The Yuan dynasty again? Historically, the Yuan Dynasty in the 13th century was basically the eastern Mongol Empire with a Khan ruling it - we can't have that in a Chinese empire!![]()
The Yuan dynasty again? Historically, the Yuan Dynasty in the 13th century was basically the eastern Mongol Empire with a Khan ruling it - we can't have that in a Chinese empire!![]()
Last edited by Fireaxe888; 27-01-2011 at 12:17.
Time of wars now? As I guess you're going juggle the factions again, so make the most of the Temple one, while it lasts.
Feel sad about the end of Ming. Can the dynasty be restored somehow?
Episode 10: End of an age
Youyi starts his dynasty with much energy, although with a Legitimacy of 20 we will be stuck in Mandate Lost for quite a while. Nonetheless, the war against Manchu and friends goes well, with Tibet surrendering in 1554, ceding Amdo to us. We have a core on Amdo, so we're completely in our right to gain it.
Also, Longqing Yuan becomes the new heir, cementing the Yuan dynasty even more. The year end with the Bureaucrats regaining power, after 10 years of being sidelined.
The war continues, in august 1554 Shan is defeated. We force-convert Shan to Confusianism and make them our vassal, our first. We also force Manchu to cede Yakesa and Haixi.
In september we have another slider move which we use to slide towards Free Trade.
In 1558 the Government is changed to Administrative Monarchy. Also, Xiamen defects to us, permanently this time.
The year 1559 will go into the history books. Youyi's heir Longqing dies, leaving the young Yuan dynasty dangerously weak. With an appalling Legitimacy and low stability, the Factions take over and declare the Republic!
Some of your might be surprised I turned republic, but if you think about it, with the Faction system it's almost mandatory to have a republic.
With a republic, we have three big advantages. First, we change monarchs quickly. Well quicker, even compared to Ming monarchs. We want to change Factions as quickly as possible and changing monarchs helps with this. Second, we have some control on which monarch stat, ADM, MIL or DIP, will be highest. If we want war, we select a military candidate, if we want to build, we select a administrative candidate, etcetera. This is not foolproof, as sometimes a candidate has a higher stat other than his main stat, but at least it's better than a monarchy. Third, we have no longer a Legitimacy to worry about, making maintaining the Mandate of Heaven easier.
In almost all my games, I prefer monarchy, as high Legitimacy gives nice benefits over a republic and it feels more historical, but I feel that with the faction system I really need to have a republic in order to change factions quickly.
Of course, with House Ming permanently out of power, our nation needs some cosmetic changes:
Stats
This will be the last reign statistics, as it would be a bit silly to have each stat update cover 4 years.
Next episode: Rise of the republicCode:The reign (1553-1559) of Youyi Yuan Current value Change during reign Change since 1399 Provinces 63 +4 (+6.8%) +9 (+16.7%) Yearly income 2137 ducats +345 ducats (+19.3%) +1299 ducats (+155.0%) Yearly income/province 33.9 ducats +3.55 ducats (+11.7%) +18.4 ducats (+118.6%) Inflation 1.7% -0.1% 1.6% Maximum manpower 157K +26K (+19.9%) +72K (+84.7%) Army (inf/cav/art) 60 regiments (50/10/0) +4 (+7.1%) +21 (+53.9%) Navy (B/S/g/t) 51 ships (38/0/0/13) 0 +2 (+4.1%)
Last edited by knul; 31-01-2011 at 07:54.
Current AAR: EU:Rome Vae Victis: Those Crazy Gauls
Finished AARs: EU3: Double Domination: Germany versus Japan. EU3: Yin, Yang and the ugly: a Divine Wind Ming AAR
See an overview of my AARs at my Ink Well page.
Cool i like he tag change.
I am awesome and you know it.
Play Werewolf and Get to Dismember Your Fellow Forumites
Big- 5 Wins (CVI, CXII, CXIV, CXV, CXIX) and 11 Losses
Lite- 11 Wins (CCVI, CCIX (Stalingrad), CCXIV, CCXVII, CCXVIII, CCXXI (Stalingrad) CCXXV (Stalingrad, CCXXVI, CCXXVII, CCXXIX (Stalingrad), and CCXXXIV) and 24 Losses
Fan of the Week- 4/17/11
I was expecting the change of government to do away with the whole faction thing. Does anything?
