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Thread: Salem, eh?

  1. #41
    Nerd Vesimir's Avatar
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    I'm bought. Sounds awesome.

    Also, we should have a invite only Paradox Forums server. Elitism for the win.
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  2. #42
    Kill for Baloff! Galaahd's Avatar
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    Sound really interesting.

    Generally I don't care about MMO games but this one looks original and promising.

  3. #43
    Kill for Baloff! Galaahd's Avatar
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    Quote Originally Posted by Camara View Post
    I just hope that with the developpment they replace the cartoony caracters with evil or desperate looking ones.
    +1

    Come on, you can't have a lovecraftian atmosphere with those characters

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  5. #45
    Slacker Extraordinaire Zzzzz...'s Avatar
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    Quote Originally Posted by Kaleidoscope View Post
    It's the best feature.
    If there is a good moderation on the community then yeah. I will try this anyway.

  6. #46
    Corporal Torgrim's Avatar
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    The game sounds awesome indeed but i also fail to see why so cute childish" graphics when they are talking abour Lovercraft and horror I fail to see the connetion.

  7. #47
    Second Lieutenant Pholanx's Avatar
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    Dear Paradox,
    I hope you have all read the crucible....

  8. #48
    Paradox Developer Brother Bean's Avatar

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    Quote Originally Posted by Torgrim View Post
    The game sounds awesome indeed but i also fail to see why so cute childish" graphics when they are talking abour Lovercraft and horror I fail to see the connetion.
    90% of the time you'll be fishing, farming, building and doing all kinds of very peaceful and very down-to-earth kind of things that in my not so humble opinion aren't believable when painted in grim-dark colors. Cute graphics also make for an awesome contrast to what I expect to be an at times grim-dark gameplay. It's very intentional.
    Plan to die alot, casual?

    - Anonymous replies to post complaining about permanent death in Salem on 4chan/v.

  9. #49
    Quote Originally Posted by Brother Bean View Post
    90% of the time you'll be fishing, farming, building and doing all kinds of very peaceful and very down-to-earth kind of things that in my not so humble opinion aren't believable when painted in grim-dark colors. Cute graphics also make for an awesome contrast to what I expect to be an at times grim-dark gameplay. It's very intentional.
    One article (this one) talked about how you can do all kind of mundane jobs like cheese making, bread baking, etc to keep the community running. In addition, there is secret stuff like learning and casting spells and doing so in secret. This sounds to me somewhat like the gameplay of Space Station 13 (where you run a station with a group of people with everyone a very specialized job, and some are secretly traitors, with each round the station restarting with new traitors. I know Salem isn't about this cat and mouse game though), and it's interesting how fun it is to actually feel good at what you do and be special for doing it, despite it being mundane and riskless. Will Salem have a lot of emphasis on different jobs everyone can do as well as 'darker secrets' your character can develop?

  10. #50
    Paradox Developer Brother Bean's Avatar

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    Quote Originally Posted by safferli View Post
    I just wanted to post the interview. The game sounds very nice, though I'm not a great fan of PvP... might have to start doing that!

    And man -- BrotherBean! He's the designer/lead/producer/don't know which, but if he has a large say on this game it will be totally awesome. He just has so much sly, dry, and witty humour, it's insane.

    BrotherBean, I want to have your children! Hm, I think I might need to start a group, the BrotherBean fanclub/groupies or something
    Baaw, now you made me go all blushy-like.
    Plan to die alot, casual?

    - Anonymous replies to post complaining about permanent death in Salem on 4chan/v.

  11. #51
    I have been dreaming of a game like this for years. I've played a couple of free MMOs like Urban Dead and a modified GTA:SA and haven't found the concept of MMOs in their current state very inviting. The immortality, for one, always kind of bugged me. Even in college when I played D&D, nobody ever wanted to play a game where any of us might actually be in any danger of dying. Takes quite a bit of excitement out of it.

    The GTA:SA mod I played was really irksome because people were constantly bugging the mods to deal with the griefers. We were all in gangs and we had guns! What was the point of joining a gang if there was no need for the protection of a group? It was ridiculous.

    So, I am really, really looking for to playing this game.

  12. #52
    Major Variton's Avatar
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    Why not apply the concept of family to the game? Your children would have some of your skills learnt and in death you could optionally continue playing your dynasty? So some of your earthly possessions would be inherited and some of the skills gained also. So death would be something in between permanent death and current "no death at all" trend.
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  13. #53
    Nerd Vesimir's Avatar
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    Quote Originally Posted by Variton View Post
    Why not apply the concept of family to the game? Your children would have some of your skills learnt and in death you could optionally continue playing your dynasty? So some of your earthly possessions would be inherited and some of the skills gained also. So death would be something in between permanent death and current "no death at all" trend.
    As long as it's a purely singleplayer experience. If players could intermarry, things would go very bad. Inheriting accounts and all that.
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  14. #54
    King of the Bonsaï BulMaster's Avatar
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    Quote Originally Posted by Brother Bean View Post
    90% of the time you'll be fishing, farming, building and doing all kinds of very peaceful and very down-to-earth kind of things that in my not so humble opinion aren't believable when painted in grim-dark colors. Cute graphics also make for an awesome contrast to what I expect to be an at times grim-dark gameplay. It's very intentional.
    You forgot milking the cows and collecting honey from bees. Still I hope the servers for Salem will be better and more stable than the ones for H&H

    Keep us posted BB
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  15. #55
    Bullmaster, do you remember the horror of the early days? When inventories and the world were saved apart and so you could either lose hours of work or duplicate expensive items?

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