some of its new allies' advanced military technology prior to its planned reunion with the Dominican Republic, but Haiti's refusal (under American pressure) to attack Britain's Caribbean colonies & German questions regarding American infiltration of the Haitian government meant that no such technology transfer ever materialized. Instead, throughout the war, a German-backed coup remained the primary threat against the Vincent government.

    In the event, the WWI-era surplus equipment employed by the Haitian military were enough to allow an almost bloodless invasion, & almost the only investment into military expenditures were for cheap, self-produced supplies & for a full modernization of police & military police procedures to allow an orderly transition to the more open state demanded by President Warren as a condition for American coöperation.
  • Despite the odd cacos revolt, America's occupation of Haiti left it with infrastructure roughly equal to other states in Central & South America. To his credit, Sténio Vincent then expanded this with a massive investment in Haitian education. Although this cost some short-term profits among the pilfering class, the advent of the war meant it allowed Haitians to begin the industrial production of supplies to both sides of the conflict. The profits provided by these enriched the military clique & the American interests on the island dramatically. As a side-effect, the Haitian people benefited as well: by 1950, real per-capita GDP had increased over 700% & living conditions on the western half of the island were reaching parity with the first world.

    At first this was facilitated by modern technology & practices being introduced to the island by American corporations looking for cheap labor & a way to skirt American neutrality, but the UEH was able to begin an indigenous program of industrial & agricultural research that continues to lead the world in certain disciplines. An influx of Francophone academics & technicians from occupied France contributed as well (Haiti enjoys closer relations with Vichy France than it formerly did with the Metropole, particularly after President Laval's state visit & his formal apology for the invasions of Leclerc & Charles X.)

    The inattention paid to military modernization required by Vincent's program initially seemed to threaten his ability to carry out any retaliation to Dominican aggression, but the weakness of the Trujillo regime turned out to justify Vincent's decision.

    It was also originally feared that British control of the Atlantic shipping lanes would cripple Haiti's export-driven economy. The fears proved unfounded: Haiti lost no convoys at all during the war, presumably because most of its trading partners were neutral or not at war with the British Empire & German trade officials eschewed Haitian-produced fuel & supplies. With all Haitian-German trade consisting of the removal of industrial materiel from the Continent in exchange for purchasing credits in New York, Britain never seemed to mind the exchanges.
  • See above.
  • The use of creole in a creole-themed AAR apparently (though somewhat inexplicably) vocally annoyed some readers. The author's inexperience with the game also limits his ability to provide informative content & his own conception of entertainment may not be widely shared. Without mastery of the game mechanics, the player was unable to leverage Haiti into a force against British & Dutch colonization in the Caribbean, precluding a narrative of anything near as cool as Myth's Guangxi clique story. Finally, the desire to present a simple overview of the nation in 1936 & after play turns out to involve so much detail & so many screenshots that it is a somewhat overwhelming mess.

Summary
Declaring for the Axis did provide a bump in belligerence that allowed an earlier war against the Dominican Republic than otherwise, but the incredible slowness of the game after German units became visible — without any offsetting benefits like technology exchange — proved the choice had been a mistake.

It was very unpleasant to find out that no matter how liberal my policies became, it was apparently impossible either to leave the Axis or become a democracy (a little odd since Vincent, however authoritarian, was in fact leading a democracy which held an election to replace him in 1940.) The saving grace that being a member of the Axis somehow didn't mean being at war with the Allies seemed too bizarre to really seem a blessing. Likewise, although thankful for the oversight, it seems bizarre that the Monroe Doctrine protects Uruguay from a historically-justifiable partition between its neighbors but somehow doesn't translate into American protection of Cuba or the Dominican Republic.

[I'm also not exactly sure why it was impossible to assign leaders or build individual battalions of military police or why HQ units kept magically & instantaneously appearing every time I poked around at my units, but I'm sure the answer to that is in the military control section of the manual. I didn't bother to work it all out since the Dominican war went so smoothly & any expansion into Cuba or Jamaica pushed the US out of neutrality & into the Allied camp.]​