To be clear, our nation still has the MNG tag so that events, the factions etcetra work as before. All I did was changing the name, colour and shield.
Nope. As Ming you will always have the factions, there is no way to get rid of them. That´s why I strife to balance the factions, so that I can minimize their negative impact.
Current AAR: EU:Rome Vae Victis: Those Crazy Gauls
Finished AARs: EU3: Double Domination: Germany versus Japan. EU3: Yin, Yang and the ugly: a Divine Wind Ming AAR
See an overview of my AARs at my Ink Well page.
I find it odd you can keep the Mandate of Heaven as a republic. I take your reasoning, but it feels sad the most successful way to play Ming is to turn republic.

Could you show us your new flag? Is it dragon?![]()
I know what you're saying but yes, going republic makes the game so much easier and dynamic under factions that it's a much better choice than monarchy. You could see the Mandate of Heaven as the Mandate of the People while being a republic.
Of course, I'll show it when I get home. And yes, it's a dragon. If we go ahistorical, we should go ahistorical in style 8)
*EDIT* There ya go.
![]()
Last edited by knul; 31-01-2011 at 18:17.
Current AAR: EU:Rome Vae Victis: Those Crazy Gauls
Finished AARs: EU3: Double Domination: Germany versus Japan. EU3: Yin, Yang and the ugly: a Divine Wind Ming AAR
See an overview of my AARs at my Ink Well page.
I've just looked at the 5.1 Beta patch and I spotted one big change that makes the strategy followed in this AAR obsolete:
I sent the first explorer out in 1489, while the Eunuchs only rose to power in 1544. With 5.1 it's much more difficult for Ming to Westernise. So in 5.1 it's much more important to increase Eunuch influence from the start. Even then, Westernization in even the best of situations will come much later.Originally Posted by Johan
Last edited by knul; 02-02-2011 at 18:33.
Current AAR: EU:Rome Vae Victis: Those Crazy Gauls
Finished AARs: EU3: Double Domination: Germany versus Japan. EU3: Yin, Yang and the ugly: a Divine Wind Ming AAR
See an overview of my AARs at my Ink Well page.
Oooh, didn't think of that. It would be possible to fight through the hordes and sell/conquer a province next to Novgorod or a Russian princedom. I don't know if it's possible to explore without conquistadors through Military Access territory, but if it is, you can from then explore the rest of Europe to get a Western neighbour.
It's probably quicker, as the Temple faction's influence is closer to the Bureaucrats' influence than the Eunuchs are, so it requires less slider moves to get the Temple faction into power.
Current AAR: EU:Rome Vae Victis: Those Crazy Gauls
Finished AARs: EU3: Double Domination: Germany versus Japan. EU3: Yin, Yang and the ugly: a Divine Wind Ming AAR
See an overview of my AARs at my Ink Well page.
Episode 11: Rise of the republic
The first episode of the new Central Republic starts in style: with an election in november 1559. I choose to support a military candidate because I'm itching for a war.
However, we get a ADM 7 MIL 8 DIP 9 candidate, so we're stuck with the Eunuchs for now. Sorry, we have to wait for war.
In 1560 we get an architectural developments event. But now I use this event to go Narrowminded, as I want to strengthen the Temple faction.
We also receive the news that Creek has been annexed by Great Britain, further strengthening Albion's grip on the New World. All of the New World? No, one small colony of indomitable Norwegians holds out agains the Brits.
Anyway, in 1562 a momentous event takes place. A meteor is sighted! A month later a literati publishes some theory on this celestial phenomenon, but I didn't think it was that good. The Bureaucrats resign in anger, leaving a power vacuum to be filled by the Temple faction.
Mmm, we can DoW now...hey, Manchu has violated our Sphere of Influence. We can't have, can we? So I declare war on Manchu! Tibet, Khmer and Korea join the fray on the side of Manchu. Muhahaha.
This is a good moment to tell you a bit about my military approach in this AAR. I'm trying out something new (for me at least). I used to siege provinces. However, sieging is quite slow, quite unpredictable, encourages spreading your forces (a bad thing) and isn't really effective against high level forts, even with lots of artillery. In this campaign I will use assault as the main method of conquest instead.
The organisation of the Central Republican Army reflects this doctrine. I use corps, independent units of about 10 regiments strong, which will grow larger as technology increases supply limits. Corps are ideally as large as the supply limit of a controlled province with average base tax, so that they can move around without getting (much) attrition.
