In general: it looks great! But a small remark abot this post.
I agree with you the regnal numbers, but not with your comment on lions in the Holy Roman Empire. Have you ever seen coat of arms from the Low Countries region, a lot of them show a Lion Rampant, like Brabant, Holland, Limburg, Gelre etc. examples from other parts of the Holy Roman Empire are the Palatinate and Bohemia.
Last edited by Ruwaard; 14-01-2011 at 10:38.
Btw Norse religion! Awesome! Will the mongols be buddhist? xD
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Last edited by Ruwaard; 14-01-2011 at 11:41.
Last edited by Woody Man; 14-01-2011 at 13:48.
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It would be nice if the names lists in CK2 contained not only the "local" variant, to be displayed in the game, but also a standardized translation of the name so that you can have foreigners rise to a throne without messing up the regnal numbers.
Like this:
and so on. The first entry is the local name, the second entry is a name that is not displayed anywhere, but serves as a link to other variants of the name. You could write it like thisCode:english; Alfred, Alfred; William, William; John, John; Fitzgerald, Fitzgerald; anglosaxon; Aelfred, Alfred; Aethelraed, Ethelred; #ethelred may not be in the English name list but still ... Wulfraem, Wulfraem; #no real english equivalent but some in German german; Wilhelm, William; Johann, John; Peter, Peter; Heinrich, Henry; Wolfram, Wulfraem; # defined to be a variant of the anglo-saxon wulfraem arabic; Ali, Ali; Abdul, Abdul; Daud, David; # ...
which would work as well, but obviously that would lack the clarity of the method where you use some "standard" variant as a cross-reference.Code:english; Alfred, 0001; William, 0002; John, 0003; Fitzgerald, 0004; german; Wilhelm, 0002; #same as english "William" Johann, 0003; #same as english "John" Peter, 0005; Heinrich, 0006; Wolfram, 0007;
With this sort of system you could have King Pierre II of Anjou of England following King Peter I of Lancaster... Pierre could keep his French name but the regnal numbers would be, you know, correct, since the game knows (from the second row in the names file) which names are variants of each other.
It's all a very minor issue, but since the devs considered regnal numbers worthy of a DD, I thought I'd add my 2 cents proposal![]()
Last edited by Leviathan07; 14-01-2011 at 13:18.
That's a well thought out suggestion. I'm sure that Doomdark has a response to the issue. One thing that that concerns me is save game bloating caused by all this information being stored; I recall the 1GB or larger save files from EU3. The short answer would be to just keep everyone's name in Latin, Greek, or Arabic (depending on the realm), but I don't think that one is going to fly. ;-)
http://en.wikipedia.org/wiki/Peter_(name) has the equivalency lists for Peter in almost every major world language.
Last edited by RedRooster81; 14-01-2011 at 13:39.
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They weren't bouddhist but 60% animist/40% christian at that point.Btw Norse religion! Awesome! Will the mongols be buddhist? xD






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Well, it could be based on the most defining/important persistent trait, like "Hector Kinslayer" or "Hector the Blind", "the Clubfoot". Epithets like "the Wise" or "the Stubborn" would only make sense post mortem, since they can change with events.
Another set of possible epiteths is related to upbringing ("the Bastard", "the Fosterling") or education ("the Scholar", "the Historian").
Being the ward of a vastly more prestigous ruler could merit a epithet (like "Pope's ward" or something equivalent). Battles could give epithets via events; gain +1 martial and the nickname "Turksmiter", "the Lion", "Skullsplitter" etc.
Ofc epithets (outside simple describtors like "the Elder", "from Bremen" etc) wasn't that all that usual, but at the very least liberating the target of a crusade should give a nickname since it's such a mayor event.