Recommendations
  • Fix the diplomacy page's treatment of trading partners. Right now it's as bad as bride finding in vanilla CK. I don't care if someone has income & lacks a resource if he's not willing buy any of my surplus. This should be very easily fixable by using a different color to show who's interested in selling (green) or buying (brighter red) more.
  • I'm sure there's a thread for this, but still some pretty hilarious map errors, especially in America: NYC moved over to Newark, SF Bay not counting as a river, the imaginary Rio San Jose, etc.)
  • Fix the scroll bars. (Actually a pretty big deal since several parts of the game involve trying to go up or down long lists.)
  • Fix the sliders. (An even bigger deal, until you figure out clicking on the requirements sets production to that level. Even so, the inability to use the right & left arrow keys combined with the slider leaping right when I try to lock it at zero is a pain.)
  • Fix the set equal to requirements button. (Thanks to rounding errors, numerous times I'd click on the requirements button only to have alerts show up that I had 0.00001 research points free for use.)
  • Allow (or make more obvious the mechanism allowing) the player to set the amount of oil converted into fuel or cut it out completely. I ended up making money on the trade, but since I didn't need any fuel for my army or industry in the first place (speaking of which: ?!), why force me to keep trying to balance this out?
  • Remove "Gov't Nationalizes the Private Sector" events from Russia. That bit was over & done with if not by 1917 then by the end of the NEP.
  • In fact, why not remove the event entirely? At least in Haiti's case, it seems like the bump in consumer goods needed to offset public anger exceeds any actual benefit to production. An alternative would be to make it optional.
  • Provide a path for dictatorships to allow open elections at whatever cost to national unity & unrest. (Presumably all the various restrictive laws already function as a means of turning democracies into something less friendly.)
  • If there are non-obvious paths to regime change (similar to the various contrived revolutions needed to change systems in Vicky,) discuss them in the strategy guides.
  • "State press" is not a "more efficient" law. It may have ingame benefits, but the only time I should see that notifier is when there's something I can do to provide more manpower or better still production capacity.
  • Make it crystal clear that efficiency bonuses provided by tech only affect provincial production & not base national production :mad:
  • Better yet, just fix the tech bonuses to apply to both.
  • Maybe some separate treatment for Switzerland & Sweden. It's a little weird to see them join the Allies & overrun in the first year of the war.
  • Sealion is always going to be a hard route, but after the Bitter Peace, why wouldn't Germans at least try to improve their air force?
  • Likewise the inability of the AI to figure out it can walk through allies' territory to attack.

 
i like the language atually :)

Some of your recommendations are interesting but you should really try out Semper Fi.
 
Actually, some of your suggestions come from a lack of understanding of game mechanics, but there are good points there. (The ability to set the amount of oil turned into fuel would be a welcome change, although energy turned into oil would be much more important. If you don't use fuel, then you won't use oil either, so no problem there. The option to remove alerts that I don't care about any longer would also be nice.)
 
Actually, some of your suggestions come from a lack of understanding of game mechanics, but there are good points there.
Which part?

I acknowledge I still don't grok the OOB structure & didn't complain too much about the difficulty I had trying to set leaders (simply put, the game wouldn't assign them even when I went to the unit, clicked the no leader section, and then clicked every button available on the leader chart; when I used auto-assign, only one unit ever got a commander) because I'm sure those are covered in the HoI3 forum if I go over and look for them. Still, the rest of the recommendations don't seem to be dependent on my understanding. Maybe the difficulty changing government types? It certainly isn't user-friendly within the game, & a quick glance at the HoI3 forum doesn't turn anything useful up in their FAQ or Megathread or the HoI3 wiki.

But if there is a method, please do lemme know or post a link to the thread here.
 
