"The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." --H. L. Mencken
Playing EU3 Divine Wind 5.2 latest beta
Download the Fix-it-Yourself Pack for HoI 1.06c (updated 11/14/05)
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The base decay is 5%, so that florentine school and a four* philosopher would result in -5%+2%+2%=-1%, which is exactly what you see.
Edit: sorry, what I wrote here is rubbish; the base decay is on the current prestige, while the positive modifiers are absolute numbers. So indeed, it should converge to 80%.
Last edited by Balou; 10-05-2012 at 11:21.
So if you got 1 six star philosopher, then your prestige should be around 60? Great.
How are army and navy maintenance costs calculated?
Is it a percentage of the (replacement or actual) building cost of the units?
Yes, it is around 1,5% or 3% i don't remember...
"The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." --H. L. Mencken
Playing EU3 Divine Wind 5.2 latest beta
Download the Fix-it-Yourself Pack for HoI 1.06c (updated 11/14/05)
Download the Unofficial fixpack for EU3 4.1b 4/29 beta or final 11/24 patch (updated 12/25/10)
Download the text fixpack for EU3 Divine Wind (updated 2/11/11)

i just had a war during ehich rebels have spawned and won[im not sure what kind] and now my tolerence for catholic got lower cuz of "heretic country" but im still catholic and all my provinces are catholic and that thing give me a +3 revolt risk in every province and damage their growth, also i have "policy ristriction" giving me a +5% revolt risk everywhere
what happened? is it a bug?
EDIT: its was socinian heretics! just remembered
Heir to the throne question.
How do I go to war without asking my allies to come with me (because that would end up the alliance breaking up).


My king just now has an admin of 6, which is supposed to reduce war exhaustion by -0.1 a month, but war exhaustion has stayed at 19.27% for several years. I've tried quitting and reloading the game, but it still refuses to drop. Any suggestions?
Also, generally speaking, outside of methods to reduce revolt risk altogether, are there any mechanics in the game for reducing war exhaustion?
"Muddling through in the face of imminent disaster was the fate of all past generations. Perhaps we will do the same, and others after us." -- William H. McNeill
I don't know about the heretic country, but policy restrictions is something you get when moving sliders further in one direction than your goverment form allows. If the limit is for example -1 centralization, you will get +4 revolt risk when having -5. This is avoided by changing back sliders or changing the form of goverment.
Are you at war? Do you have army in forgein province? If you are at war, your WE reduce slower, if you got war taxes your WE increases. Any army taking attrition gives you war exhaustion, no matter, you are at war, or at peace. Also battles give you additional WE.
Generaly speaking, only waiting, and being at peace. You may only reduce maximal war exhaustion, by having certain sliders at certain positions, and russia got decision which reduces it by 5. Also there are events which decrease war exhaustion, but don't count on them too much. Keep your armies in provinces they don't get atrition, and you will not get atrition.


"Muddling through in the face of imminent disaster was the fate of all past generations. Perhaps we will do the same, and others after us." -- William H. McNeill
Well, check if any of your armies are aquiring atrition. This is mostly the case in such matter.
EDIT: Also, DO take war taxes. War taxes are too good NOT to take them. Only NOT take them if your WE is growing to high. If your WE is maxed out, you can take them, as it will not make much difference, and when your WE is low, it will not cause much damage. War taxes gives you great boost to your economy, and increase tech. Also, allows you to gain more money without inflation, and support bigger armies at war.
Chances are you have armies taking attrition. If you look at an army, it should have a number in the top right that's red, green, or white. If it's red, it's losing more troops to attrition than it reinforces each month. If it's green, it's gaining at least as many men to reinforcements as it loses each month but is still taking attrition. You should split up your armies (put them in multiple provinces) to avoid taking attrition while at peace.
-Ruanek


"Muddling through in the face of imminent disaster was the fate of all past generations. Perhaps we will do the same, and others after us." -- William H. McNeill

no war taxes, peace, no att, defender of the faith i belive gives an extra -1
there's not much you can do about it - apart from event-created province modifiers ("veteran's home" or something like that being the ultimate one) and standard events only the admin skill of your ruler lowers it.
EDIT: ah yes, being Defender of the Faith also reduces it!
You can call me Dan.
If you want to see my Tripoli (not so) horribly fail... PiRAAtes! Ongoing again. Hopefully.
"The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." --H. L. Mencken
Playing EU3 Divine Wind 5.2 latest beta
Download the Fix-it-Yourself Pack for HoI 1.06c (updated 11/14/05)
Download the Unofficial fixpack for EU3 4.1b 4/29 beta or final 11/24 patch (updated 12/25/10)
Download the text fixpack for EU3 Divine Wind (updated 2/11/11)