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Thread: Quick questions / Quick answers -- EU3

  1. #8401
    Ok, so I had something happen in my current game and I have NO IDEA how it did, wondering if anyone could shed light on it. I have seen both Sweeden loose it's capital to England while still being a nation, and I have seen that also happen to Portugal, it exists but Aragon controls their capital...

  2. #8402
    Quote Originally Posted by _anomaly View Post
    Any ideas how to fix this? It happened last time I played as Poland too...
    Get a border with them. If they just border your vassals, then the GH will auto white peace, and you'll get a new 5 year treaty each time.

  3. #8403
    Second Lieutenant _anomaly's Avatar
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    Quote Originally Posted by Kingepyon View Post
    Get a border with them. If they just border your vassals, then the GH will auto white peace, and you'll get a new 5 year treaty each time.
    Yeah I figured that might be the case, so I continued playing anyway. As long as I can conquer them when the time comes, it's all good. Thanks.
    Gaijin

  4. #8404
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    And actualy it is good for you, unless you realy mean to colonize the horde lands... Except crimea they are quite poor, having wool...

  5. #8405
    I noticed missionary's cost more. What do they do and are they better than regular infantry?

  6. #8406
    Major dragonizer's Avatar
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    Missionary's convert provinces to your state religon.
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  7. #8407
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    Quote Originally Posted by FlyingDucks View Post
    I noticed missionary's cost more. What do they do and are they better than regular infantry?
    Yes, they use flaming thunders to dispose their enemies XD...

  8. #8408
    Quote Originally Posted by Sincleric View Post
    Severely reduced supply (meaning, more attrition damage) for enemy armies in the scorched zones. I've seen an 86 unit stack quickly boil down to just 16 regiments while besieging a lvl4 fort in a scorched province.

    My question: does the provincial decision "Settlement Policy" require the national focus in order to finsh its mission? I moved the national focus elsewhere to establish a new CoT, and I left two active settlement policies at the prior focus location. It has been 80-ish years, and they have not completed changing the provincial culture. It only should only take roughly fifty years, right?
    Scorched earth also affects your armies; you also receive dramatically less income from scorched provinces.

    Cultural change is much more likely in a province within your national focus but settlement policy will work after the focus is moved.

    Countries losing their capital provinces: This can be forced if the capital is isolated (no adjacent owned provinces), port capitals require there also be no other ports owned on the same continent to force the change. Many times the ai will move their capital voluntarily when it loses all adjacent territories even if it isn't forced to do so.

  9. #8409
    How do I do to gain a Trading in some resource modifier? What are the requirements for it?

  10. #8410
    Quote Originally Posted by Theoden View Post
    How do I do to gain a Trading in some resource modifier? What are the requirements for it?
    http://www.paradoxian.org/eu3wiki/St...Resource_Bonus
    I'm not sure if I understood the question correctly but I think this is what you are looking for.
    "Trading in CoTs totalling at least 33% of the world supply of a resource will grant a bonus"

  11. #8411
    Quote Originally Posted by bagalas View Post
    http://www.paradoxian.org/eu3wiki/St...Resource_Bonus
    I'm not sure if I understood the question correctly but I think this is what you are looking for.
    "Trading in CoTs totalling at least 33% of the world supply of a resource will grant a bonus"
    I searched for it, but did not know how to search it properly, it seems. Thanks!
    Indeed, that is what I was asking about. So if I have even 1 merchant in a CoT that has 33% of world's regions with a specific resource, I get it, right?

  12. #8412
    I think the min needed is two merchants.

  13. #8413
    Quote Originally Posted by Pistachio101 View Post
    I think the min needed is two merchants.
    I'm pretty sure this is correct. You need 2 (or more) merchants in CoTs to be considered as accessing the trade there.

  14. #8414
    Hehe, meant mercenaries.

  15. #8415
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    Quote Originally Posted by FlyingDucks View Post
    Hehe, meant mercenaries.
    They spawn faster, but that's it AFAIK...
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  16. #8416
    OK, so: one of the things I can't understand so far in this game is attrition (and the supply limit too). I mean I've read the Wiki for it, but probably because I am not a native English speaker can't get it that got. Btw, if you can provide some example for each one of the questions would be awesome.

    1) What is actually attrition?
    2) What is the supply limit?
    3) What is the connection between them, if any?
    4) What happens if I go over them? I mean something concrete, what penalties does it lead to?

  17. #8417
    Field Marshal jdrou's Avatar
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    Quote Originally Posted by FlyingDucks View Post
    Hehe, meant mercenaries.
    They're faster to build, they can be built in provinces you control but don't own, and they don't use your manpower pool.
    Downsides are they cost more to build and maintain and they normally have less morale (no bonuses from Military Drill, policy sliders, or advisors). Also you can't recruit them in overseas provinces. (There is an advisor and some decisions that can reduce mercenary costs.)
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  18. #8418
    Maharaja Fishman786's Avatar
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    Quote Originally Posted by Theoden View Post
    OK, so: one of the things I can't understand so far in this game is attrition (and the supply limit too). I mean I've read the Wiki for it, but probably because I am not a native English speaker can't get it that got. Btw, if you can provide some example for each one of the questions would be awesome.

    1) What is actually attrition?
    2) What is the supply limit?
    3) What is the connection between them, if any?
    4) What happens if I go over them? I mean something concrete, what penalties does it lead to?
    1- Attrition: the gradual death/desertion of soldiers. If an army is taking attrition, a small percentage of its troops will die every month.
    2- The supply limit is the number of soldiers a province can contain without causing attrition. It is measured in thousands. A province with a supply limit of 3 can hold 3000 men without attrition.
    3- Having more soldiers than the supply limit allows causes attrition. The higher you go over the limit, the more attrition you get.
    4- A small amount of attrition has no affect on troop numbers, since they are replenished faster than they die. A larger amount will begin to cause losses. A very large amount of attrition will eventually destroy enough of the unit to bring its weight back down below the supply limit!
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  19. #8419
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    Quote Originally Posted by jdrou View Post
    Also you can't recruit them in overseas provinces.
    Did they fix that bug already? I stop using mercenaries ages ago, but I remember when you could select the hire mercenary screen in a home province and then switch to an overseas province (I think I even reported a bug for this).
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  20. #8420
    Field Marshal jdrou's Avatar
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    Quote Originally Posted by ANO1453 View Post
    Did they fix that bug already? I stop using mercenaries ages ago, but I remember when you could select the hire mercenary screen in a home province and then switch to an overseas province (I think I even reported a bug for this).
    They fixed most of the mercenary and shipbuilding loopholes in 4.1b but it's possible some may remain.
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