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Thread: Quick questions / Quick answers -- EU3

  1. #8041
    hey everyone.

    Is there a way to make it so that small French minors - such as Avignon, Foix, Orleans, Brittany, etc. - can't be coughed up by France after their inevitable swallow? It's not like that in WWII Germany proposed the peace deal after the invasion, "Oh yeah, I forgot to mention. We also want you to release Orleans as its own city-state. Oh, and Foix too."

    So, if France diplo-annexes Orleans, is there any way I can mod the game where Orleans cannot rebel or be released in a peace treaty? Same with all other French minors.

  2. #8042
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    Quote Originally Posted by ajsciri4 View Post
    hey everyone.

    Is there a way to make it so that small French minors - such as Avignon, Foix, Orleans, Brittany, etc. - can't be coughed up by France after their inevitable swallow? It's not like that in WWII Germany proposed the peace deal after the invasion, "Oh yeah, I forgot to mention. We also want you to release Orleans as its own city-state. Oh, and Foix too."

    So, if France diplo-annexes Orleans, is there any way I can mod the game where Orleans cannot rebel or be released in a peace treaty? Same with all other French minors.
    I think this is possible (but I'm no modder). I am pretty sure that in Death and Taxes the big countries (France, England) get rid of the minor state's cores.

  3. #8043
    Quote Originally Posted by ajsciri4 View Post
    hey everyone.

    Is there a way to make it so that small French minors - such as Avignon, Foix, Orleans, Brittany, etc. - can't be coughed up by France after their inevitable swallow? It's not like that in WWII Germany proposed the peace deal after the invasion, "Oh yeah, I forgot to mention. We also want you to release Orleans as its own city-state. Oh, and Foix too."

    So, if France diplo-annexes Orleans, is there any way I can mod the game where Orleans cannot rebel or be released in a peace treaty? Same with all other French minors.
    You could go into the save file and just delete their core on the provinces. Alternatively an event where the cores are removed if the country doesn't exist would be possible to do.

  4. #8044
    Is there a way to dismantle the HRE as the Holy Roman Emperor? From what I've read on the forums it seems like there isn't. I've accidentally become Emperor, and I don't think I'll be losing it any time soon - I'm the only major Protestant power, and the electors are either also Protestant or voting for themselves (really, Ansbach?).

    This is annoying as it seems to happen in every game with a nation around Central Europe whether I actually want to eventually form HRE or not.

  5. #8045
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    What areas have high manpower provinces?

  6. #8046
    Does production efficiency increase tariffs?

    The point is: should I build docks in overseas provinces?

  7. #8047
    Lt. General ANO1453's Avatar
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    Quote Originally Posted by Acin View Post
    Does production efficiency increase tariffs?

    The point is: should I build docks in overseas provinces?
    Yes and yes.
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  8. #8048
    Lt. General ANO1453's Avatar
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    Quote Originally Posted by Castios View Post
    How to stop other cots from stealing my trade goods (i have my own)?
    Are you mercantilistic?
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  9. #8049
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    Quote Originally Posted by Castios View Post
    What areas have high manpower provinces?
    apart from other modifiers (province buildings, form of government, sliders etc.) it mostly correlates with (base) tax, so provinces with the highest tax tend to have highest manpower - eg. provinces with CoTs usually have very high MP.
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  10. #8050
    Lt. General xcrissxcrossx's Avatar
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    Quote Originally Posted by Castios View Post
    What areas have high manpower provinces?
    Capital cities of large kingdoms, and generally large cities (Paris, Vienna, Moscow, Kiev).

    The regions with the most manpower seem to be Western Europe, Russian lands, East Asia, Pakistan (surprisingly high) and Anatolia. All of the New World provinces and Africa have terrible or zero manpower.
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  11. #8051
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    Quote Originally Posted by xcrissxcrossx View Post
    Capital cities of large kingdoms, and generally large cities (Paris, Vienna, Moscow, Kiev).

    The regions with the most manpower seem to be Western Europe, Russian lands, East Asia, Pakistan (surprisingly high) and Anatolia. All of the New World provinces and Africa have terrible or zero manpower.
    Well kiev is not capital of lithuania btw...

  12. #8052
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    Quote Originally Posted by Iwanow View Post
    Well kiev is not capital of lithuania btw...
    It's probably the capital of Ukraine if it appears though.
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  13. #8053
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    Quote Originally Posted by jdrou View Post
    It's probably the capital of Ukraine if it appears though.
    Ukraine is not large, ussualy. But still vilna is not so bad. Also got good tax and manpower.

  14. #8054
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    Quote Originally Posted by ANO1453 View Post
    Are you mercantilistic?
    Nop.

  15. #8055
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    Quote Originally Posted by Castios View Post
    Nop.
    Mercantilism increases the chances that provinces trade through your CoTs. And things like religion, CoT gravity, etc. Be aware that a province that neighbours a CoT will always trade through that CoT.

    An almost sure way to have your provinces through your CoT is an embargo to the owner of the thief CoT. Probably not worth the trouble.
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  16. #8056
    Quote Originally Posted by ANO1453 View Post
    Mercantilism increases the chances that provinces trade through your CoTs. And things like religion, CoT gravity, etc. Be aware that a province that neighbours a CoT will always trade through that CoT.

    An almost sure way to have your provinces through your CoT is an embargo to the owner of the thief CoT. Probably not worth the trouble.
    While in general a neighboring province will trade through a CoT, it is not always the case.

  17. #8057
    I have seen some oddly shaped provinces with CoTs in them have neighbors that don't trade through them, like long, skinny provinces.

  18. #8058
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    I'm trying to find the text for the triggered modifiers in the localisation folder, but don't know which excel file it is in. I'm trying to make a triggered modifier for when owning Thrace.

  19. #8059
    People's Commissar of the Navy Demi Moderator Avindian's Avatar
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    Quote Originally Posted by Umega View Post
    I'm trying to find the text for the triggered modifiers in the localisation folder, but don't know which excel file it is in. I'm trying to make a triggered modifier for when owning Thrace.
    Triggered modifiers for EU3 are in the events folder, I believe.
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  20. #8060
    Field Marshal jdrou's Avatar
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    Quote Originally Posted by Avindian View Post
    Triggered modifiers for EU3 are in the events folder, I believe.
    No.
    The modifiers themselves are in common\triggered_modifiers.txt of course and the localisations are not in any specific files; any localisation can be in any file in the localisation folder.
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