I used to say I have a great job; working at Paradox with a dedicated team and a growing business would be a great job for anyone remotely interested in games. But, like most jobs, there is a downside to all the glitz and glamour (?) of the gaming business. That may come as a shock to all of you who’ve always equated Paradox with glitz and glamour.
Let's say that you release a game that is considered buggy on release; say, some fictional game we’ll make up now for the sake of illustration… let’s call it Hearts of Iron 3...
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