In this campaign I will use assault corps and battle corps. Battle corps are standard corps designed to combat enemy armies. They will have as much cavalry as possible with enough infantry for Combined Arms and will have artillery in the future. Assault corps are simple infantry-only corps so they can assault forts as best as possible. In my experience assaults on equal-tech enemies work if you have about 10k infantry per fort level, so for now my assault corps will have at least 10 infantry regiments. Assault corps names have a * in them, so you can recognise them from their names.
So Manchu is the first to feel my new doctrine.
Assaults are quick.
I also declare war on Zapotec, with a Colonial Conquest Casus Belli. I can't let Great Britain have all of the America's, can I (Norway doesn't count). Just in time, as in oktober Buddha's smiles happens to us. I can choose between religious conversion of a province or loss of Temple influence. I choose the later, leading to the Temple faction stepping down after only 6 months of ruling. The Eunuchs now take over.
So now Asia and Central America are set alight by the Chinese Intervention War and the Conquest of Zapotec. Meanwhile Europe isn't quiet as well:
Dishounarable Scum Austria fights wars left and right against rebels and punishers. As you can see, poor Ulm suffers under the Austrian yoke.
But not all is death and destruction. Our first colony become self-sufficient.
And I formalize the scales and whatnot. Withour Bureaucrats, there is little else to do for our magistrates.
Anyway, Tibet falls after 5 months of fighting, accepting their vassalage to us. In november the 5th Corps lands in Zapotec. However, due to the large distance from Guam (Hawaii lies far outside our colonization range), most of the transport ships have sunk, taking with them the bulk of the corps. Only 3 infantry regiments land. However, against the primitives this is plenty and in june 1463 Zapotec is annexed, giving us our first foothold in the New world.
While the fighting in Asia continues, we have an election in november. I choose a Bureaucrat candidate as I need buildings. I get a ADM 7 MIL 9 DIP 9 doge. Again a candidate which "main" attribute isn't the highest. Oh well, if you can't stand randomness you shouldn't play with the factions.
The year is closed with the vassalisation of Khmer.
After two years of warring in the North, West and over the Pacific, I now turn my attention to Manchu's SE Asia's territory and to Korea's main land. As you can see, 4th corps is again blitzing through enemy territory. In Korea things go a bit slower, as the path to Korea's remaining territory is blocked by the Minamato shogunate, I can't bring my armies to them. I have a Military Access deal with the Emperor Of Japan, but this does not extend to his shogun apparantly. The transport fleet has to help out.
Luckily, the cabinet has heated debates, which gives use the option to lose 3 infamy, lowering it to 12. To spoil this good news, Gondwana decides to join the Intervention War against us.
No idea what they want to achieve with it. It certainly doesn't help Korea, which is vassalized the next month.
In march 1565 we have beaten Manchu so badly that they agree to release the republics of Ayutthuya, Pegu and Skhotai, breaking Manchu's hold over South East Asia and instead gives us dominance over the region.
The 5th corps is reinforced in december. As we can't build level 1 forts, I have to disperse the corps over all the provinces to prevent nationalist rebels from taking over. We also repair most of the Great Wall, as the magistrate unemployment is soaring high. Funny enough, a lot of Chinese territory is north to the wall, so people are wondering what the Wall is supposed to protect. Well, job security of course!
A nice boundary dispute happens to us. This will turn out to be quite important in the future.
I decide to look at the current wars.
As you can see, being Dishonourable Scum really makes you a target of opportunity to each and everyone. Apparantly especially the German OPMs are keen to take down Austria. Shame that it is allied with Castille and Venice. Otherwise they might have had a snowball's chance in hell.
In november 1567 we have completed the reparations of the Great wall, just in time for the third election of our young republic. I once again choose a Bureaucratic candidate so I can build forts in Central America. Luckily, we get an ADM 8 MIL 5 DIP 3 leader! In december the Bureaucrats take over after 5 years of Eunuch rule.
Four level 1 fortresses coming right up.
In march 1568 we have advanced enough for a fifth National Idea. I choose the always strong and dependable National Trade Policy. In november we get to strengthen trade even more as we get a slider move, which I used to slide towards Free Trade. The next month I declare the Statute of Monopolies, which gives another +1 move towards Free Trade.
The basic influence of the factions is now:We're quite close to balance! We only have to strengthen the Temple faction with 2 slider moves.
