Do you know where the Ryukyu world domination and can Polan into space stuff came from?
Do you know where the Ryukyu world domination and can Polan into space stuff came from?
GENERATION 37: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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Poor Poland :'(
Unrelated, but I've noticed in the region map mode when looking for East Asian Trade Ports that there is another region called 'East Asian Cot', including 2 provinces in China, and Hizen in Japan. Do these count as criteria for enacting the East India Trade Company decision?
Gaijin
Any that are on the coast should have both modifiers listed, I believe. The east Asian CoT list is for a triggered modifier (and may also influence random/ai created CoT placement). To count for the EITC the province has to have the east asian trade port listed (they are a medium-dark blue in region mode).



Playing as Norway and I notice that I have one province that can train longbowmen while all others can only train men at arms. I also noticed that this province is a core of Sweden. Is that the reason for the ability?
Playing Death and Taxes mod, btw.
Last edited by s.rwitt; 27-06-2012 at 21:25.
You can call me Dan.
If you want to see my Tripoli (not so) horribly fail... PiRAAtes! Ongoing again. Hopefully.
To expand a bit on this, for some things a fixed modifier like "+1 tax" is as good as +1 to base tax and for other purposes only the actual base tax is considered.
And buildings can be lost in some cases (nomads or provinces changing owner without a core) while base tax again can only change as a result of certain random events.
Base tax is not dependent on population. However, the Units value is dependent on both population and base tax and that value is how population affects other things.
"The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." --H. L. Mencken
Playing EU3 Divine Wind 5.2 latest beta
Download the Fix-it-Yourself Pack for HoI 1.06c (updated 11/14/05)
Download the Unofficial fixpack for EU3 4.1b 4/29 beta or final 11/24 patch (updated 12/25/10)
Download the text fixpack for EU3 Divine Wind (updated 2/11/11)



But I've got a core on it as well and can still train longbowmen.Note though, that this only lasts until you get a core in the province and that any such troops raised will not be upgraded when you change your preferred unit types.
How does maintenance effect attrition?
GENERATION 37: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Participate in the ranking of every EU3 nation from easiest to hardest!

Just a nitpick here-it lasts until the other country loses their core on the province, which is not necessarily the same thing (or the same timeframe) as you gaining a core; you could release as a vassal and get a mission to diploannex or a border dispute, or for that matter continue going to war with said nation (which prevents them from losing the core but doesn't reset your coring timer unless you lose the province in a peace deal), not to mention the possibility of annexing a nation, which in my experience will cause said core to last more or less forever-although of course the units recruited there will become useless far before then.
Also, provided you're recruiting units in the same tech group, you can later switch your preferred units to the type you've recruited, before switching to the type you actually want to upgrade to, and they'll all upgrade.



As far as I understand, cultural tradition determines the caliber of advisors I attract. Is this accurate and is it worth commissioning tapestries, etc, to improve it?
"The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." --H. L. Mencken
Playing EU3 Divine Wind 5.2 latest beta
Download the Fix-it-Yourself Pack for HoI 1.06c (updated 11/14/05)
Download the Unofficial fixpack for EU3 4.1b 4/29 beta or final 11/24 patch (updated 12/25/10)
Download the text fixpack for EU3 Divine Wind (updated 2/11/11)
Yes. Note though that some advisor types consume naval or army tradition as well so the quality of leader attracted also depends on those numbers.
Generally speaking, the advisor types that use 20% culture will always be 5 star or better whenever your cultural tradition is > 91%, 71% for 4 star or better, and so on. There is a chance to hit above the line and get better than the minimum but it isn't great. The guidelines for the mixed type are a bit more complicated.





Is it possible to delay the end of the game of several decades, if not centuries?
I'm playing as Rev. France and I would love to have enough time to annex all of Europe
Go into eu3\common\defines.txt
Change the line "end_date = 1821.1.1" to whatever date you want the game to actually end.
Achievements will be disabled if you edit your game files. You have been warned.
Also, the game will crash if you go beyond the last tech level, so if you want to keep playing for more than a century forward, you will need to modify the following:
Go into eu3\common\technology\government.txt
Change the line "average_year = 1880" on the last tech to "average_year = 9999"
Do the same for land.txt, naval.txt, production.txt, and trade.txt





"The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." --H. L. Mencken
Playing EU3 Divine Wind 5.2 latest beta
Download the Fix-it-Yourself Pack for HoI 1.06c (updated 11/14/05)
Download the Unofficial fixpack for EU3 4.1b 4/29 beta or final 11/24 patch (updated 12/25/10)
Download the text fixpack for EU3 Divine Wind (updated 2/11/11)

I'm Muscovy right now, late 1410s. Orthodox rebels aligned to me were besieging Lithuanian-held Polotsk. I successfully Support Revolt in Polotsk, doubling the rebels' size from 7k to 14k, all aligned with me, all Orthodox rebels.
They started fighting each other and reduced themselves to 8k before a 12k Lithuanian doomstack showed up and crushed them. Why is this?