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Comments on your recommendations in detail:
i) Diplomacy and trading. Not possible, since the AI will consider many factors before deciding on a specific trade agreement. Also note that you can buy multiple kinds of resources in the same agreement, and you couldn't take that into account.
ii) Map inaccuracies are abundant and can be rather annoying, yes. I would suggest using a map-mod :)
iii) There are only a few scroll-bars that are wrongly placed (and those are not even used in vanilla to my knowledge), and there is only one I could think of that is missing: the one for scrolling through multiple selected units. But you didn't have enough units to have trouble with that, so I wonder which scroll bar you were refering to?
iv) The sliders. Did you know that you can right-click on them to lock them? I don't really see how you could use the arrow keys unless you somehow select a slider first to tell the game which one you want to effect with the keys...
v) That was a very annoying problem early on, but it is fixed now. 1.4 helped a lot, and I rarely run into such a problem in Semper Fi.
vi) Oil is intended to be only used to be converted into fuel. Fuel is intended to only be used for powering aircraft, ships and certain land units (the ones with vehicles). That of course doesn't mean that your nation does not use any fuel if you don't have such units, but the civilian usage is outside the scope of the game. It would add a level of detail to include those, but also a lot of micromanagement. Again, if you don't use fuel, you shouldn't worry about oil either, but the automatic conversion from energy to oil can be frustrating.
vii) The "Nationalizing the Private Sector" is a completely random event. Also note that it was not done in '17 at all. I assume you know about the six years long civil war in Russia :) Even after that, communizing was not done overnight. And again, random event.
viii) To be honest, I agree with you here. I find the working of this event pretty stupid. There should be an alternative option in the very least, and I would rather give a flat increase in Dissent instead of an increase in Dissent gain. Would make more sense.
ix) Could be interesting, and hopefully something like that might be included in the second expansion, which promises to give depth to politics and diplomacy. We'll see.
x) There are two non-obvious ways: a random event for a democracy to turn into an autocracy (Fascist and Nazi version) and another that will practically never happen, but could turn a non-democratic nation into a democracy. They have nothing to do with policies or laws however, only the government type, the ruling party and their organisaiton (plus NU and dissent).
xi) I agree here. The alerts should be possible to hide.
xii) Production Efficiency actually decreases the IC cost and time for stuff in your production queue. The point here is that they don't increase your IC, only it's efficiency. The other industrial tech, which increases your IC also increases the amount of resources you need, which might be bad for you. Research efficiency is similar: it doesn't increase the available Leadership, "only" makes research projects faster. Neither of them applies on a provincial level.
xiii) See above.
xiv) The AI in Semper Fi is improved for them. Sweden might still find itself involved if the Germans want to get their Steel mines though.
xv) They should, and they probably do. But by that time, the UK probably have enough forces to hold them off indefinitely. In vanilla, the sub-warfare part is not really balanced that well, and it is impossible to starve the UK. Without that, they will be able to protect their islands. And they should be!
xvi) I'm confused about this one. Do you mean allies not involved in the war? The AI can't go through them. Or allies involved? The AI does go through them.


+1) You mentioned the Axis nations not being involved in the war. That is intentional: the Axis has a "special power" called 'Limited War', which means you start a war without involving the rest of the faction. That represents the separate wars in Asia and Europe, and Italy's late involvement in France.
+2) You also mentioned the lack of technology exchange. That feature from HoI2 was replaced with Production License. You can't get the Infantry techs of Germany, but you can build Infantry with German techs for a small fee. You should try it sometime :)
+3) The Monroe Doctrine is strangely implemented... It should involve all of America, including the Carribean. That is most likely an oversight.
+4) You can build individual battalions of MP, only they can't really do much. There's a button in the Production screen under the "Create Division" button. That will allow you to build any brigade individually. You can't add a leader to individual brigade though, since the game only has leaders from Major General and up. If it included Briagier Generals, the number of leaders would jump from a about 5-10,000 to 50-100,000. You don't want that :)

I hope you don't mind this wall of text and I also hope you learn something new from it :) Also congratulations on fulfilling your objectives!
 
Actually, I had fun reading "Istva" - my best part :) I also like text formatting and colours. The only problem is with pictures. Unfortunately, I could not see a half of them.
 
@i like the language atually :)
@Actually, I had fun reading "Istva" - my best part :)
Thanks!

@The only problem is with pictures. Unfortunately, I could not see a half of them.
Weird.

I know Photobucket can cut access after a certain bandwidth & imageshack doesn't show in some jurisdictions (it's banned in China, e.g.) but I haven't had any problems with tinypic so far. They're all still working for me right now. I suppose you tried reloading the page once or twice?
 
You shouldn't be alarmed that there aren't that may posts in your AAR. HOI3 doesn't get as much commenters as say Victoria II (i think), EUIII or Hearts of Iron II. If you just keep on going, i'm sure your reader/commenter-ship will increase.
 
@You shouldn't be alarmed that there aren't that may posts in your AAR. HOI3 doesn't get as much commenters as say Victoria II (i think), EUIII or Hearts of Iron II. If you just keep on going, i'm sure your reader/commenter-ship will increase.
Thanks :) but unless I just rewrite some of the Afteur-Aksyon Report in pidgin, too, that really was it.

As for the posts, HoI2 was so much more popular, it was a little surprising, but I can see how some of the AI difficulties might not make this as fun for people.
 
As for the posts, HoI2 was so much more popular, it was a little surprising, but I can see how some of the AI difficulties might not make this as fun for people.

The views may be less but the attempts are more. Last time I checked, HoI3 had eight times as many active AARs (having recent posts) as HoI2.