- Eunuchs: -0.25
- Bureaucrats: -0.25
- Temple: -0.75
The next couple of years see little action, mainly building road networks and building Light Ships for pirate patrols, ending the tumultous 1560's with a quiet dignity.
Stats
From now on I will give stat overview per decade instead of per reign. This makes comparison between stat overviews easier.
Wow! In one decade, the economy has doubled! Who would have guessed republics are that awesome?Code:change during decade change since 1399 1560 1570 absolute relative absolute relative #provinces 63 67 4 6,35% 13 24,07% yearly income 2044 4159 2115 103,47% 3321 396,30% yearly income/province 32,44 62,07 29,63 91,33% 46,56 300,00% inflation 1,6 1,3 -0,3 N/A 1,3 N/A manpower 161 181 20 12,42% 96 112,94% army 60 58 -2 -3,33% 19 48,72% navy 51 58 7 13,73% 9 18,37%
Well, it's not the republican form of government that enable this Wirstschaftswunder. First, in 1560 we had Mandate Lost and were at -1 Stability, while in 1570 stability was 3 and we enjoyed the Mandate. Monthly tax income and census tax almost doubled during the 60's because of this. But that's not all.
As you can see, production and especially trade efficiency skyrocketed, mainly because of rapid technology increase through Western neighbour bonusses. As you can see, Westernization to the Western Tech group is extremely powerful.Code:Monthly income 1560 Efficiency Income Tax (117%) 58 Production (51%) 61 Trade (54%) 28 Monthly income 1570 Efficiency Income Tax (149%) 113 Production (68%) 87 Trade (89%) 89
*EDIT* I forgot that Administrative Republic gives +10% trade efficiency and the increase in Trade efficiency from the Free Trade slider. So most of the trade efficiency gain isn't from research.
Next episode: generals with silver tongues
Last edited by knul; 04-02-2011 at 09:47.
Current AAR: EU:Rome Vae Victis: Those Crazy Gauls
Finished AARs: EU3: Double Domination: Germany versus Japan. EU3: Yin, Yang and the ugly: a Divine Wind Ming AAR
See an overview of my AARs at my Ink Well page.
It is sad to see a 7-9-9 ruler is not welcomed... :P
Nice AAR...
Nice update.
I am awesome and you know it.
Play Werewolf and Get to Dismember Your Fellow Forumites
Big- 5 Wins (CVI, CXII, CXIV, CXV, CXIX) and 11 Losses
Lite- 11 Wins (CCVI, CCIX (Stalingrad), CCXIV, CCXVII, CCXVIII, CCXXI (Stalingrad) CCXXV (Stalingrad, CCXXVI, CCXXVII, CCXXIX (Stalingrad), and CCXXXIV) and 24 Losses
Fan of the Week- 4/17/11

Nice update. Nice new flag. Nice everything
But when there's war involved, I'd really like to see your country after it, with changed borders and general political situation, y'know.
Well, it gets worse....
Thanks.
Good to hear you like it. As for the overview screenshots, I'll see what I can do. In some wars the gains are so small and obvious that it doesn't add much to give an overview. But I can imagine that for you readers it might be difficult to get the whole picture from time to time, while for me playing the game it's obvious. So far I've shown the peace negotiations as much as possible, but perhaps that's not enough to give you a clear idea of the new situation?
For your information, the political situation is changed by the Intervention War as follows: before the war our only vassal was Shan, a small kingdom between Bihar and China. Manchu has lost some of its homeland to the Minamoto Shogunate, as did Korea. Manchu has however large chunks of land in SE Asia and a province in Indonesia. The status after the war is that Korea, Tibet and Khmer are now my vassals and Manchu having surrendered all its SE Asian territory to the new three states. I now have Bihar, Oironate Horde, Manchu and Minamoto as my main neighbours in Asia. One of the screenshots shows the situation in Central America.
I'm still struggling finding a balance between reporting everything in boring detail and giving broad and dramatic overview that can leave the reader confused. For example I don't mention tech levels and such, as these kinds of thing can quickly bore the audience.
Current AAR: EU:Rome Vae Victis: Those Crazy Gauls
Finished AARs: EU3: Double Domination: Germany versus Japan. EU3: Yin, Yang and the ugly: a Divine Wind Ming AAR
See an overview of my AARs at my Ink Well page.
